
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun and relaxing to play without needing to think too much, and providing food for everyone feels also rewarding. The graphics are well done, too. Although, it’s a bit odd that the children don’t age over time. But I really like it and can recommend it, I play on easy though.
畫風優質 角色可愛 玩法相當有特色 還可以學習如何種稻 不怕以後沒飯吃 剛開始只是想玩一下下 每次都變成一夏又一夏 戰鬥手感剛開始會令人不習慣 久了之後也就只能習慣這種不習慣了 不過玩到中期就會變得又臭又長 從一個好農好農的遊戲 變成了好農好農的遊戲
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典日式rpg,结合硬核种田和战斗成长收集,十分推荐对种田战斗感兴趣的尝试一玩
好几年前打通的游戏了,直到现在都还记得是个特别温暖的游戏。种田和战斗的节奏把握的特别好,最中意的还是音乐,尤其是秋天收获时候,听着暖暖的音乐割麦子别提有多治愈。虽然是一个小工作室做的小体量游戏,就连自己玩的时候都没有多期待,实际上远超预计,绝对是这几年来我心中的上乘之作了。
a beautiful and storyrich, rice farming game which I highly recommend. The action gameplay is a but strange at the beginning but after some time you are able to put out quite nice and strong combos. Sometimes the game can be a bit grindy but it seems that it is desired like that. I liked the game a lot!
种田(水稻)模拟器&2D横版过关游戏。 作为一款文化产品,该游戏毫无保留地表达了日本人认为的他们对大米,也就是水稻这一农作物的热爱与追捧,以及展现了日本特有的神道教文化——神与人的关联与平衡,大概在指代日本内部的文化冲突(显与密),与近代他们和西方殖民者间的意识碰撞(菊与刀)。 传达日本本土文化与近代交融文化这一方面,这部游戏简直堪称完美,是所有人应该学习和参考的榜样——如何在有限的内容里,展现对自己固有文化的自信与传承,又不缺失对世界文化的认可与学习接纳,这道功课天穗做的很好。 ———————————————————————————————————————— 灾难性的模拟经营和益智闯关游戏,游戏的种植(经营)部分与探索闯关部分毫无关联,仅仅是根据背景设定介绍硬生生缝合进去的,完全依赖文化氛围去弥合这一设定,充斥着日本人对他们那一套文化体系的自豪感,与固执。游戏的种植部分非常的简单和无趣,操作手感堪称生硬,笨拙到以至于确实和现实中的水稻种植一样艰难,诸多数值参数的调整必须依赖游戏外攻略去研习——当然也可以选择游戏内置的手册——那就要付出更多时间——ta的攻略、介绍一样做的很糟糕。 地图探索部分和多数游戏并无二致——玩法上乏善可陈,并且人为设置了诸多不利于前期探索和游玩的因素,比如夜晚怪会变得非酋难打——这依然是和种田获得属性一样的文化背景设定,日本人就是觉得自然鬼怪很强,比火枪大炮还厉害(虽然游戏里没有铳炮就是了)。探索部分的提示非常缺乏,充分体现了经典的日厂游戏设计要素——这是攻,这是闪(防),这是苇名玄一郎。小日本人就没过过什么好日子(哪怕他们是亚洲最强),完美体现了他们心中打游戏的就是一群死宅neat的观点——这点起码欧美厂商还有family&friend,小日子只有一个眼镜儿崽窝在不到10平米的昏暗隔间里,对着发出荧光的电子显示屏,不断搓手柄的颓废样儿。 游戏设计倾向则是很世界性的,大家一起来捏寿司,这也是为什么我说它是个很好的文化宣传作品,以及所有文娱宣传工作者应该学习和借鉴的原因,这典的太规范了,写宣传标语,大东亚地区果然无人能出霓虹之右。 *学妹很可爱,虽然语音不是很全,只在开头和少数关键过场才有就是了(日本人!你们的躬匠精神呢!)。 *动画更加典了,但是典的有点歪了,传媒株社,你们这样是要切腹谢罪的,你造吗?!
I was told this was similar to Act Raiser 1, and it is not. The premise of a goddess descending to mortal realms to help mortals via combating demons is similar, but distinctly different. Act Raiser 1 is very western, and this is very Chinese. Still liked the game. It isn't too grind intensive, but does have parts that drag themselves out. This makes narrative sense, as this game's story seems to be for kids; basically accepting responsibility for your actions and maturing into the roles you are meant to take. The farming and looting aspects fit into this as Sakuna is a goddess of farming and combat, but boy, if you want to upgrade everything or find everything will you have to grind. As it stands, I beat the game and the 100 floors of the challenge dungeon without any of the after game gear. You do get those items, but they require additional grind to unlock and then upgrade. But the combat isn't that satisfying. The initial combos that you have from the start aren't exactly told to you. You have basic fighting game type stuff: launcher, both up and away, dodge which is also the parry, air juggles, and some anti-air. Most of them require movement button pressed at the same time as the attack to properly trigger it. Tag on the ability to parry at any time, and it makes, on the surface, and interesting combat system. Two downsides emerge when you fully engage with it; first, the unlocked skills, especially upgraded to at least level 10, will be better than you basic combos on every level. Second, you are stuck accidentally parrying when you didn't intend too, or accidentally attacking when you didn't intend too because of how sensitive it is. Even the end game ability that is only used for the final boss fight prove difficult to trigger as I ended up doing other things than the god block. The farming stuff is rather simple, and the skills unlocked basically help you adjust to understanding on how you need to do it. I hit level 40 by dumping all of the excesses food, and rotten food into the fertilizer while plucking out the weeds. It isn't that hard. The only real pain in the butt aspect of this is the trading system; where you trade rice for goods you cannot farm. But that is also another grind aspect of this game. For what it is, it is a fun game with a story for children. For it what it wants to be, it is a grind mess with no real reward for pushing through it.
几年前ns上没玩多久直犯头晕放弃了,今年pc上补个票,sakuna可爱的捏 全打完继续种水稻(中国人就要种地!!!)
Love rice, love anime, hate demons.
To me this is what RF series games should be... Complex & realistic farming simulation at the center, with combat to support the farming, and both aspects benefit the other. Plus, you can't min-max rice farming, since depending on your purpose you'd grow your rice differently, which is better than having an "ultimate" technique that would simultaneously max all parameters of your rice.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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