
Welcome to Santo Ileso, a vibrant fictional city in the American Southwest. In a world rife with crime, where lawless factions fight for power, a group of young friends embark on their own criminal venture, as they rise to the top in their bid to become Self Made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.9Kreviews | 56% | — | $4M |
| $29.99 | 28.1Kratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a person who 100% comepleted this game, I can confidently say that this isn't really Saints Row? Pros: -The best performence out of the entire series -The co-op finally works as intented for once (well better than the old games) -The graphics and performance are a step-up from the previous games -The side content was less repetitive compared to the previous games -The driving and the cars are an improvement from the previous games -Good ending to the story Cons: -The story feels like it's written by a 12yo.. worse than the 15yo that made the old games -The side characters feels souless and like jokes -All of the antagonists are dull and forgetabble -A lot of bugs that plague the game, there were times where you couldn't enter/exit a vehicle without restarting the game bassicly voiding the mission -Obnoxious challanges and achievements -Crashes are back, thankfully less often -Npcs refusing to npc and not progression quests because of it (had to restart a missions 20 times to be able to finish it once) -Neenah -Challange synching bugs in co-op ~A Song of Ice & Dust* Pros: ..... Cons: -Boring characters and story -Awful weapons -Even worst antagonist -Eli ~The Heist & The Hazardous* Pros & Cons -Honestly it was too short to really give an honest opinion, I guess it is a bit interesting not too bad or too good, just meh. ~Doc Ketchum’s Murder Circus* Pros: -Fun-ish wave defense to kill time -Breaks the cycle of the regular story and gameplay Cons: -Takes too long to finish and becomes repetitive and annoying real quick -Enemies sometimes are too unfair -Bosses are either too strong for some characters or too weak for others -Progression is slow paced Overal I think this game is top 3/4 for me in the Saints Row series, I 100% had more fun here compared to the crash fest of SR 4 and dare I say Gat out of hell,Only Saints row 3 Remastered I personally think is just better overall. Game rating: 6/10
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Portuguese - Brazil, Spanish - Latin America +2 more
| $9.99 |
| 1.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
# Saints Row (2022) Review — There Was a Good Game Buried in Here Somewhere I don’t like *Saints Row* (2022), and I want to make that clear from the beginning. I don’t think it’s a misunderstood masterpiece, but I also don’t think it’s one of the worst games ever made. It’s functional, occasionally fun, and full of ideas that could have produced a good reboot. That’s what makes it frustrating. I kept seeing things where I thought, **“Okay, there’s something here.”** Then the game would underdevelop the idea, repeat it until it became boring, or bury it under writing that made me want to stare directly into the camera. ## The Story Is Serviceable The story is fine. You have rival gangs, betrayals, criminal activities, and the Saints gradually transforming from roommates into an actual criminal organization. The problem is that almost nothing really grabbed me. There aren’t many intimidating villains, emotional moments that genuinely land, or consequences that carry enough weight. Things happen. People get shot. Something explodes. Somebody says something quirky. Next mission. Older *Saints Row* games understood that the series could be ridiculous while still having meaningful relationships and serious moments. The reboot wants me to care about this group as a family, but it rarely gives those relationships enough depth to earn that investment. ## The Saints Are Dorks There’s no way around it. These Saints are ♥♥♥♥♥♥♥ dorks. 😂 But surprisingly, I don’t completely hate that. Neenah, Kevin, Eli, and the Boss occasionally have believable chemistry. They have hobbies, inside jokes, and interests outside crime. Sometimes they’re genuinely endearing. The problem is that the dorkiness gets pushed so far that they stop feeling like convincing criminals. There needed to be contrast. Let Kevin be a shirtless idiot who loves cooking while still making me believe he survived The Idols. Let Eli’s business mentality crack when he realizes running a criminal empire requires violence. Let Neenah become more ruthless. Let the Boss start enjoying power. The skeleton of interesting characters is there. Unfortunately, the writers often trade nuance for another quirky joke. Eventually it starts feeling less like characterization and more like: **“Please like these people! Look how relatable they are!”** ## Criminal Ventures Were a Good Idea The Criminal Ventures system is one of my favorite ideas in the game. Instead of simply being told the Saints are becoming powerful, you place businesses around Santo Ileso and use them as fronts for criminal operations. That belongs in *Saints Row*. I enjoyed watching the empire gradually spread across the map. Unfortunately, the activities become repetitive. Drive somewhere. Complete activity. Drive somewhere else. Repeat. Each venture should have felt like a different criminal industry. Give me smuggling, weapons trafficking, street racing, insurance fraud, financial crime, and businesses that actually change how I interact with Santo Ileso. Instead, they frequently become another checklist. The system wasn’t bad. It just needed more ambition. ## That Secret Ending Is Cringe I understand that goofy bonus content is basically a *Saints Row* tradition. But there’s a difference between funny-stupid and: **Please make this stop.** 😂 After finishing the main storyline, I realized what I needed to do for the secret ending and decided I wasn’t doing all that. I looked it up on YouTube. I’m glad I did. The ending desperately tries to make the Saints’ friendship feel adorable and heartwarming. I mostly found it painfully cringe. That’s especially bad because these characters were supposed to carry the reboot forward. The game is saying: **“Here’s your new Saints family!”** Meanwhile I’m thinking: **I don’t want another game with these people.** ## The Characters Had Potential That’s the frustrating thing. I don’t think these characters were hopeless. Imagine if building the Saints actually changed them. Eli realizes violence can’t be managed like another business expense. Kevin questions how much of his identity comes from whichever group accepts him. Neenah becomes ruthless protecting what she built. The Boss starts enjoying power too much. Now you have actual character arcs. These aren’t simply friends starting a business. They’re friends becoming the leaders of a **criminal empire**, and those identities should occasionally conflict. Instead, their friendship remains mostly unquestioned. If *Saints Row* ever returns, I would rather see another fresh start than continue with this crew. ## Santo Ileso Looks Good but Feels Dead Visually, I like Santo Ileso. The Southwestern setting gives the game an identity, with deserts, casinos, industrial areas, suburbs, and some genuinely nice scenery. But the city rarely feels alive. This became especially noticeable because I streamed the game and had to mute the licensed music. ♥♥♥♥♥♥♥♥♥. Without the music, there are moments where Santo Ileso feels like an abandoned movie set. There aren’t enough conversations, random events, background sounds, active businesses, or people reacting to the chaos around them. There’s a difference between a world having NPCs and a world feeling **alive**. Santo Ileso needed more pulse. ## Gameplay Is Decent Gameplay is where I’m least negative. Driving feels good. Gunplay is decent. Movement works. There’s a solid assortment of weapons and vehicles. The game doesn’t reinvent anything, but it didn’t necessarily need to. The problem is that the gameplay isn’t exceptional enough to carry everything else. Combat eventually becomes: Shoot enemies. Build meter. Use ability. Perform takedown. Repeat. I never hated controlling the game. Gameplay isn’t what killed *Saints Row* for me. It just isn’t strong enough to compensate for the uneven writing and underdeveloped world. ## The LARP Stuff Is Actually Fun The LARP content was something I expected to hate. And somehow? It’s actually pretty fun. 😂 Is it cringe? Absolutely. But it’s **intentional cringe**, so it works better than some of the main story’s humor. Everybody understands they’re doing something nerdy and ridiculous, and the game commits to the bit. The related DLC is enjoyable too if you liked those missions. Nothing incredible, but I had fun. ## Final Verdict Ultimately, *Saints Row* (2022) never completely figures out what it wants to be. It isn’t gritty enough to scratch the *Saints Row 2* itch, but it also isn’t outrageous enough to fully embrace *The Third* or *Saints Row IV*. It wants criminal empire building, relatable characters, friendship comedy, serious gang conflicts, emotional moments, LARP jokes, and ridiculous action. Those things can coexist. Previous games proved that. But this reboot never gets the balance right. For me, *Saints Row* (2022) falls somewhere between a **4.5 and a 5.5 out of 10**. Basically a **5/10 game**. I don’t hate it, and I don’t regret playing it. There are genuinely good ideas here. But I constantly found myself imagining the better version: deeper character arcs, more varied Criminal Ventures, a livelier Santo Ileso, and Saints who become more complicated as their power grows. If you can find it cheap? Sure. Grab it on sale. At full price? I can’t recommend it. The saddest thing about *Saints Row* (2022) isn’t that it was hopeless. **It’s that it wasn’t.** You can see the potential everywhere. You can also see how much of it was left sitting on the table. **Final Rating: 4.5–5.5/10** Not an abomination. Not unplayable. Just painfully average. And for a franchise as memorable as *Saints Row*? That might be worse.
Bought this to play with my buddy, game netcode ended up so broken we couldnt play anymore so we just tossed it back into the trash. Low effort game, coded by a diverse bouquet of varying coloured hairs & folks who never ever played a game once in their life. RIP big D tyrell, you will be missed..
Buenos FPS Buenas mecánicas Excelente IA Buena ambientación y mapas Muy buen lore y misiones de historia Excelente comunidad sin toxicidad ni chiteros Todo eso le falta
政治正确方面就不说了,相信就算没玩过的人看一眼封面或者预告片就能知道这是怎么回事了。就游戏的部分任务设计和部分过场动画上能看出来,还是做了很多的创意构想的,部分场景刻画的也还算不错,虽然一部分的任务让人觉得无聊,但是和“不为人知的历史”这个让人恼火的收集任务比较一下的话,无聊的任务也没那么无聊了;在虚拟的地图上用大篇幅的文字阐述一段虚拟的历史,在一片固定的范围内去寻找五个按钮,分别按下去,这就是这个任务的玩法了;最草蛋的是不告诉你这五个按钮在哪里,这就导致许多时候你只能找到四个按钮,剩余的一个按钮怎么都找不到,作为一个喜欢百分百做完游戏任务的玩家来说简直难受。更难受的是在游戏地图里这个任务有一大堆,制作组真的觉得会有人对这种阐述世界背景的方式感兴趣吗?虽然这个任务的存在是为了增加游戏的任务量以及填充故事背景,但是从任务的玩法设计来讲,这种任务真的不如不存在。这么大段的文字编稿,不如用在游戏主线上。
**Saints Row (2022) — игра, которая закрыла собственных разработчиков** Помните старый Saints Row? Банды, перестрелки, пошлятина, чёрный юмор, психопаты, ♥♥♥♥♥♥♥♥ миссии и ощущение, что разработчики принимали решения по принципу: **«А давайте сделаем максимально весело и максимально тупо?»** Забудьте. Теперь вы собираете банду, потому что вам, ♥♥♥♥♥, **нужно платить за квартиру**. Добро пожаловать в Saints Row 2022 — криминальный экшен, где самые опасные гангстеры города выглядят так, будто познакомились на групповом проекте в университете. Старые Saints: **«Мы захватим город, уничтожим конкурентов и будем продавать наркотики».** Новый Saints Row: **«Ребят, кто сегодня покупает вафли?»** Но самое смешное начинается даже не в игре. Saints Row вышла, получила тонну пиздюлей за баги, сюжет, персонажей и направление перезапуска, а спустя год закрыли Volition — студию, которая существовала больше 30 лет. То есть перезапуск оказался настолько успешным, что **перезапустили саму студию. Через кнопку Delete.** А где-то на фоне сидит **Embracer Group** — компания, которая некоторое время скупала игровые студии так, будто в Steam началась распродажа: **«О, студия! Берём.»** **«Ещё одна! Берём.»** **«А эта зачем?»** **«♥♥♥♥♥, БЕРЁМ.»** А потом началась реструктуризация: **«Так, а теперь какого ♥♥♥ у нас столько студий?»** И понеслись сокращения, отмены проектов и закрытия. Volition в итоге отправилась на корпоративное кладбище, а Saints Row — серия, которая когда-то успешно существовала рядом с GTA благодаря собственному стилю и абсолютной ебанутости, — сейчас фактически лежит рядом. И вот это действительно обидно. Потому что Saints Row 2022 — не худшая игра в истории человечества. Здесь можно пострелять, поездить, повзрывать машины и даже периодически получить удовольствие. Она совершила преступление гораздо страшнее: **она оказалась просто ♥♥♥♥♥ никому не нужным Saints Row.** Нам хотели показать новую эпоху серии. Показали последние титры Volition. Спасибо. **6/10 — местами даже весело.** **10/10 — лучший симулятор корпоративного менеджмента Embracer Group.** **Главного босса победить невозможно, потому что он находится не в игре, а в совете директоров.**
i tried to give it a fair chance but i have to face the truth this Saints Row is Trash, Do not buy this game, even if it is free. It is a waste of time. Just trying to play Saints Row with a controller is a problem. The game has huge controller issues, starting with controller inputs not being recognized properly until you disable Steam's controller settings. Then there is the bizarre control scheme. The player's movement and camera controls are inverted by default, and these settings are somehow linked to the radial menu and other menus. Pressing up makes you go down, and pressing forward makes your character move backwards. So if you fix the controls by changing the settings, enjoy having the menus work backwards. The camera is also terrible. Simply looking up and down with a controller can cause random deviations in your aim. I've never experienced anything like this in another game. And those are just the controls. The story has terrible writing, the gameplay is bad and inaccurate, and half the battle is fighting the awful controls. The combat system feels like a massive downgrade from previous Saints Row games. The open world has horrible pop-in, and interacting with the world often feels clunky and unpolished. The driving is average at best, the characters are annoying, and overall the game is just incredibly disappointing. Save yourself the time. Don't buy it.
this aint saints row at all
esse jogo é uma bosta completa,o pior saints row sério,é melhor jogar o saints row 1 doq essa merda de jogo mas ele tem potencial,se receber atualização e tiver fsr e dlss 5 e novos conteudos e deixar o jogo um pouco mais realista e concertar bugs e mais melhorias até pode ficar melhorzinho.
couldve been a good game but devs are all woke pieces of ♥♥♥♥, the story is to short and devs clearly dont know wht the ♥♥♥♥ their doing the genre of the game started out gang related n these devs are to ♥♥♥♥♥♥♥ gae to realise that so they made it woke as ♥♥♥♥ you shouldve just made a different game instead of ♥♥♥♥♥♥♥♥ on saints row llegacy more then it already has maybe stop being a bunch of gae ♥♥♥♥♥♥♥ and go employ people that know about street life in stead of a bunch of bum bandits
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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