
Saiko No Sutoka is a Horror Survival Game where you as a Protagonist must escape and avoid the crazy yandere girl who wants you dead.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
,
saiko no sutoka是一款很棒的游戏 简直可以给最佳了 但是bug有点多 比如在病娇模式中过快拉下电闸会导致saiko一直站在那里 优点就是氛围很棒 配置要求也不高 敌人很聪明(saiko真可爱)难度比一般的恐怖游戏要高 最近作者也是传来了要更新的消息 2.2.8版本要过去了还挺不舍的 总之希望这款游戏会越来越好 saiko和Akira也会一直陪伴在我们身边
O jogo até é legalzinho, o problema é que toca uma musica constante que irrita nos primeiros segundos de jogo, se os devs tirassem essa musica, o jogo teria uma tensão maior. Eu conheci esse jogo com o Mr guinas e esperava um pouco mais em quase 10 anos de desenvolvimento...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Turkish, French, Italian, Polish*languages with full audio support
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не могу сказать что игра прям страшная, но на сложности Yangire (Янгире) видимость становится куда хуже, а также внешность замечательной Сайко меняется на более пугающую. Испугаться можно, но не саму противницу, а скорее атмосферы на высокой сложности. На обычной и "сложной" (название сложности) игре можно пройти игру вообще не получив урона при этом особо не стараясь. Игра по большей части развлекательная, нежели пугающая. Определённо стоит своих денег. <3
Toxi$ [Текст песни «ИНТРИЖКА»] [Куплет 1 Toxi$ & nowkie] Я чувствую, что ты скучаешь по мне, малышка (Miss me) Ты пишешь мне в личку: «Извини», когда под винишком Делаешь сторис типа «Блин, это была интрижка» Ты такая дура, я всё вижу (Ты смешная, е) [Припев: Toxi$] Горькая любовь, но пьётся как вода Тебе меня не хватает, пина колада без льда, а Мы не спали ночь, бэйби, let's turn it up Снимаю с тебя футболку, а значит сниму мейкап [Куплет 2: Toxi$] Мне нравится быть с тобой (Эй) Хотя передумал, не хочу быть с тобой (Я) Играем с тобой в игры — MrBeast с тобой Постоянно на гастролях, yeah, you miss that boy Запустил в тебя под водой — морской бой И теперь у нас будет с тобой морской бой Я люблю и ненавижу, с*ка love and destroy И когда мы на пати, мы залетаем с искрой С*ка делает тс, тс С*ка делает шат, шат В клубе было жарко, и я снял с неё пиджак Put that lil b*tch in a sea, put that lil b*tch and I whap, whap Она даёт мне мозги просто за этот парт You might also like кошка (cat) [Припев: Toxi$] Горькая любовь, но пьётся как вода Тебе меня не хватает, пина колада без льда, а Мы не спали ночь, бэйби, let's turn it up Снимаю с тебя футболку, а значит сниму мейкап [Аутро: Toxi$] Я самый-самый свежий-свежий Самый-самый модный Когда ты делаешь это, ты думаешь, я хороший Super-super hot-hot при этот отмороженный Засосы на твоей коже, ты с*кси дива, oh god Ну , а так вообще игра топ
I really like this game for the engaging antagonist, Saiko, she really feels like a troubled person rather than just a horror game monster My main gripe is that the bottles of healing juice that natrually spawn are very rare to find and also don't seem to work for me, this along with an item that's vaguely named "brickshooter" is very confusing for me as I am poorly trying to manage Saiko as well as finishing the game My only source of assistance coming from the health juice that Saiko randomly spawns for you isn't as reliable as I first thought when it happened the first time and the codes that Saiko tells you are also not as helpful because she sometimes gets digits wrong But even still, with these issues, I really love the game, it's luckily not set in a big space unlike Hello Neighbour, which avoids any jank with the antagonist itself and again, she's very nice to be around when she's not Killer Mode, the little games she does are so fun, she piggybacks the player if theres glass nearby (even if it's on a different floor than the one you're currently on) and she flips switches to stop you getting the code for the exit key, even the diary item, although confusing with how I'm supposed to play around Saiko, is very fun to just do because it gives me something other than escaping
对于这款游戏,我个人会给到 7/10 分。老实说,这是一部让我“既极其欣赏,又感到无力”的作品。 1. 优秀的氛围塑造与玩法设计 从恐怖氛围的营造来看,这款游戏做得很出色。无论是压迫感、视觉表现还是核心的玩法机制,都做得非常有质感、很好玩。它确实成功制造出了让人心跳加速的恐怖体验,在游戏本身的品质和设计理念上,我是给予高度认可和无条件欣赏的。 2. 过于严苛(Punishing)的惩罚机制与挫败感 然而,它最大的问题在于太难、对玩家太不友好(Punishing)了。因为我个人的操作与应对能力有限,即便是选择了最简单的普通难度,我也没能坚持到通关。游戏里的失误成本太高、惩罚太重,这种高压力的设计让我在体验过一次之后,实在没有办法继续支撑着把它破完。 总结 总的来说,这是一部非常值得被欣赏的恐怖游戏作品。它的剧情、氛围和玩法都在水准之上,但我受限于个人能力,确实无法享受这种过于高难度的折磨。7/10 分,是我对它优秀品质的致敬,也是对我个人玩不下去的一丝无奈。
stupid ass ♥♥♥♥♥♥♥ game adds 3 achievements following ♥♥♥♥♥♥♥ years, now I don't have it perfect anymore ♥♥♥♥ you dev unless heavy repeats are your type of thing, then i dont see many enjoying this game, me being in that boat.
日記收集太難完成了,"推開"和"安撫"同樣是Q鍵,導致很多時候剛拿到日記,來不及交出日記就激怒女主角;或者想按Q"安撫",卻被系統判定為"推開"。 和平模式面對著女主角走路,她會在轉視角的時候突然消失或者跑到背上,導致收集日記、找鑰匙的過程變得更冗長繁瑣。 想在和平模式下通關幾乎不可能。
good
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Players by region
Where this game's players are, estimated from review languages.
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