
Wage a war of gunpowder and magic! As a gentleman-officer of the Royal Dragoons, will you sacrifice your fortune? Your honour? Your men? Your own life?
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Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 185reviews | 93% | — | $26.3K |
| $5.99 | 1Kratings | 94% | — | $105.2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reviewing (mostly) every game (or DLC) in my library, part 405: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆ (9/10) Paul Wang, the man that you are! For the uninitiated, [i]Sabres of Infinity[/i] is known as one of the crowning jewels in Hosted Games—and for damn good reason. The [i]Infinity[/i] series is one of the first series I've read, way back when I was getting into interactive fiction. I was worried my love for the books was just nostalgia, but I'm so glad to declare it stands on its own two feet as a fantastic game and narrative. I can't say enough good things about it. [b]Pros:[/b] [list] [*] Vision. The author has a clear vision: the setting is so otherworldly it takes discipline to commit to it, I think. You play as a male soldier in the King's army in a world much like ours—except there's magic, or "Bane." Having magic makes you noble enough to be "Baneblooded," with all the privileges nobility entails. The social hierarchy surrounding Baneblooded nobility isn’t just flavor text or the author's power fantasy. Having such a narrow role shapes every interaction, every insult, every moment of privilege and danger. Usually, most IF games have diverse options: you can play as any gender or sexuality. But in [i]Sabres[/i], you're locked to being a young, presumably heterosexual male. Still, even as a young woman playing the game, I never felt excluded. Instead, it highlighted how differently power functions when embedded in culture rather than offered as a toggle in character creation. With the care the author puts into his work, having a female soldier would be a radically different experience and would probably double the work. Yet, even from a male standpoint, the author manages to examine class and gender in a medieval-ish world. [*] Writing and pacing. Man. I can't say enough good things about the writing. I would call it "detailed" and "clear" overall. Wang lets the narrative breathe instead of ushering the player onto the next scene. There's paragraphs upon paragraphs of pure detail: how sludge in the winter melts into spring, how thousands of soldiers square off in a field, the screams and gunshots of battle. The writing is so vivid it really lives up to the whole "power of your imagination" thing. I was literally picturing myself as a male soldier, even though I am most definitely not either of those things. No typos or grammatical errors either. [*] Choices matter. After taking a peek into the code and finishing two playthroughs, YES, I can tell you your choices actually matter. What you choose as a parting gift from your family will show up years later. What you choose as your top skills correlates to your success as an officer, but strategy is also needed to build on your strengths. Your attitude toward your fellow soldiers will come back years down the line. You'll have to think through each choice like you were an actual officer. And every little choice matters as well! [*] Depth AND breadth. The branching on the story is insane. For example, in one of the later chapters, you'll have the option to attack an enemy fort. You can choose to lead the attack or set up an ambush. Each options has three (or more) outcomes. You can die, win convincingly, or win convincingly. Let alone the fact that you decide how to react to your companions, if you want to be merciful or bloodthirsty, etc. Each chapter has an incredible amount of content, not just the climax! [*] Length. Usually, most CoG/HGs are only about two hours. This one lasted me four to five, though I am a quick reader. But the pacing makes sense. The narrative follows a traditional arc—introduction, escalation, resolution— and thankfully, Wang doesn't rush the ending like so many others do. Instead, the plot in each [i]Infinity[/i] book is a neatly wrapped up narrative and can stand on its own. There's no "sequel bait." [*]UI. You can tell the author loves his work! The chapter titles are actual images that describe the contents (e.g. "In which the officer goes on a journey"; there's a long glossary, and maps. Super cool, nerdy stuff. [*] Achievements. Fun and easy achievements :) [/list] 🪦[b] Cons:[/b] [list] [*] First in a long series. As a rule, I try not to read WIPs or books in a series. The chance an author will finish a long series is virtually nil, in my experience. And I feel like some authors try to drag out their content for $$$. While I firmly believe this isn't the case with Wang because the quality and momentum of the existing entries inspire confidence, committing to a multi-book saga always requires patience. The emotional and narrative payoff is substantial, but it unfolds over years rather than a single release. So far, there's three books with the fourth on the way. [*] No romance/sexuality/gender options. Like I said earlier, the game’s narrow role is intentional and thematically coherent, but players accustomed to broad customization may feel constrained. There are no romance paths in this installment, and identity options are fixed. Future entries do expand these areas, yet currently the experience prioritizes historical-military authenticity and narrative focus over personalization. [/list] [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
caius d'al cazarosta! dragoons advance!!!!!!!!!! very good game, underrated with exceptional writing! played with a friend and we are very excited to play the sequels!!!
Sabres is a good Choice of Game in and of itself, but it is in relation to its sequels that it becomes exceptional. This first entry is brief compared to many of Paul Wang's other titles, and it is linear in a way that may frustrate some avid Choice of players. It is also non-standard in that it does not allow for the same degree of customization as many other Choice of Games, insisting that the player character must be a man (almost always a young man) from a low ranking noble house, and offering neither and explored choice of sexuality, or of romantic options. These elements are almost standard in other Choice of Games, so their absence is briefly striking, and may be upsetting to some folks who like the radical freedom. The restrictions, though, contribute to an immaculate setting that is enriched tremendously by the sequel games and the world building that the other publishes monthly on his blog. The restriction of character options is plot central, and is explored at greater depth in the subsequent entries in the series. Paul Wang is an excellent writer, and the simplicity of this first installment to his Dragoon saga is a good way for players to dip their toe into his world. If they find that the vaguely Napoleonic, militaristic, conservative setting is not to their liking, they can easily bow out without too much investment. If they find themselves gripped, they can continue with a story that rapidly expands to consider questions like the burden of command, the nature of justice of good conduct in war, the strengths and weaknesses of a highly striated and rigid social hierarchy, the impacts of industrialization/modernization, class dynamics, etc. The Dragoon saga is, to me, the gold standard of Choice of Games, and this first entry, while it lacks the depth of its sequels, is an excellent beginning.
СЕРИЯ НЕ ЗАКОНЧЕНА. На данный момент в стиме есть три игры - Sabres of Infinity, Guns of Infinity и Lords of Infinity. Последняя игра не является финалом истории, а, по сути, заканчивается на словах "Продолжение следует" и названии четвёртой части - Wars of Infinity. Так что если вы хотите получить полную, законченную историю, лучше пока не начинайте. А теперь про эту часть отдельно. Вполне достойная игра. Прошёл залпом, потратив чуть больше 5-и часов. Читается легко и вполне интересно, но есть нюансы. Во-первых, очень большой акцент в сюжете на военное дело. По сути вся история посвящена тому как наш герой постепенно (по ходу игры проходит несколько лет) продвигается по карьерной службе и превращается из солдата в командира своего отряда. Соответственно, если вам не интересны военные и боевые действия, игра не для вас. Во-вторых, только мужской персонаж, за женщину играть невозможно. Автор в самом начале игры объясняет это тем что у нас тут что-то вроде реалистичной эпохи нового времени (войска активно пользуются порохом), а следовательно никакого равноправия тут нет. Война тут это мужское дело, следовательно просто поменять пол главному герою, не сломав правила мира, невозможно. В-третьих, никаких романов. Вообще, даже намёков. Вроде бы, в следующей игре - "Guns of Infinity", судя по странице в стиме, уже можно будет "romance the nobles", но в этой части вы 99% времени будет проводить в мужской компании. Так что, если вы, как и я, привыкли к романам в играх от CoG и HG, то игра вас, возможно неприятно, удивит.
Play this game, then play Guns and Lords of Infinity. This series should be regarded in the same leagues as the best works of Tolkien and JRR Martin.
A unique and fantastic opening entry to a great series. If you loved Sharpe, Horatio Hornblower, or military stories of any kind, this should be right up your alley.
Great game definitely a great sequel!
One of the best Hosted Games series, you have quite a few choices and setting is pretty fun and rather unique.
[h1] tierra and victory!!!! [/h1] oh man, what an underrated, incredibly niche gem of a game. i would recommend it to anyone interested in napoleonic history and fantasy, especially if they're a reader. friend and i (their review is somewhere around here...) played this together and it was a blast. amazing writing style and story telling (seriously, i am now very inspired by paul wang's writing style) with a great intro to these games. can't wait to finish guns and lords!! caius d'al cazarosta!!1 dragoons!! charge!!
Pros: The world-building is good. It takes place in a Napoleonic era like setting, and you join the army as a cavalry officer to fight in a foreign country. Has a large cast of characters that add to the setting. Has good action and dilemmas that you can carefully consider. It's fun to read the story while advancing up the ranks and collecting medals and being a hero. Has two more sequels that add a lot to the story. Cons: For those who want to play as a female character, there is no such option. Stat management can be rather unforgiving. If chosen poorly, one may suffer from being unable to pass stat checks, not only in Sabres, but in the sequels as well. You may actually want to use a guide if you want to get good results. Sabres has a rather episodic feel to it, where chapters often feel self-contained without too much connection to other chapters. Sabres itself really only develops two characters, excluding your own. Much of the cast is forgettable if you only consider Sabres. You need the sequels for the others to be developed further. Personally, the series got me hooked and caused me to spend a lot of time obsessing over making the best dragoons possible and seeing what they could do.
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