
S.T.A.L.K.E.R.: Shadow of Chornobyl, the first chapter of the Legends of the Zone Trilogy, which started it all.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 7.43/day in the week after.
About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Shadow of Chornobyl, the first chapter of the Legends of the Zone Trilogy, which started it all. Welcome to the former exclusion territory near the Chornobyl Nuclear Power Plant… the most dangerous place on Earth. Play as The Marked One, face sinister mysteries, radiation-soaked anomalous threats and moral dilemmas, as your decisions determine your destiny in this immersive dark sci-fi saga.
Navigate the isolation and suspense of a harsh Eastern European wilderness, filled with hundreds of desperate vagabonds, mutant creatures, and lurking dangers unseen.
Venture through realistic locations deeply rooted in the anomalous aftermath of the Chornobyl disaster. Each area holds its own grim secrets and discoveries, awaiting the bravest stalkers.
Treacherous anomalies, invisible radiation, starvation, and ruthless mutants will hunt you in the Zone. Carefully manage your resources and utilize an arsenal of over 30 weapons. Your choices pave a non-linear path toward multiple endings in your quest to uncover the Zone's darkest secrets.
Good Hunting, stalker!
Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.7Kreviews | 63% | — | $2.8M |
| $19.99 | 1.6Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ОДНОЗНАЧНО стоит ирать
Overweight simulator and attempts to hit an enemy silhouette from 10 meters with 30 bullets.
Onestamente non mi sento di consigliarlo: nel panorama attuale ci sono open world decisamente migliori. È un'esperienza diversa dal solito, e all'epoca forse lo era ancora di più, ma oggi se ne parla fin troppo per via dell'effetto nostalgia. L’ho scoperto grazie a dei video retrospettivi e ho deciso di provarlo e completarlo I lati positivi: - Esplorazione: la mappa è ampia e piena di posti interessanti da esplorare per cercare armi uniche, tute migliori e artefatti preziosi. - Ambientazione: gli ambienti sono costruiti benissimo e non risultano mai ripetitivi. L'atmosfera delle zone finali mi è piaciuta molto. - I nemici: il bestiario è vario e coerente con la mappa, i nemici umani hanno diversi modelli e sono divisi in fazioni. I mutanti sono ben disposti nel mondo di gioco: un Controller, ad esempio, non girerà mai a caso nelle foreste ma starà nei sotterranei o in zone specifiche. - Armi: ci sono tantissime armi con diversi calibri di munizioni e accessori (mirini e lanciagranate). Il feedback dei colpi è ottimo, mi sono divertito un sacco a sparare. - Doppiaggio: la presenza della lingua italiana nei dialoghi principali è un ottimo plus per l'immersione. - Longevità: ci sono tantissime missioni secondarie che allungano il gioco. I lati negativi - Doppiaggio a metà: l'italiano c'è solo nei dialoghi principali, gli NPC alternano continuamente frasi in russo e in italiano quando non si tratta di dialoghi legati alla trama, spezzando l'atmosfera. - anomalie rotte: Alcune anomalie, specie quelle elettriche nei tunnel, colpiscono anche quando sembri fuori portata e fanno danni esagerati. - Backtracking e timer: i sistema delle quest secondarie è invecchiato male. Devi sempre tornare a piedi da chi ti ha dato la missione e i limiti di tempo sono così stretti che spesso fallisci la quest. - Inventario e stamina: Lo zaino è troppo piccolo, si riempie subito. In più la stamina si scarica subito in confronto alle enormi distanze da coprire a piedi (visto che non ci sono veicoli o viaggi rapidi). - Niente riparazioni: le armi e le tute si usurano ma nel gioco base nessun mercante le ripara. Si è costretti a seguire solo le missioni principali prima che ogni nuova tuta si rompa del tutto. - Gli stalker zombie: gli zombie che sparano con i mitra sono una scelta di design che non mi è piaciuta, esattamente come negli ultimi Resident Evil o in The Evil Within. - Danni: Il calcolo dei danni a volte è ridicolo. Ci sono nemici umani che non vanno giù neanche dopo un headshot con un fucile di precisione o con il Fucile Gauss. - Picco di difficoltà nel finale: Da Pripyat in poi il bilanciamento salta completamente. Diventa un continuo salvare dopo ogni kill perché i nemici diventano cecchini infallibili con una resistenza ai colpi assurda. A volte ti uccidono anche mentre stai seguendo un filmato perché il gioco non va in pausa e ti ritrovi morto quando finisce. - Incoerenza della lore: i Monolith hanno il quartier generale a due passi dall'Esauditore di Desideri, ma non si avvicinano mai per usarlo? In conclusione, ha una bella atmosfera e ottime idee, ma i troppi difetti meccanici e un finale inutilmente frustrante mi impediscono di consigliarlo oggi.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
С этой игрой ассоциируется слово - атмосфера)
Fun game. Great story and weapons.
легенда
eerie atmosphere and amazing gameplay
best game
игра имба
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4M | 4.2K | 63% | $19.99 | |
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| $1.1M | 3.5K | 57% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 18.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 8.3K | 98% | $14.99 | |
| $2.8M | 3.8K | 95% | $24.99 | |
| $2.8M | 5.3K | 85% | $19.99 | |
| $2.8M | 5K | 66% | $29.99 | |
| $2.8M | 6K | 86% | $15.99 | |
| $2.8M | 35K | 91% | $4.99 |