
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game has potential to be something big one day
peak knowledge needed gmod
Balanced game, this will be the future of the steam, hussrooms is peak game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $2.3M | 2.8K | 70% | $29.99 | |
| $2.3M | 1.6K | 69% | $49.99 | |
| $2.3M | 4.4K | 66% | $19.99 | |
| $2.3M | 8.1K | 95% | $7.19 | |
| $2.3M | 4.1K | 91% | $23.99 | |
| $2.3M | 4.4K | 88% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $293 | 5 | 60% | $2.99 | |
| $2.7K | 5 | 60% | $14.99 | |
| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не играйте в это дерьмо
endless potential, best of hope for the Garry
Great game engine and platform for creating multiplayer games.
ужас
Après quelques minutes seulement à tester S&box, le constat est sans appel : c'est instable. Les crashs sont fréquents, les FPS s'effondrent sans raison apparente même sur des scènes pas franchement chargées, et j'ai eu droit à plusieurs bugs visuels et de physique qui cassent complètement l'immersion. On sent que le moteur Source 2 a du potentiel, mais l'état actuel du jeu donne l'impression d'un accès anticipé qui a été poussé trop tôt. Pour un truc annoncé depuis des années avec autant de hype derrière Facepunch, les performances devraient être plus solides à ce stade. Et niveau prix, ça passe encore moins bien : c'est vendu au même tarif que Gmod, pour une expérience clairement moins aboutie et moins stable. Cerise sur le gâteau, les accessoires de perso sont payants en plus du prix d'entrée. On se retrouve avec une logique de monétisation qui ressemble plus à celle d'un jeu Roblox qu'à celle de Gmod, alors que c'était censé être son successeur spirituel. Bref, si t'attends une expérience fluide, polie et au juste prix, passe ton chemin pour l'instant. Peut-être que ça vaudra le coup dans un an ou deux, mais aujourd'hui c'est frustrant plus qu'autre chose, et le modèle économique donne l'impression de payer deux fois pour moins de contenu.
Nice!!!
This game is very good! i already love it! thank god this game exists!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.