
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is not very ready for release, many things work poorly, slowly, or don't. And, however, I still enjoy playing it today, I don't recommend buying it now, if you expect, well, something from it :-)
I am mainly a developer on this platform, so my review is influenced by that. So to get the gaming part out of the way, it is rough and the platform definitely needs moderation. There are tons of interesting and fun games, but you have to sift through a lot of garbage before reaching it. Garbage is subjective, since the small audience that stayed with this game is concentrating on clicker, idle and gambling games. The featured category is one of the only ones that matters and you can find tens of fun games there. A lot of them are multiplayer-oriented, but that is to be expected. From a developer side of view, it's a blessing. The engine is extremely easy to use and configure and if you have some experience with Unity, this makes it even easier. Some obstacles are in place, like the whitelisting (which means you can't access files or threads directly through code in the final build of the game), but you can easily build with those in mind. The UI is easy to use and the docs are somewhat helpful, but they could be expanded. The greatest part is how you can publish freely on the platform and get money through the playfund. I've had several games funded and get a nice amount of money for it. Everything is transparent, so you can check their site to see the best winning games. With the upcoming game jam that has a bank of 50k dollars, things only get better. I understand the frustration of players, but I feel like Facepunch built this platforms with devs in mind firstly, and if they have a good enough contribution, the platform will be expanded organically. I thank them for their constant updates and maybe it's a rough start, but if they keep at it (and maybe make it free to play for at least a weekend), it will be great!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥ говнище, фейспанчи как всегда ♥♥♥♥♥♥♥♥ (рефанд однозначно)
fun game, but its practically dead already, rarely can get in a game with people
♥♥♥♥
unoptimized ai coded slop. The only games that run decent are ones where you can literally count the polygons on the models. Referring to this game as a spiritual successor to garry's mod makes me want to vomit, much like the sausage characters that facepunch thought was so necessary to the point they would rather sacrifice the majority of their player playerbase than remove them. Garry you make me sick
хрень
good game funny
Well I mean I've played 200 hours now, most of which I was either mowing the lawn or making a game, so I'd say I'm having fun
It is rough, some features are missing or straight up broken. But when its going to be done, it is going to be much more than garry's mod. It's incredible that Garry managed to release source 2 engine to the public. The engine it self is a masterpiece, the tools what Facepunch is developing to make this easier is good too. I bet this is going to be a lot of good pc games engine in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $293 | 5 | 60% | $2.99 | |
| $3.2K | 6 | 67% | $14.99 | |
| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 34K | 96% | $2.79 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 7.7K | 94% | $9.99 | |
| $2.3M | 7.3K | 95% | $14.99 | |
| $2.3M | 2.4K | 70% | $24.99 | |
| $2.3M | 15K | 85% | $5.99 |