
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
unoptimized ai coded slop. The only games that run decent are ones where you can literally count the polygons on the models. Referring to this game as a spiritual successor to garry's mod makes me want to vomit, much like the sausage characters that facepunch thought was so necessary to the point they would rather sacrifice the majority of their player playerbase than remove them. Garry you make me sick
Separating from the whole Garry's Mod 2 idea completely killed this game and it shows. On launch you had 12k and now there is barely anyone on this game. I have to have a NASA computer powered by a nuclear reactor to play this game. Currently at the time of writing this there is 16k players playing Garry's Mod and that isnt even at peak hours. Disappointing game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 34K | 96% | $2.79 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 7.7K | 94% | $9.99 | |
| $2.3M | 7.3K | 95% | $14.99 | |
| $2.3M | 2.4K | 70% | $24.99 | |
| $2.3M | 15K | 85% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $293 | 5 | 60% | $2.99 | |
| $3.2K | 6 | 67% | $14.99 | |
| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What players looking for is GMOD2, not knock-offs of ROBLOX.
First off I'll say I don't think I gave the game the most patience with my playtime, I spent more time watching a couple friends play the game at launch, but I feel like I've waited years for this only for it to run terribly and have the ugliest character models I've ever seen stuffed into a ton of unimaginative sub-par gamemodes with gaudy ai thumbnails that were supposedly the best the game currently had to offer after a couple years of developer testing and a month post-release. And on that note I can't believe what's been put out is somehow a ♥♥♥♥♥♥♥ full release, I kept looking back at this store listing for an early access tag and was baffled over and over again not seeing it, I just can't believe this is somehow Source 2 with how limp and boring everything feels. It's a sort of game engine first, so you can only really judge things as far as how the individual creators have made their own games, but I'd say whatever people have been given isn't sufficient enough to make anything that feels stimulating or actually fun to play. I'm probably just being unrealistic and impatient, given enough time some ♥♥♥♥♥♥♥ geniuses could probably make some actual good games, but as things are I don't know what the odds are anyone will invest their time into something that seems mediocre and parades around these characters that look so ♥♥♥♥♥♥♥ ugly and boring. But who knows, I'll probably check back in next year and update my review then.
Лучше дальше в гарис мод пойду играть
It is not very ready for release, many things work poorly, slowly, or don't. And, however, I still enjoy playing it today, I don't recommend buying it now, if you expect, well, something from it :-)
good game funny
Ich hatte bereits seit mehreren Jahren über das Developer-Programm Zugriff auf s&box und muss ehrlich sagen: Man braucht es nicht. Wozu braucht es einen Roblox-Klon auf der Source-2-Engine? Warum nicht einfach Garry’s Mod auf Source 2 bringen und gut ist? Abgesehen davon finde ich die Designentscheidungen bei sämtlichen Menüs ziemlich fragwürdig. Mir ist schon klar, dass Facepunch sich bewusst von Garry’s Mod unabhängig machen wollte – aber zu welchem Preis? Mein Rat: Kauft euch das Spiel lieber nicht. Dann lieber Garry’s Mod für 10 Euro. Das Spiel hat sogar heute noch mehr Spieler.
i think this game is genuinly breaking my computer. i have played numerouis games and overtime my pc with bazzite lunix that i spent 3k on was slowling and progressivly making my pc slower and slower. im not sure if something is in this game that genuinly destroying my pc i have noticed that people have had optimization issues, and now i cant even open the game with proton. fix your ♥♥♥♥♥♥♥ game.
хрень
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.