
In this exhilarating roguelike action game, the main character, Rustil, acquires abilities from the souls of various heroes in a huge and mysterious labyrinth castle, and aims to reach the top floor while strengthening the main character. All monsters can be captured, raised, and summoned!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Exhilarating roguelike action with monsters and swords at your command
A world where a huge castle suddenly appears.
The protagonist, Rustil, who has no memory of his past, is drawn to the labyrinthine castle.
Choose your favorite ability from the souls of the heroes lying in the labyrinthine castle and acquire it.
Enjoy a variety of combat styles with one-handed swords, magic staves, gunblades, and more!
A mysterious labyrinthine castle that changes every time you enter!
Explore its ever-shifting corridors to collect powerful equipment and recruit monsters to join your team!
Choose Your Play Style:
Safe Mode
A casual exploration mode perfect for relaxed adventuring.
Even if your exploration ends in failure, you’ll keep all the items you found.
Challenge Mode
A high-stakes mode for those seeking thrill and reward.
If you're defeated and fail to return, you'll lose all the items you were carrying.
However, the risks come with greater rewards—rare equipment drops more frequently, and it's easier to capture high-stat monsters.
Note: Even if you lose equipment, you may be able to buy it back from the merchant at home.

All monsters in the game can be captured.
You can not only improve their abilities, but also decide their personalities in detail!

You can enjoy a variety of actions such as one-handed sword, magic staff, and bayonet!
Collect rare items and capture the labyrinth castle!
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a great game. the part where u have to get the hero souls from the forest is weird tho. ive seen u nerfed the cyclops but one nerf dosnt account for all the bosses in the forest. buff the player. letting familiars help u in the forest at least. i still beat the thing and got what i needed but i still didnt like the instant "ur in a souls like now" moment. signed up for a rouge like. stripping the game and play in that state to be able to progress is bunk
V1.1で1000階到達して、V1.2後に最初からやり直してストーリークリア 一応おすすめにはしてるけど条件付き。なし寄りのありとも言う これが5000円だったらぼろくそ言う。1000円だからまあいいかって感じ とにかく粗い。例えばマップ。柱の角にいちいち装飾がついてて引っかかるとか、何でもない石畳のテクスチャ「のようなもの」に引っかかって進めないとかザラにある。基本的に通路が狭いのにさらにオブジェクトが大量に散らばっててこれも慣れないと引っかかる。ジャンプしても登れない低い地形があるのにジャンプで登れる高い岩もある。 パーツの作りがひどいからか、あちこちでしょっちゅう地形に嵌まって移動不能になる。で、緊急脱出メニューはあるんだけどそれを使うと10秒行動不能。敵がいたら結局死にます。いつでも一瞬で飛べたらズルし放題ってのはまあそうなんだけど、これ、プレイヤーの責任なの?? こういうクソ地形で、遠距離タイプの敵が延々引き撃ちしてくるわけですよ。マジでひたすら逃げる。嫌がらせの精神が実体になったかのようだ! マップデザインは直せないしアルゴリズムも治せないからステいじって「バランス調整」と称してるのが現状 育成方針はファミリアのセッティングが9割なので「道中で手に入れたものに応じて臨機応変に」なんてことは一切できない。自分が決めた方針に合うスキルが出るかどうかのただの運。ローグライクなのは死んだらロスト要素がある点だけ。 装備とか永続スキルをまずがっつり育成して、それから上層を目指すというゲームなのでソシャゲ周回ARPGだと思ってプレイした方がよいです。 育成が進んでスキルがピタッとはまれば、そのときだけは大量の敵でもバッサバッサ切り倒す爽快アクションが味わえる ……それでも氷頭と偽フリーダムは削除すべきだと思うが 武器スキルは1つくらいはロックできるようにしてください。現状は武技変更が地雷でしかない 装備ロックも必要。特に素材画面では詳細が見れないので誤操作で素材にしてしまう これからやる人へのアドバイス ピース合成はゴミで罠だからやるな 森のクソボスはドーピング(レベルアップのスクロール)貯めておけば粉砕できる
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rustil: Eternal Labyrinth Castle is an entertaining game, but its use of generative AI makes me firmly not recommend. I did not realize until a few hours in.
ダンジョン探索・幅広ローグライク・アクションの広さは面白いですが、 ところどころ粗が目立つのがマイナス。 改善してほしい箇所 ・探索(5・8階)iと高難度以外は時間かけて探索する必要がない。分岐する必要がない場所は階段をばらけさせないで、最後の敵周辺に出てくるようにしてほしい。 ・ステージの通路に対して障害物の量が多く、一つ一つの幅が広いため、バランスをとった方が快適な気がする。 ・後半のキャラ解放時に強化なしで3面ボスと戦うのは明らかに調整不足を感じた。(他のルートがあったら申し訳ないです。) ・ダメ食らった後の無敵は数フレーム付けてほしい。 ・ロールライクやるならリロールはつけた方がいい。 ・ガンダムのパクリすぎる造形が気になった。 ・最後のスタッフロールに〇〇学校と出たとき、細かいところの調整不足を察した。
Flawed, yet amazing. Review after beating story: From the cover it seems like a game about girls, nope, it is a game about gameplay. Hack&slash loot&level stage clearing game, featuring enjoyable combat. I dislike "choose one of 3 powers" in games. However, it fits well here, frequency of it allows you to pursue your desired skills easily, you cannot get "rng screwed". Apart from that, the game itself is something people don't make enough, a "fast paced diablo 1/din's curse in third-person". TECHNICAL People mention crashes, I had none, playing on the latest version 1.1. GPU heated up during one unoptimized dialogue at the begining of the game, all cool ever since. Overall, It feels like a game made by people who like videogames.
♥♥♥♥♥♥♥ AWESOME ♥♥♥♥ Damage immunity after getting hit? — ♥♥♥♥ YOU! Dance under the enemy attacks like in MK under Raiden’s hits when there’s a whole pack of them.. IT’S ♥♥♥♥♥♥♥ AWESOME! You must ONE-SHOT your enemies to live ♥♥♥♥, IS THERE GONNA BE IMMUNITY?! WHAT THE ♥♥♥♥, WHY DO SEVERAL “GEISHAS” SHOW UP AND I JUST GET TOSSED AROUND UNDER THEIR ICE NON-STOP?! I can’t do a damn thing because every single one of their attacks controls me, and I can’t control them back! OR THOSE FAT BASTARDS WITH LASERS ON THEIR EYES! HOW THE HELL AM I SUPPOSED TO LIVE?! The passive tree is complete useless ♥♥♥♥! +10 HP?? +10?!?! Those geishas delete my entire ♥♥♥♥♥♥♥ face in one go, and you give me +10 HP?!?! Wow, how ♥♥♥♥♥♥♥ generous of you!And you can’t even use heal while moving, even though this is supposedly a DYNAMIC game — yeah, sure, like it wasn’t already enough standing/jumping under every previous enemy attack!
Im sorry but its a no. I enjoyed the time I played so far tbh, but the game doesnt feel finished. It had potential, a lot, its a good concept and the combat and hunting is really fun. But theres not much. Its a very cheap roguelike with an interesting concept than could have been awesome but got rushed or something, idk. What a played feels like a beta of half developed game than need literally the other half. The map is literally empty even though its HUGE, and the last three orbs arent even well done, what do you mean u cant level up in the forest or bring ur pets but have to fight a lvl 50 boss to get it. I could get it, but it wasnt even fun, it was just a chore and feels ure not even doing what ure suppused to do, its not well leveled there. And even so its fun. But cant give it a good review when I have been played in my face like that. If it was yet an early access they would got me there, but not now.
I feel like after 100h i can make an accurate review of this game. Pros: - Graphics and soundtrack are great. - Replayability is there. There's always something to grind to get better stats for minmax. - Combat, while simplistic, there's several options. Physical with swords, Magical with staffs or mixed with gunblades. After you unlock familiars (captured monsters you can use in combat) you can also use them and do a build with them (albeit they're more extra dmg/support, most of the damage comes from your character). There's also a crafter build for later game but i havent dove into this one to do a proper assessment. - There's 2 skill trees to upgrade. And im still like half way into the 2nd, meaning there's lot of small permanent upgrades you can do to help your runs. You can turn off these upgrades if you feel like you're too strong and want some extra challenge. - Familiars (think of it like a pet/pokemon system) also has some dept to it... you can have 2 of them fighting alongside you and have 5 contributing with some stats for your character. All of them have a big random range (which keeps getting better stat ones as you climb the infinite tower) and can be upgraded with tetris puzzle parts that also drop in the dungeon. - There's 3 modes... Safe, Normal and Challenge. In the safe mode you keep everything on death but you get less drops, quality is kinda lower too and you get less points to upgrade your skill trees per run (half points). Normal you get everything on better rates than safe but you lose EVERYTHING on your inventory on death... which includes EQUIPPED GEAR since the equipped gear is also in your inventory. You can buy stuff back at home but its EXPENSIVE if you're just starting the game and dont have money. Challenge you clear the basic 50 floors but you start with no equipment at all... its like the name says... a challenge. Cons: - Since its a small studio, there are still plenty of bugs in the game. They have been slowly fixing them but its taking time. - Story is nothing amazing but i kinda enjoyed it. Im dropping it in the cons because i feel like it could have been built slightly better, and i know many people like good stories. - Forest is... way too big and a lot of empty. There's no point in going there, besides some extra challenge after you do the story part there. - You can get most of your endgame gear during story mode, meaning the infinite challenges are... basically "useless" besides trying to go as high as possible and getting better captures monsters to use as familiars. - Game is niche... VERY NICHE. Meaning you'll find almost no information at all online about it and the discord is dead. Devs still post there the updates and stuff but there's no one talking or doing stuff there. There's a VERY small amount of JP players posting there now and then but from the EN side its... dead. This being said, if you find the game on a discount (like i did for 10€), then its a perfectly fine game to drop some hours in. I've been grinding it for better stats and improving my current physical build and i have yet to find a "wall" about my progression. I feel like i can always get some extra stats here and there with some better gear and there's always farming monsters and their puzzle pieces to get stronger. Although i do hope the devs add something else to the game to make the endless mode feel more rewarding, like a new tier of gear that only drops there.
無限1000階を超えとあるアクセサリーを入手できたので記念にコメント。 <良い点> 本編クリアまではバランスは良いと思う。 アクションが苦手な人向けに低難易度モードもあるので(試行錯誤は必要になるだろうが)詰まるという事はない筈。レーザー幼女や機動戦士には苦戦する人もいると思うが不思議なことに慣れるとだんだんとまともに戦えるようになる。 <人により好き嫌いが分かれるであろう点。> ・本編をクリアすると無限に潜れるのだが、こちらの能力はあるところで頭打ちになるが、 敵は階層が上がるごとにどんどん強くなるため、戦闘時間が長くなっていく。 アップデートにより新たな強化要素は出てきたが、構造的にやはりどこかで戦力に限界が来る。 (まあ、クリア後のおまけ要素なのでバランスを求めるのは少し違うのかもしれないが) ・将来的に解消される可能性はあるが現状は物理と魔法には火力格差がある。 <攻略Tips等> アクション苦手な人で本編クリアできない人は大人しく天使の杖でビーム撃っとけ。 回避=>魔法=>魔法=>魔法(ビーム)=>回避・・・と繰り返すだけでシールドを維持しながら攻撃し続けられるぞ。 動画サイト等では剣を使ったラスティルちゃんがすごい攻撃速度でモンスターをシバキ倒したり、武器スキルを次から次へと連発して殲滅していく動画等があるが、アレは加護や武器が揃わないと出来ない芸当だ。本編中の再現は少し難しい。 <このゲームが面白いかどうか?> 社畜からレビュー時点で80時間以上の時間を奪ったんだ。察して欲しい。
Fun game, combat feels like a D3 Publisher/Simple Series game but the good kind. Stuff like skill & shield canceling and coming up with combos & builds is what makes it amusing. Story is short but it's more of a warmup for Endless Mode, which is where the real meat is since you can go build your desired character & see how far it takes you! You can even refashion in this game, what a bonus! Never experienced a crash on my end during my playtime.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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