
Sequencer Roguelike. Enter the Arena as an elemental wizard, craft powerful rune chains, and break the game with wild artifact synergies. Beat all trials, defeat the Sin Kings, and ascend to godhood. Magic is chaos, order is power!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runeveil is a roguelike deckbuilder where your strategy isn't just about what you play, but how you sequence it. Step into the shoes of powerful 7 Elemental Wizards and travel through various Arenas.
Your goal: Beat the 7 Sin Kings in the 7 Unique Arena, and survive the escalating chaos.
Unlike traditional card games, where you play one card at a time, in Runeveil, you play the whole hand, where the sequence of the runes is the most important.
Combat is a puzzle of destruction. Place your runes in a specific order, and watch them trigger for a blasting combo!
It’s not just about runes. Collect ancient Artifacts, use magical Potions, and apply Enchantments to your runes. Stack multipliers, trigger infinite loops, and create a build so powerful that even the Arena Kings tremble.
You can see your fight rewards from the beginning. Start your strategy to build the ultimate deck from the start!
4 playable wizards (Nature, Fire, Water, Arcane)
3 Sin Kings with 7 ascensions (Sloth, Lust, Greed)
40+ enemies to be fought
200+ fully implemented runes
100+ artifacts
50+ potions, scrolls, enhancements
7 Unique Arenas: Each arena features its own kingdom, distinct enemy types, mini-bosses, and a challenging final Boss.
Ascension System: Beating a trial is just the beginning. Unlock higher Ascension levels for each Arena to face difficult modifiers and stronger enemies.
Unlockables: Improve your collection and discover new runes and artifacts with every single run.
Deep Progression:
Wizard Evolution: Level up your specific elemental wizard to unlock unique skill trees.
Global Meta-Progression: Earn experience across all runs to unlock a global talent tree that benefits all your characters.
Sequence-Based Combat: A fresh take on deckbuilding where placement and order define your damage output.
Magical Arsenal: Play as 7 different wizards, each with unique mechanics and playstyles.
Relic Hunting: Hundreds of artifacts and items that fundamentally change how your runes interact.
Roguelite Depth: No two runs are the same. Procedurally generated trials ensure endless challenges.
High-Stakes Trials: Conquer 7 increasingly difficult trials to prove your worth in the Arena.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great deckbuilder alternative to StS, love the water mage mechanics
GOTY
I’m usually not a fan of rogue-lites, but Runeveil completely changed my mind. I found the mechanics intuitive and the overall experience very engaging 10/10 would recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Japanese, Simplified Chinese, German, Korean, Russian, Traditional Chinese, French, Spanish - Spain, Polish, Portuguese - Brazil +2 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the demo and had high expectations for the release, and to be honest, i got what i wanted. Great art, challenging yet chill gameplay, and more. If you are looking for a relaxing card game, you should give Runeveil a try.
First two mages were fun, didn't enjoy the second two. Didn't get my money's worth for 3.7 hours of play. Wish I could refund because it didn't feel very replayable.
軽く2,3回したうえでのファーストインプレッション。 ゲームの進み方としてはスレスパライクだが、戦闘はカードを1枚1枚出すのではなく 山札から引いた手札5枚を並び替えて、左から順番に上手くコンボが起こるように並び替えて発動していく。 早期アクセスの現状ではキャラクターは4体おり、まだ2体しかプレイしていないがそれぞれ違ったプレイフィールがありそう。キャラクター枠を見る感じ全部で7体まで増えそう? ボスまでの一本道を2択の追加報酬を選びながら進むが、イベントマスのようなものはなく、 基本的には 敵マス×2→ショップマス→敵マス×2...→ボス とおそらく固定のため道中の選択の重要性やわくわく感はそれほどではないかも。 1つ気になる点として、カードやアーティファクト(レリック)にマウスオーバーした際に用語解説が出なかったり、カードの説明文の数字がごちゃってるときがある。 個人的には結構好きなのでおすすめ。 自キャラが殴られたときにこっち向いて><ってなってるのが好き。
While there's nothing fundamentally wrong with Runeveil, i do not enjoy it. - I do not like the concept of "just" arranging your draws in a timeline. - I feel that there is too little control (you can switch single cards a certain number per fight. Other than that, your possibilities are fixed). - From what i experienced, there is too little variety, and card rewards always repeated themselves (which might be an EA problem). - You can only skip card rewards a certain number of times. After that, you need to pick a card after a fight. - And i dont like the art style.
As a weirdo whose favorite subject was mathematics, I am EXTREMELY happy. I've been playing Runeveil since the demo days, and the Early Access has only made me more excited for the full launch. There is a lot of content both for competitive players and more casuals. Whether you're looking for a challenge or a relaxed experience, you can find the difficulty that suits you. Also the art is very cute. Everytime nature wizard takes a hit it hurts my soul... Great deck-builder!
Oyun güzel bence erken erişimde olmasına rağmen içerik de yeterli fiyatına göre. Elinize sağlık
UI need a lot of polish, but for a class-based deckbuilder it's definitely fun and interesting at least so far
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.1M | 21.3K | 92% | $19.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $1.1M | 1.4K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.5K | 131 | 88% | $9.99 | |
| $20.5K | 143 | 70% | $9.99 | |
| $20.5K | 74 | 88% | $6.99 | |
| $20.5K | 79 | 73% | $7.99 | |
| $20.5K | 131 | 91% | $5.65 | |
| $20.5K | 87 | 91% | $19.99 |