
Sequencer Roguelike. Enter the Arena as an elemental wizard, craft powerful rune chains, and break the game with wild artifact synergies. Beat all trials, defeat the Sin Kings, and ascend to godhood. Magic is chaos, order is power!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runeveil is a roguelike deckbuilder where your strategy isn't just about what you play, but how you sequence it. Step into the shoes of powerful 7 Elemental Wizards and travel through various Arenas.
Your goal: Beat the 7 Sin Kings in the 7 Unique Arena, and survive the escalating chaos.
Unlike traditional card games, where you play one card at a time, in Runeveil, you play the whole hand, where the sequence of the runes is the most important.
Combat is a puzzle of destruction. Place your runes in a specific order, and watch them trigger for a blasting combo!
It’s not just about runes. Collect ancient Artifacts, use magical Potions, and apply Enchantments to your runes. Stack multipliers, trigger infinite loops, and create a build so powerful that even the Arena Kings tremble.
You can see your fight rewards from the beginning. Start your strategy to build the ultimate deck from the start!
4 playable wizards (Nature, Fire, Water, Arcane)
3 Sin Kings with 7 ascensions (Sloth, Lust, Greed)
40+ enemies to be fought
200+ fully implemented runes
100+ artifacts
50+ potions, scrolls, enhancements
7 Unique Arenas: Each arena features its own kingdom, distinct enemy types, mini-bosses, and a challenging final Boss.
Ascension System: Beating a trial is just the beginning. Unlock higher Ascension levels for each Arena to face difficult modifiers and stronger enemies.
Unlockables: Improve your collection and discover new runes and artifacts with every single run.
Deep Progression:
Wizard Evolution: Level up your specific elemental wizard to unlock unique skill trees.
Global Meta-Progression: Earn experience across all runs to unlock a global talent tree that benefits all your characters.
Sequence-Based Combat: A fresh take on deckbuilding where placement and order define your damage output.
Magical Arsenal: Play as 7 different wizards, each with unique mechanics and playstyles.
Relic Hunting: Hundreds of artifacts and items that fundamentally change how your runes interact.
Roguelite Depth: No two runs are the same. Procedurally generated trials ensure endless challenges.
High-Stakes Trials: Conquer 7 increasingly difficult trials to prove your worth in the Arena.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
還不錯的,值得期待。 有點美中不足的是 計算方法蠻複雜的比如說: 類小丑牌的玩法,配上尖塔的遺物,但遺物是沒有上限的且先後排序會影響到數字的大小,而調整遺物時候也很麻煩。 更可怕的是,其中有一個藥水是提升隨機一個遺物的稀有度,提升完之後那個遺物會排到最後,然後又要重新再排一次位置
Balatro is one of the games I really enjoyed playing and Runeveil combines the deckbuilding I love with the addictive elements that Balatro has. That alone makes it the perfect game for me. My only critique is that playing on steamdeck gets a little challenging when in the shop. I think the controller needs to be tweaked a bit to be more responsive there. I found myself accidentally removing cards i didnt mean to or buying something i didnt want. Switching to keyboard and mouse makes going to the shop easier. It's a slight hassle going back and forth like that, but the game is overall very enjoyable and I would still recommend everyone give it a try. It might surprise you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Japanese, Simplified Chinese, German, Korean, Russian, Traditional Chinese, French, Spanish - Spain, Polish, Portuguese - Brazil +2 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fun and addictive card drafting that keeps pulling me back for "just one more run". The different mages come with their distinct playstyles that fundamentally changes how you approach drafting, combat, and resource management. The ascension system is another highlight that challenges your understanding of the game's mechanics. Higher ascension levels don't simply inflate enemy stats—they challenge you from different angles and push you to adapt your strategies. Climbing through the ascensions feels rewarding because success comes from improving your decision-making and game knowledge. Recommended if you like to draft and figure out the "meta" (but without any mana screw problems).
short version: I love the freedom this game gives on how you can build your deck because I love experimenting with janky decks in any deck building game. Overall: A nice roguelike deck builder with a twist on its damage system. There is a great load of variety between runs with random rewards after each fight and the different cards of each element. The dual element system also allows players to combine different mechanics unique to each color (like MtG) which I really like.
much easier to get into than I anticipated. very fun to build your deck. (very little math involved) definitely worth checking out
I'm not much of a card game person but this game ROCKS!!!
First two mages were fun, didn't enjoy the second two. Didn't get my money's worth for 3.7 hours of play. Wish I could refund because it didn't feel very replayable.
Oyun gayet keyifli bu tarz oyunlar seviyorsanız almanızı öneririm. Tam sürümünü en kısa zamanda bekliyorum.
GOTY
A fun game with interesting builds! (If a bit bugged) I'm looking forward to see where it goes, it has a lot of sauce.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.1M | 21.3K | 92% | $19.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $1.1M | 1.4K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.5K | 131 | 88% | $9.99 | |
| $20.5K | 143 | 70% | $9.99 | |
| $20.5K | 74 | 88% | $6.99 | |
| $20.5K | 79 | 73% | $7.99 | |
| $20.5K | 131 | 91% | $5.65 | |
| $20.5K | 74 | 62% | $9.99 |