
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
el juego se hace muy tedioso ,los enemigos te matan por agotamiento .no por dificultad ,lo que promueve una forma de juego mucho menos dinámica y mas aburrida, hay saltos muy bruscos en el nivel del equipo en nuevos biomas ,inventario muy escaso para la cantidad de materiales a refinar lo que hace el progreso muy pesado ,muchísimo tiempo en traslados y movimiento ,etc ,etc
It is super fun cozy game! I love the aesthetic and feeling of being in the world. Could cook a bit more with new updates and additions to spells, abilities, and elaborate on armor sets. The skills are fun overall but could use depth, but it is a good game to play with some buds for sure.
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Latest in each market: best CA #14, worst KR #95 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really good, the only thing I'd want more of, is maybe more content out of it. You can beat the game very quickly compared to most survival games which is cool but when you realize how far you've come in a short amount of time you're left wanting more out of the experience. The game doesn't really feel like a job compared to a lot of other survival games. I do recommend this game I just wish there was more. SPOILERS: The Kuldra raid was really good but I've done the raid 5 times and gotten 5 shields, no armor, no wand, no sword. So that's the only bummer about this game is that the RNG drops are very bad. Also on top of the raid RNG not being great, the material you need for rune gear, you need to farm alot of for just a full set and the enemies are bugged right now. You have to do the raid completely over again too. The raid was good but it can take 20-25 minutes just to take Kuldra out excluding the way up to get to her. When they fix the enemies respawning it will take an hour at least just to redo the raid. The RNG drops must increase please.
After I cut trees for the first 3 hrs of playing I realized I could keep chopping for another 3hrs. Good game
I've had an amazing time with this game! Great pacing, progression, and skills. Still a couple QoL features I would like to see. Such as: Being able to cast spells while your inventory is open. Wider range on chest's inventory when constructing. Some kind of jump attack would be amazing!
Mostly play on SteamDeck but also play on PC. This is a very addicting game but can be incredibly punishing to the "casual" sort of player. I don't mind the concept of running back to get my items after my death but I find the combat just....awkward? I feel like no matter how much armour I have and level armour I have, I could easily die when I'm slapping enemies with everything I have. If you don't play in a way where you pick of big groups one-by-one, you can easily die The building mechanics are the best I've personally seen for types of games like this, my only issue with it is that there isn't an option to move items already placed, you have to delete them then place them again (if you can have the inventory for it). I also enjoy the fact that you can build ANYWHERE! Need to cook food on the go? just grab materials off the floor and craft a fire and there you go! Personally, I feel the world is a bit empty. Yes we have public servers, but majority of the time, people lock them, which seems pointless to me for a public world. If there was a dedicated world like in Runescape where I could meet other people and play, that would be great (not sure how building would work though?) Is it fun? yes Is it worth the money in EA? yes! and for SD, runs smoothly, controls are a bit odd but it's currently listed as unsupported for now
I only have 6 hours to this game but I've been waiting for a survival game where I actually want to keep playing. Of course survival has been saturated for years, but this one with the mix of magic, survival, exploration, and general combat is very satisfying. Updates happen and before buying I remember being scared of the update quantity being low, but the quality of them seem very high. I am currently happy with this game!
a parte qualche problema minore e un sistema di combat melee a due mani da rivedere, ne vale veramente la pena
Les graphismes sont top, j'aime beaucoup la DA mais le gameplay est dur.. A l'heure actuelle je ne recommanderais pas le jeu à un ami... Les sorts : On en débloque trop des le début et l'utilisation n'est pas fluide, par exemple le saut, le faite qu'il y ai une animation et que cela bloque le personnage pendant 1-2 secondes ça casse tout. Il faudrait pouvoir lancer le sort pendant que l'on bouge ça serait plus fluide, pareil pour le sort de téléportation en combat il peut être utile mais je l'utilise jamais à cause de cette animation qui me bloque et qui me fait prendre des dégats par l'ennemi. Egalement le menu des sorts, personnellement j'aime bien cependant il faut le rendre plus fluide, par exemple si je clique a gauche ou a droite de mon écran cela change de page et non pas être obligé de cliqué sur la flèche, on gagnerai en rapidité ! Le combat : Perso je joue mage et le gameplay est nul, je fais un sort, l'ennemi m'attaque je ne peux pas dodge parce que je suis en pleine animation c'est juste énervant et très frustrant. Ducoup avec certains ennemie (boss) je finis par me mettre en hauteur pour pas prendre d'attaque car sinon je n'arrive pas à les tuer.. Les quêtes : Le délire de faire des quêtes sous forme d'énigme.. Bon, on aime ou on aime pas, perso j'aime bien mais à petite dose et faut que ça soit compréhensible, un exemple (ATTENTION SPOIL), la quête "A Melody Remembered", comment je suis censer savoir qu'il faut l'amulette magique qui se débloque dans la zone après la quête principale "Tueur de dragon", je pensais que c'était une des trois amulettes que l'on peut crafter au début ! Ducoup ça me fait deux amulettes qui me servent pas dans un coffre... La construction : ça va c'est pas mal mais il faudrait pouvoir terraformer le terrain à la Enshrouded. Pour l'instant j'ai une maison à deux etages sans toit car je peux pas construire d'avantage je ne sais pas pourquoi pourtant j'en ai poser de la poutre pour soutenir tout ça et j'ai l'habitude de la construction avec physique comme valheim. Certains ornements muraux, je n'ai pas compris le principe pour les poser, ça ne veut pas se mettre sur le mur. Serveur : J'héberge le jeu sur mon serveur privé et je dois dire que ça tourne bien, un point qui serait bien de corriger, quand il y a personne sur le serveur, il faudrait "decharger la partie", en gros le problème quand je met des plantations, je reviens le lendemain, tout à pourris parce que le jeu continue de tourner. Je pense avoir fait le tour, le jeu n'ai pas mauvais et c'est pour ça d'ailleurs que je continue d'y jouer mais il y a des gros points à revoir et je pense qu'au fil des maj ça va devenir un très bon jeu mais il y a du travail ! Bon courage à l'équipe de dev !
I like how they incorporated the runescape world into a survivor game, and I think its got a lot going for it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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