
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最好玩的生存遊戲沒有之一!!!><
The game play has been ok so far. I feel the game map is on the small side for exploration, but I do enjoy the crafting aspect of the game. However, I fear that their greed will be the downfall of this game. Apparently they plan to increase the price of the game once it leaves early access on September 15th. I do not feel that this game is worth more than the $29.99 they are currently charging. at the $29.99 it will be hard enough to get many of my survival crafter loving friends to buy this game, if they increase the price they do not plan to buy it, they have been hoping to see it go on sale and buy it then. If the developers had any brain power they would do what Palworld did and leave the price as it is. i will put that I do not recommend this game for now. IF they decided to keep the price at $29.99 I will change it to Recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #4, worst RU #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, im addicted and got 40hrs in this week already lol but needs some QOL and minor fixes asap. these things should be fixed immediately. theres no reason why its not in the game already: 1. exploring should be more rewarding. its dissapointing to kill a boss or open the final chest in a dungeon and get 5 runes and some stones... (yes i know in OSRS its all about crafting but this is a modern version of runescape. so even if the main focus stays on crafting, they could add like a miniscule drop chance of some kind of recipe of the normal crafted armor with a small buff or added stats. or scrolls that let you change the special attack on a weapon etc. just give me a reason to open a chest and not ignore it like i do now) 2. why the hell cant we see stats of items before crafting them? stuff isnt cheap and its a grind to get mats, so having to craft something just to see if its useful or not is crazy and has to just been forgotten to add by the devs. 2.1. to add on the above point, im finally finding different armor types but everything that comes from the same area has the same stats so theres absolutely no point to craft anything else than the base item for each area. it would be so easy to implement to just have different sets with different 3 passives... everything the same stats and same passives is just lazy design. 3. inventory and stamina should be able to be increased even if its just a little bit. 4. Farming should give more seeds lol 5. for the loves of god let me turn off the auto drop from crafting stations. it fills my inventory when i dont want to and makes it so annoying to play coop. aside from that im so hyped for next month full release. hope they keep this game alive for a long time.
This game is super fun. A lot of RuneScape DNA here and I'm loving it. Best part is way less grind. I Highly recommend this game. Also, it definitely works on the Steam Deck. I have been playing exclusively on it.
没意思,被营销号骗了,玩得我太恶心了
I was hesitant to start into this game. The "look and feel" was somehow not what I expected. I can't even put a finger on what was off that made me feel that way, but there it is. Well, I'm almost 30 hours into it now and can tell you I like it. The graphics grew on me. The game has a new (to me) magic system based on gathering materials to cast magic. I like it. That game is a fairly standard survival co-op with character improvement and a story you can follow. Consider it recommended. Things I like: Unlike say Valheim, death penalties are almost zero. You leave a gravestone (that looks quite nice btw) that contains your non-equipment items. Basically you drop any resources you might have been carrying. This is good, given a huge invincible (as far as we know) dragon will occasionally swoop by and drop poison on you. Given that's the big boss that I think we need to kill it does serve as motivation. I want to kill that jerk already... I like the magic system! It is fun and fairly cool. Combat magic you improve by fighting with magic. Support spells you get by doing EVERYTHING ELSE. You chop trees for wood, you learn a spell to chop them swiftly. You mine rocks, you learn a spell to mine rocks, etc. These support spells work for all the other skills in the game; farming, fishing, building your house, and more. They all work by using a small number of the same runes that power the combat magic. Oh, and if you swing a sword or shoot a bot as your combat style; great, you will learn some support magic for that as you get better. Spells for shielding, or shooting better. It's a nice package that all works well. Now, things they can improve: The multiplayer experience needs work. Chests contain (logically I might admit) loot that is not instanced by player. So, things like recipes and EXP boosts need to be shared; or farmed. Your friends do show on your map, which is nice... but you have zero status for them otherwise. There is no "party" part of the UI that shows their health or anything. So, everyone kinda plays solo, but together and greed can be a big deal. Secondly, you get experience for "doing things"... and crafting is no exception. Only most crafting that's worth anything takes some time. You put your meat on the fire to cook and as time passes, cooked chunks of meat pile up next to the fire. That is ok, but realize that you get the exp for that cooking WHEN YOU PICK UP THE COOKED FOOD. That's right, and you autopickup that food as you run by... well you or one of your co-op friends. Yep, you can bogart someone elses experience for cooking; or weaving, or leather working or whatever. Not sure why it's that way, likely just easy to program as such... but it's lead to us having a segmented crafting area in our house for each player. Anyhow, it's a fun game and it all seems to work. We've run into no bugs so far. Give it a go if you like the co-op PvE survival kinda game.
get it
Amazing beautiful game
Game is fun. Classic RS skill-grinding in a modern, and fun survival package. I wish they explained magic better, because I can't figure out how to do the cool spells like Axetral Possession, but once I do the spells seem fun. I've played nearly 4 hours though, and it's crashed twice. Pretty unfortunate.
Game has massive potential.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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