
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I could not fix the massive brightness of this game, it hurt my eyes. Turned off bloom, tried tons of different setting, then saw ppl play YT and its the same thing, TOO bright
TLDR; I wish there was a button for "meh" games like this, it's an okay but cliche game with lore and style of a much better game. Honestly I'm disappointed. The game is just every other Early access fantasy open worlds survival crafter game, but with runescape lore and styles. It could probably be fun with friends, but right now and from what I played its absolutely not worth the money unless you just have to have it. But that's a personal opinion.
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Latest in each market: best CA #5, worst RU #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Early Access Review. 1.0 Drops in 4 days. Up until now the game has been pretty amazing bringing RuneScape to the controller world and a real game. I know its not point and click. This ties into a lot of peoples nostalgia from playing OSRS, like myself. There are issues and bugs as of now, but that's expected for being early release... it did pretty well. Pre-Release rating 6/10. Hopefully I can update this and give it a better rating post-release.
I have played for just under 40 hours and the game has crashed probably 50-60 times. back to back crashes with a restart. I get kicked out of dungeons or set back with tasks ive completed. Theres ranged weapon bugs and watering can bugs.i do like it hence the 40 hours, but the bugs and crashing are starting to affect gameplay. i wish there was a middle of the road rather good or bad
its fun once you figure it out
Man... I just can't with how freaking long it takes to get around the map in this game. Fast travel costs magic runes and fast travel points must be built using a rare item that I also need to build critical stuff for my base. Getting that resource requires going into a "dungeon", and there are 2 per dungeon. Dungeons do reset, but they're pretty boring to go through since they're mostly a bunch of hallways. They really should have gone with a fast travel POI system. Go up to a teleporter, activate it, and I can go back for free, but no. I've gotta build the teleporters with an extremely limited resource. Then inevitably I realize it's in an awful spot, so I walk back, disassemble it, and move it to a better position. I see there are some more convenience options later, but early game is a terrible grind with a tiny inventory that is seemingly always full. The game is grindy enough with gathering resources and the 100 crafting stations I have to build. I just expanded my base because I was running out of room, and now I've literally got like 8 new stations to fit. Some of them, like the furnace and kiln, are massive, too. Like farming? Well, can't go away from base for too long or my crops will die from disease. There's like a 20-30% chance that a crop will get diseased and have to be treated. And seed drops are already [i]super[/i] low. Combat is [i]fine[/i]. Not much to it, really. It's pretty slow, but not the worst combat system ever. Except there's a very limited stamina bar. It's pretty comparable to Dark Souls with how it works, but even slower than DS1 and with boring enemies. Oh, and there's a dragon who flies by every now and then shooting poison at me along with occasional "base raids" by enemies. These events suck and give no special rewards. Want to turn them off? Start over in a custom game and disable achievements. Cool, thanks. Oh, audio... yeah, it's all messed up. I'll be fighting a wolf and hear the growls come from the right. It's impossible to tell where an enemy is based on audio cues. There's an attempt there, since I can tell the audio changes direction, but right now it's broken. I feel like this game just keeps kicking me in the ♥♥♥♥ with how it likes wasting my time. It's a shame, too, since it's got some cool mechanics. It just feels a lot like a mobile game with how it seems to waste the player's time whenever possible.
Really liked this game, but for some reason recently they changed the controller scheme and made it so much worse with no way of switching back. You used to be able to use the left and right dpad to switch between items and hit up to select them. Now it's a terrible radial menu having you hold left-bumper. I was frustrated enough after having played for nearly 100 hours that I'm just going to find a new game to play. Sad. It's probably fine if you're used to keyboards, but I was playing on a couch with a controller and just don't want to anymore due to the change in controller scheme that's not able to be reverted.
boring
This game is more frustrating than it is fun. - You can build a village from a large variety of materials - but your chests connect only a very short distance, so that you end up cramming everything into a tiny spot afterall. - You can advance in a number of different weapons of your choice - but you end up having to use multiple weapons, because ranged combat is not strong enough to kill multiple enmies without them running you down. - You can decide to adventure or build - but you will constantly get attacked by enemies that either hunt you, or raid you or a dragon appears every X minutes to blast you with poison keeping you from base building I understand that the game is in EA and I am more than happy to change my review at a later point. But at this point the game frustrates me more than it is enjoyable. Half my materials for crafting are greyed out because I lack something that I don't know how to get. The mechanisms in-game that are supposed to "keep me busy" are very obvious and very immersion-breaking. There is ALWAYS an enemy on you. Go ahead and go afk and just watch how out of no where an enemy will spawn and attack you. I went down a large empty cave in the storm zone and got hit by lighting and attacked by an enemy that spawned on me. I ran out only to be jumped by another one - despite the fact that I have cleared everything around me. Enemies spawn somewhere and just randomly traverse the entire zone like a vaccuum robot that is trying to not miss a single area. That is neither fun, nor challenging. It is very very annoying. The raids on my camp...I completely refuse to even participate. The loot is terrible and the exp is next to nothing. So while I am in camp, trying to build my base, I just sacrifice myself, letting them kill me right away. Much quicker, I don't waste arrows on them and the loot only yields items that fills up my chests pointlessly, anway. The combat is montonous, unless you play with all the weapons. Which is fine, but don't sell me a variety of weapon choices, if I have to end up using them all. There is a ranged armor set and ranged weapons - do you think I will be able to defend myself when going grinding for resources as a ranged player? Sure, a single mob is no issue - but the way you're constantly being attacked by random NPCs spawning around you, there is almost never just a single enemy. So I end up dying constantly. Which is part of the game, I get it. And I can always teleport back. If I have enough law runes. If there is no vent nearby and you cannot craft them yet, you need to run all the way back to your tombstone. And no, you do NOT carry your weapons with you, when you die. You run all the way back without weapons. Which makes the whole "enemies randomly spawning and attacking you" even more annoying. The game has potential and it might be great at a later point. But currently, my joy is wiped away by the annoying issues that seem to be dev choices rather than bugs.
Game runs like ass.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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