
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.5Kreviews | 89% | — | $5.3M |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: - Super fast paced fun gameplay. - Great character build system. You can respec any time, even mid fight. Once I learned I was meant to adjust my build to the current situation the game really unlocked and started to become fun. - I enjoyed the dialogue and characters. - The cyberpunk setting was done well: Beautiful art direction with vibrant edgy themes. Cons: - Game felt janky at times. Attacks hit that look like they missed, dashing into an enemy can sometimes throw you back. - Time slows down on entering combat. It doesn't add much the first time, but by the 10th death you are sick of it, let alone the 100th. Devs please please please remove this if you make a second game. It is such a pain. - Story was kinda eh. Minimal narrative development throughout the game and then a bunch of exposition at the end. (Not a huge problem though, you're not playing this game for the story.) Overall I'd give it a solid 7.5/10. I had a lot of fun and enjoyed the excellent gameplay design and art direction. The game doesn't overstay its welcome which I appreciate. Some of the gameplay aspects pulled me out of it and interrupted the otherwise fluid and fun gameplay. I bought this on sale but would still have bought it at full price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 22.3K | 92% | $11.99 | |
| $5.3M | 5.8K | 74% | $34.99 | |
| $5.3M | 9.9K | 87% | $14.99 | |
| $5.2M | 12.3K | 95% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 364 | 80% | $3.99 | |
| — | 0 | — | — | |
| $15.4K | 61 | 90% | $9.99 | |
| — | 0 | — | — | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $460.8K | 664 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $3.99−80% | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Duel 35 on repeat
peak
--There seems to be a 0 audience for this video game. My guess is that it is too obscure. --It, however, gets the vibes DAMN ♥♥♥♥♥♥♥ RIGHT. It's a top-down shooter that's very high-octane. The skill floor isn't too high, but the skill-ceiling feels like it might be pretty in-depth. Aaaaaaaaaand then EVERYTHING goes downhill. --The game explains itself very poorly. A lot of it is trial and error. And this could have easily been fixed with small, clearly displayed dialogue blurbs, which would have gone a very long way towards making it more satisfying and accessible, without reducing the difficulty. --The constant screen glitches and flashing are an INCREDIBLE ♥♥♥♥♥♥♥ EPILSEPSY HAZARD. I am at high risk for it, so playing this is honestly stupid of me. The video/grpahics options have ZERO options to adjust this. This creates a huge accesibility barrier, which has likely prevented many potential players from enjoying it, or even endangered some who do. I do like this part of the visual style, but it is overused, and the accessibility and danger it poses should NOT have been ignored. It should be toned down by default, AND there should be options to tone it down further. --So I played the game a while longer. It seemed to be built with optimization for gamepad in mind. What does this mean in practice? Your guy will randomly stop shooting. Your dash won't work. Your ability won't cast. Keyboard inputs are CONSISTENTLY NOT GOING THROUGH. At first I thought I just needed to *git gud*, but nah. This is a constant issue, and plagues the game severely. There is also a "point towards objective" button, but sometimes it works, other times it is simply disabled. --After trying very hard to make mouse and keyboard work, but constantly experiencing lost inputs, I tried my gamepad. At this point I discovered not only that it is not supported AT ALL, but also that the game is marked "CONTROLLER SUPPORT UNKNOWN." What was your plan on how the players would actually interact with your game then, devs? Shake their fist at the screen going "why I oughtta" until a Sea Otter swims out of the screen, straight into their eyeballs (a symptom of the epi attack you've given the player with your excessive, flashing, glitching), and then they magically start enjoying the terrible inputs for this game? --The sound and the visuals are REALLY good. Some decent character design. Bosses are often reused and quite boring. The visuals are often unclear, and the glitching is overused to the point where it is a health hazard. The gameplay WOULD have been good if the controls were responsive. Either fix mouse and keyboard support, or introduce gamepad support for your TWIN STICK SHOOTER. --God I think can still see the lights flashing. +1 For music. +1 For visual design. -2 For overuse of otherwise cool glitching. -1 For repetitive gameplay. -1 For unclear visuals. -1 For needlessly obtuse gameplay. -4 For the frequency at which control inputs simply do not work. Player control IS kind of important for an action game. --All in all 3/10. Consider this on a 90% discount, and take your anti-seizure meds before trying it out.
开发者都不考虑玩家的健康吗?闪啊闪的红色,眼睛谁受得了。就凭这一点很多人就玩不下去。。。。
You know what? Despite not being the perfect game or even something I personally think is SUPER original, this is a solid game I routinely think about yearssss after playing it. So really like, maybe that's more important than it being perfect or a masterpíece of some kind. I had a ton of fun playing it and the design slaps hard. Certainly memorable as well given I'm writing a review this long after playing it lmao.
ss
looks very nice, and nice soundtrack but controls are bad, why does character stick to where you aim :(
This is one of the best games I've ever played
Hello Darkness
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.