
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まるでフロムゲーをやっているかの感覚だった とりあえずストーリーを最後まで終えましたが物語、戦闘システムともによかったです。 戦闘は相手の攻撃をジャスト回避、カウンター、大技阻止など反応を求められることが多く、 基本的に2,3発もらうとやられてしまうんですが、相手の行動をとにかく覚えて倒せた時の達成感は大きいです。 ただアクションゲーに慣れてないと結構難しいのでゲーム内でストーリーモードという救済システムもあります。 でも是非ノーマルモードでやりきってほしい
Epic
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very addictive Music is super on point The battle mechanic and the feedback from hits are just !!!!
뭔가 분위기가 어둡고 재밌어 보여서 샀는데 전투도 재밌고 2회차 강제이긴 한데 어렵지도 않음 어려운 게임 좋아하는 사람들은 추천
一周目難度適中,專注突刺的機制我還蠻喜歡,打得蠻快樂的 二周目後強制一血通關,直接戴上痛苦面具,不知道這遊戲怎麼想的,還強制綁定主線,要是知道需要一血通關可能就不會買來自虐了... 最後還是硬著頭皮破了,破完沒什麼喜悅,只有解脫感
Музыка и атмосфера - моё почтение
花費約5小時打通一般模式的一周目 但被種種小地方 搞得沒動力繼續玩下去 美術、boss設計十分精緻 且具有特色 各頭目多少都有些小機制可以玩 像是[spoiler]血刃可以同時打蛋殼及王本體 幽靈鎧甲可以提前打掉不喜歡的武器種類[/spoiler] 戰鬥採用先注視累積標記後引爆的方式 距離敵人越近 累積標記越快 屬於蠻新鮮的一種玩法 但是注視的時候 視野會被侷限且無法移動 導致只能靠閃避來避免受傷 而完美閃避可以直接獲得一層標記 所以到底有什麼理由在原地罰站注視敵人累積標記。。。 不知道是不是注視這機制太沒用了 所以設定成必須在注視狀態下的完美閃避才有標記 且只有在注視狀態下攻擊才能反制抓技與落下攻擊 boss攻擊判定也不太直觀 常發生人已經在boss身後 但依然命中的情況 且追蹤性能高得離譜 可以飛越一個地圖糊你臉上 每次打完王 都會強塞劇情給你看 都是皇后出來B兩句 然後就必須到處找人講話 到處走路去點東點西 最後獎勵你看人影ppt 最躁的是白癡蜥蜴 每次都要那邊喊好幾次才能繼續對話 製作組是不是覺得這種憨兒人設老有趣了 擊敗boss最後的處決還要玩QTE按按鈕 殺死boss的鏡頭變成 停頓 -> 按按鈕 -> 播動畫 -> 停頓 -> 按按鈕 -> 繼續播 到底? 一次流暢播到底會怎樣嗎 還是覺得按按鈕玩家會更有參與感 算是一款瑕不掩瑜 瑜不掩瑕的作品吧
喝剩
劇情不錯 每個角色的人設都滿可愛的 一般難度通關 戰鬥的部分還行 boss都沒有到很難(除了某個綠蟲蟲打起來比較燥 99%完成度就不拚100%了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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