
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wasn't expecting this game to be such a beautiful masterpiece. Every fight was a unique and fun challenge. The story telling was also CRAZY, especially in the second half of the game. I'm so glad I got to experience the story of Rubinite.
They still make good video games
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩又有挑戰性的遊戲。大部分的Boss初期見到時會有怎麼能打贏的想法,但打多了會找到較穩定的方法打 二周目雖然要求無傷,但由於本身對王已有熟悉、有更多護符且露比攻擊力也大幅提升,所以卡關時間反而沒一周目多 (尾王除外) 故事有點黑暗風,呈現方式也很棒。只是我有些片段中的人物仍搞不太懂是誰 二周目雖然不少劇情跟一周目重複,但也有新劇情,所以過場不致於沉悶 結局有點欠缺交代--尤其是女巫還是米拉 動畫呈現好出色,露比的小動作(喝湯、多拿一個棉花糖、遞粉筆、站在木箱)、還有跟米拉的互動都非常可愛! 魂系遊戲通常敵人體型即使是人型也比主角高一截,而這作巧妙地用了露比身高矮來做到這一點 -------------------------------------------------------------------------------- (對尾王的小抱怨) 女巫第一階設計有趣,但之後的階段就只有煩躁,離開了黑火範圍還是燒傷死 死了又要由第一階開始打...在無傷前提下幾乎完全沒有甚麼後面階段的機會
One of the greatest Boss Rush games (if not the best) story rich + combat are great everything is good about this game wish everyone learn how to make a good game too.
This is one of the rare games I've actually beaten to 100%. The bosses struck the perfect balance—tough and fun, but never cheap. Definitely worth every penny.
Juego difícil de entender, pero cuando le agarrás la mecánica, se vuelve adictivo. 100%
Do you miss feeling the oh-so-(in)famous "Isshin the [strike]Glock[/strike] Sword Saint" [i]high,[/i] from Sekiro? Do you miss that 4th-wall-progression feel in which it is NOT mainly the character we play who gets stronger, but rather I MYSELF as THE PLAYER; the NATURAL and gradual growth of in-combat judgements, spatial awareness, combat-planning, etc that is organically trained by each of the unique bosses (NOT via tutorial texts) to progressively and eventually prepare us for THE Main Showdown? Do you miss storytelling that naturally flows to New Game + and True Ending, which does not break immersion and DOES NOT NEED a 30 min youtube guide to "collect 20 obscure thinkamajigs scattered in random corners of the ridiculously large-but-empty map"? Well look no further to that "Add to Cart" button up there ;) P.S. Please don't be deterred by the "difficult" and "boss rush", tag; look at the completion rate of the game 25% - ish completes the game 100% Personally, i rarely 100% games myself, especially if they have "grindy" requirements e.g. low drop rate of certain items, need to complete some obscure missable side content and/or sweaty try-hard time trials.. Neither of those are present in this game, and even the "flow", from normal to New Game + is natural and does not break immersion, and actually BUILDS UP the 4th wall element previously explained above
На середине игры не мог понять, почему нет ачивок за прохождение боссов без получения урона. И только потом понял, что то, что в других играх является достижением, здесь - базовый минимум для прохождения.
Very good game , deff worth the struggle to reach the ending. The story was nice and the music was good. Only 2 issues i had with this game is how not looking at a enemy and dodging changes the behaviour of the game, making the dodge timing different and the snake boss is fustrating because he waste your time while having really unfair mechanics. Ive never played a game that depanded so much of the player to complete it but it was really fun. 9.5/10 , deff a good game. -Delano
♥♥♥♥ Plaguebearer
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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