
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1538 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the game, Great Combat and amazing Artstyle. [spoiler] The mid-game twist feels a bit cheap, but makes absolutely sense story-wise, and the battles and story overall still make up for it. [/spoiler]
Rubinite is by far the best new game I've played this year. The combat is tight and satisfying while giving a good challenge which never felt insurmountable, The narrative is interesting enough to keep me engaged and particularly the narrative decision leading into the second half of the game was both unexpected and honestly incredible. While this is going to sound incredibly unspecific due to me not wanting to spoil it, the execution of the second half of the narrative is something you would only see in an indie game, and while I can see the mechanical changes making some people upset, I think it was the correct decision as the second half of the game made for some of the most fun combat I've experienced in a while. Also the music and sound design was great and really felt like you were fighting these monsters that were made of flesh and blood. If anyone is afraid of a difficulty spike going into the second half of the game, you get two cheat death talismans which make it significantly easier. I did the entire second half with one cheat death talisman and thought the difficulty was honestly perfect at that point. So I would recommend Rubinite to anyone who wants a fun boss-gauntlet style game.
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| $9.7M | 18.8K | 95% | $24.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego difícil de entender, pero cuando le agarrás la mecánica, se vuelve adictivo. 100%
Rubinite has my highest recommendation for being brave enough to eliminate everything but the bosses in a sometimes charming and frequently horrifying Bloodborne-esque bloodbath of an action RPG. The "focus" mechanic where you charge up a devastating slash by holding a trigger while targeting an enemy (or perfectly dodging enemy attacks while you glare at them) is both a fresh, exciting way to dish out damage and a dopamine rush every time it lands, all the way up to the final boss. Special shoutout to pixel art that belongs in a museum and some awe-inspiring music (especially the credits song)
十分優秀,獨屬遊戲自己的機制,戰鬥也是圍繞著機制再跑,角色人物也鮮明 可愛,音樂更是優秀,原價就可購買
Поиграл в демку на фестивале - нраааица, купил и прошёл - радостно. 3 крутящихся канализационных червяка из 3
Хорошая игра, 10 боссов из одного
好玩又有挑戰性的遊戲。大部分的Boss初期見到時會有怎麼能打贏的想法,但打多了會找到較穩定的方法打 二周目雖然要求無傷,但由於本身對王已有熟悉、有更多護符且露比攻擊力也大幅提升,所以卡關時間反而沒一周目多 (尾王除外) 故事有點黑暗風,呈現方式也很棒。只是我有些片段中的人物仍搞不太懂是誰 二周目雖然不少劇情跟一周目重複,但也有新劇情,所以過場不致於沉悶 結局有點欠缺交代--尤其是女巫還是米拉 動畫呈現好出色,露比的小動作(喝湯、多拿一個棉花糖、遞粉筆、站在木箱)、還有跟米拉的互動都非常可愛! 魂系遊戲通常敵人體型即使是人型也比主角高一截,而這作巧妙地用了露比身高矮來做到這一點 -------------------------------------------------------------------------------- (對尾王的小抱怨) 女巫第一階設計有趣,但之後的階段就只有煩躁,離開了黑火範圍還是燒傷死 死了又要由第一階開始打...在無傷前提下幾乎完全沒有甚麼後面階段的機會
They still make good video games
One of the greatest Boss Rush games (if not the best) story rich + combat are great everything is good about this game wish everyone learn how to make a good game too.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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