
Rubicon is a turn-based puzzle strategy game based on the principle of the Rubik's Cube. Use the game mechanics that the world has loved and our innovations to restore order to the inhabitants of Cubindom.
Modeled estimate, not a reported figure. How we estimate →
About
No panic! You don't need to know how assemble Rubik's cube.
We tried to make the game accessible to everyone.

The evil Obfus has disturbed the peace that has reigned in Cubindom for centuries.
Rotate the faces of the Rubik's Cube to restore the usual order.
Enjoy the wonderful world and take a break from everyday activities. At the same time, Rubicon challenges those who are eager to test themselves.
Think carefully about your actions to succeed.
In the game you will face two types of levels:
The cunning Obfus confused the brave knights and placed his dangerous henchmen to prevent them.
Envious Obfus violated the integrity of the castle walls.
This game was invented by a schoolboy, and implemented by a student with the help of people from various areas of game development.
If you have any questions, found translation inaccuracies or game bugs do not hesitate to contact us.
We will try to answer you promptly and solve the problems that have arisen.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Turkish
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Reviews
9/10 Однозначно рекомендую. Идея механик и их реализация очень понравились. В целом игра непростая, на подумать. Уровни с рыцарем ощущаются по проще, чем со сборкой замка. Но играть, если не умеешь собирать кубик Рубика, однозначно можно. Прошел все уровни не торопясь где-то за 4 часа, остальное время крутил уровни со случайным запутыванием. На 4х4 котелок кипит по чуть-чуть. Из недочетов можно выделить редкие баги (стрелка иногда не выбирается с первого раза) и отсутствие отмены текущего действия. Начинать заново каждый раз не слишком удобно. Надеюсь разрабы добавят.
Игра понравилась, но прошел достаточно быстро. Из плюсов: прикольная задумка, кубик Рубика стал еще интереснее, над уровнями 4х4 уже приходится хорошенько подумать Из минусов: простоватая графика (субъективно мое мнение), пару раз стрелка нажималась не с первого раза (приходилось менять ракурс камеры), хотелось бы разнообразить музыку (на втором часу уже немного приелась)
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Hours played at review time, across 23 reviews with recorded playtime.
tl;dr If you are looking for some kind of puzzle with simple yet unordinary concept, then this one is for you. Basically it says all by itself: a rubic-cube-type of puzzle, where instead of matching colors or whatever on every side you complete a certain objective, such as getting knight to a tower in one piece or matching walls. I'm not a type of person, who likes playing rubics, I find it kindof boring. But this game achieves to give what I needed: a proper challenge. Because with ordinary rubics you can rotate them in any direction and position you want and goal is always the same: match colors/forms/etc. Here not only you have (yet) 2 types of different puzzles, but you also have enemies (with different mechanics), lifes and limits for rotations, which are casual challenges basically from every other puzzle-game in the existance, but because it has a rubic gameplay mechanic, it gives a flavour to itself, which makes this game much more interesting. UI might be not the strongest part of it (gives the "mobile games" vibes), but hey, for 3 euros you get a cool gameplay, which is what you should stay for. Overall, I recommend it for everyone, who is interested in puzzle games. It's cheap and as far as I know the dev will make more content for it.
A hidden gem I've never finished a Rubick's cube in my life but still decided to try out this relatively unknown game and was not disappointed. This is a fresh take on a classic game, much like Balatro and all the modern chess-likes (Shotgun King, Who wears the crown, 5d Chess etc.). There are essentially three different chapters, each one offering surprisingly engaging and very creative puzzles on ever increasing cube sizes: 2x2, 3x3 and 4x4. Most puzzles consist of a tower occupying a square, a knight and different obstacles and enemies like "dark" knights and different types of cannons. You will usually be required to bring the knight adjacent to the tower. To this end you can rotate the cube or use different special ability cards but keep in mind you only have limited health and will take damage every time your knight ends up within the targeting range of an enemy. Take three damage and the puzzle is over. If you make it alive to the spot near the tower you've completed the puzzle but you also get bonus stars for completing it within the optimal number of turns (displayed at the beginning of the puzzle) or for not losing any health. And that's it. It's a simple recipe but a ton of fun. I'm currently doing the 3x3 puzzles and already they're a decent challenge, not too easy, not exceedingly difficult either. Happy I stumbled onto this game and I definitely recommend it. Great for the occasional brain teaser, maybe in between playing something else.
Туториал - говно, нагружающее тебя со старта кучей механик, касающихся интеракций с кубом, которые, в свою очередь, работают через неинтуитивно понятный интерфейс. Геймплейные ситуации одни и те же, различающиеся лишь количеством препятствий. А костыль в виде карт неуязвимости, доп. хп, доп. поворотов, убивает весь энтузиазм нахождения решения. Что не столь значительно, но все-таки немаловажно для понимания общей картины - арт. И он тоже говно, выглядящий как "шлак из бесплатных ассетов", хоть и соотносящихся друг с другом единым стилем, но с вырвиглазной цветовой палитрой. Я толком не рассмотрел отдельно геймплей, меню настроек, аксессабилити и т.п., но в совокупности игра выглядит настолько непримечательно (особенно из-за аспектов, описанных выше), что я не вижу в этом смысла.
[b]Rubicon[/b] is a puzzle game built around a set of levels that take place in a fully three-dimensional space. According to the story, a powerful wizard has turned the entire world into rotating cubes that follow the rules of a Rubik’s Cube. Now it’s up to you and your hero to “untangle” these cubes and restore the kingdom. At first, I thought the game would simply be a classic Rubik’s Cube wrapped in fantasy visuals and effects. However, it quickly becomes clear that the cube itself is only a foundation - mainly the idea of rotating faces. The core gameplay is about smartly rotating the level to move your character to the right position, while avoiding a fairly wide variety of enemies that also shift around the map as the faces turn. To help with this, the game offers a pool of magical abilities that can make solving puzzles easier and help you avoid dangerous encounters. This adds a nice twist to the gameplay and gives the player more agency, making the whole experience feel more dynamic and charming. On top of that, Rubicon introduces extra challenge conditions, such as reaching the goal within a limited number of rotations or without taking any damage, which keeps the puzzles engaging. Perhaps the best part is that the game never feels stressful or overwhelming. You’re free to rotate the map at your own pace and think through the optimal solution. Unlike a real Rubik’s Cube, the puzzles don’t require memorizing dozens of complex algorithms, which makes the game accessible and enjoyable. As for the downsides, some levels feel a bit underdesigned - in a few cases, enemies seem to be placed more for decoration than actual challenge, since a couple of simple rotations are enough to finish the level without really interacting with them. Overall, I’d definitely recommend giving it a try at least once :D
отличная головоломка интересная задумка) 10/10
Игра супер, интересный подход к реализации, в начале идёт легко, а потом нужно много думать, для хорошего времяпрепровождения подойдёт идеально!
Никогда кубика Рубика не был ещё таким интересным. Если вы любитель головоломок, то это ваша игра. 3D-пазлы, в котором надо держать в голове кучу элементов. На какой клетке стоят противника, где они окажутся потом, куда передвинуться другие элементы пазла. Без ста грамм тут точно не разобраться. Но игра точно не под пивко. А под более изысканные и утонченные напитки. Думаю, бокал красного полусладкого будет идеален.
Игрушка неплохая, задумка и графика симпатичные Но слишком сложно для меня, дальше 3х3 не прошел
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