
First-person adventure game, playable solo or co-op with up to 4 players. Use your magical abilities to solve puzzles or navigate through areas! Explore, use items, brew potions and unlock your full alchemical potential. Are you willing to do what it takes to claim a soul of your own?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are a homunculus, created and summoned by him—the Alchemist.
He speaks of distant lands and forgotten knowledge, traces of the ingredients for the ultimate alchemical creation: the Philosopher's Stone. He promised it holds the power to grant you a soul.
And you? You’d do anything to make that happen.

Craft, cook, and brew your way to power—stir the pot just right, and unlock incredible abilities unlike any you've seen.

Driven by purpose and loyalty, you navigate through ancient castles and monasteries, where you face challenges. Use your logic and observation skills to get through the riddles.

Gather ingredients, find the right recipe and brew alchemical potions.
But as you follow the trail to complete your adventure, you sense something is wrong. A truth buried under layers of alchemical lies...
Are you willing to do whatever it takes to claim a soul of your own?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 178reviews | 85% | — | $40.8K |
| $11.99 | 304ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Online co-op game: puzzle, 3D, exploration, adventure, and mini-games. PLOT A powerful Alchemist has created "Homunculi"—servants (one or more, depending on the number of players). These Homunculi resemble people but are merely empty shells; lacking souls, they wear masks instead of human faces. The Alchemist reveals his grand plans and enlists the servants' help: he tasks them with traveling through portals to ancient lands to gather the materials needed to create the legendary Philosopher's Stone. In exchange, he promises to grant them souls, allowing them to become true human beings. To aid them, he provides recipes for various potions; these powers will prove essential to their quest. GAMEPLAY It is a cooperative game for 2–4 players, though it can also be played solo. The 3D graphics are impressive, and there are many locations to explore. First, you must search for clues to record in your journal; then, you need to gather ingredients to brew potions that grant you usable powers. The puzzles and mini-games are of moderate difficulty—there are no impossible challenges, and the clues are easy enough for anyone to understand. The music is pleasant, and the game saves automatically whenever you finish a mini-game, or you can choose to save manually before quitting. I highly recommend it; I played the entire game in co-op with a friend—and expect a surprise ending! I really enjoyed it; it was fun, the gameplay was smooth, and the difficulty level was accessible. It’s an excellent choice for anyone looking for an enjoyable gaming experience with one or more friends—fun is guaranteed! [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Korean**languages with full audio support
| $11.99 |
| 7ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's advertised as co-op, but the game is mostly linear and the puzzles are designed to be solved in solo. So it's mostly one player staring at the other. Might be good for one player, but I wouldn't recommend it if you're looking for a co-op experience.
This game is a scam it's like one hour of content
The puzzles were quite challenging, but some moves were way more difficult than any other game I'd ever played. My biggest gripe is the save game system. What's the point of having save files if your game doesn't start where you left off? Instead, you're set back 10 steps or so, having to re-solve some puzzles or remake moves that were difficult to time correctly the last dozen or so times. I enjoyed playing the game to an extent, but I would not recommend it to anybody unless you have a lot of patience, which is required for this game.
Сама игра неплоха, НО... 1. Она очень и очень короткая. Прохождение у нас заняло 3 с небольшим часа, играли при этом по ночам, когда голова не то что бы варит. Стоимость при этом немаленькая, что сильно разочаровывает. Контента почти нет. 2. Кооп здесь - полное разводилово. Он буквально не нужен игре, абсолютно. Вся история завязана на соло прохождение. Весь геймплей завязан на соло прохождение. Буквально на соло, до такой степени, что другие игроки не могут читать табличку, если ее уже читает кто-то другой. В целом ВСЕ взаимодействия в игре заточены на СОЛО, кооп там не нужен от слова совсем. Видно, что его добавили разрабы просто для того, чтобы игру побольше купили. И все. 3. Все головоломки донельзя скучные. И встречаются настолько базовые, что аж тошно. Есть задачка из разряда "тебе надо перевезти на другой берег лису, курицу и мешок зерна, везти можешь с собой только что-то одно, оставлять куру с зерном нельзя, лису с курой тоже и бла бла бла". Есть и банальные около-пятнашки. Просто все это упаковано в другой визуал и все. Неинтересно, скучно, банально. Если вы играли хоть в какие-то головоломочные игры ранее - то вы уже играли в эту игру заочно. 4. Основная механика с приготовлением заклинаний (из зелий) кажется интересной только сначала. А потом это сводится к тому, что ты находишь проход, не можешь пройти туда, потому что у тебя не хватает нужного заклинания в перчатке, разворачиваешься - ищешь ингредиенты для этого заклинания, находишь - крафтишь его, возвращаешься к проходу, проходишь. Повторить заново до самого конца игры. Разнообразия нет. Кооп тут кстати только мешает. Он просто ускоряет нахождение предметов, но половину загадок и локаций ты в итоге сам пропускаешь, потому что там уже прошел твой друг. Заглядываешь в инвентарь - у тебя уже лежит там какая-нибудь шестерня, поднятая другом с другого конца карты. Как и где он ее достал - тебе уже неважно, ты в тупую идешь ее использовать, не думая вообще. 5. Повсюду игровые условности и невидимые стены. У тебя с почти самого старта есть заклинание уменьшения. В игре куча решеток, куда уменьшенная моделька твоего персонажа по логике АБСОЛЮТНО спокойно проходит без всяких проблем. Но нет, ты не можешь пройти сквозь прутья решетки, потому что так решил разработчик. Решается просто - убиранием решеток, заменой их на глухие стены или, например, силовые барьеры, но нет. Геймдизайнерам было проще натыкать невидимых стен и сказать "нет, ты тут не можешь пройти, потому что так обусловлено игрой". Какое-либо погружение уже ломается только от этого. Мелочь вроде, но прям бесит, что тебя ограничивают просто потому что. Так в целом со всеми заклинаниями в игре. Все они используются строго там, где разрешил разраб. Видишь кольцо - ты его можешь подтянуть или подтянуться к нему специальным заклинанием. Видишь ровный маленький квадратный проход - тут ты можешь пройти уменьшенным. Видишь мишень - используешь фаербол. И так далее. Вариативности прохождения никакой нет совершенно. Итоги: возможно, я что-то забыл и не упомянул, но этого, пожалуй, уже достаточно. Игра сугубо для соло пробега на один вечер. Только ради этого можно купить ее, и то по скидке, потому что полная ее стоимость слишком высока для контента на 3 часа. С друзьями же будет просто НЕ интересно, тут нет никакого толку от коопа, в игре нет никаких взаимодействий друг с другом вообще. Вы просто будете большую часть времени смотреть на одного из друзей, как он что-то тыкает в головоломке один, не имея даже возможности смотреть нормально, что он там делает. И конечно же бегать следом за этим или другим другом. Весело - не описать.
puzzles are puzzles BUT played the game with 3 other friends for the co-op experience... Felt very frustrating watching other do the puzzle because no one else can interfere with the solving person, and we cannot do multpile puzzle for the story is very linear. UI is a bit clunky to me , (no interaction button, only click or spell slot for alternate spells was a bit useless to me) story line was ... quick to end I would say. it was okai-ish to play, but didn't appear to be that much fun to me sadly, even if you take turn solving the puzzles
Very nice game. Puzzles are of medium difficulty, the environment and style is beautiful and the atmosphere is very cozy.
Very slow walking speed, no sprint which is annoying when trying to get to the next puzzle area or back to the brew stand to make the next power... I mean potion. Co-op Game in name only... Co-op was only helpful maybe twice. At other times there wasn't enough going on to have another player. I would not want to be in a 4 player game as it would be far more boring with really only one puzzle available to work on at any given time and no collectibles to search for to give the other players something to do.
Despite looking very nice, I would not recommend this game. This feels more like guessing what the creator intended than actually trying to progress by solving challenges. The game forces you to use some mechanics by forbidding the intuitive mechanic. e.g you need a power to ring a bell despite you being against the bell, having hands and having the handle within reach. There's also a piece you need to take off. It looks within reach, but you can't interact with it. It's supposed to have glass in between, but it's so transparent, that I've never been able to see the glass itself. When this happens, you lose trust in the mechanics and you're never sure what you can achieve and what is blocked by other mechanics. I was stuck for a while on one puzzle, because I thought I needed the next power to get it, while there was a small interact button that could appear if you were at the right place Then, the mechanics are not well used. The shrinking, hook and fire potions are used as a fancy lock. Every single of these mechanics could just be replaced by a locked door without changing the gameplay. There are very few other uses such as ringing the bell, or pushing a wagon which require the mechanic, even though it looks like all of these things could be done just with your hands instead. So, I didn't see any interesting usage of the mechanics Lastly, there's the walk, the painfully slow walk. I really miss a sprint button, so that I can do challenges instead of walking from one challenge to the next. This is even more painful, when some of the "shorcuts" you unlock later doesn't look like a shortcut at all. It still takes way too much effort to reach the same place again
Amazing game! Thought provoking and I enjoyed the puzzles/ aesthetic .I can't wait for another one since I enjoyed this one a lot and Escape First Alchemist.
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