
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 9Kreviews | 91% | — | $17.5M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
何でも作れるのに不思議と何も完成しない
пам сделал сваю иглу и тепер магу зарабатывать милиард лублей
Gotcha Gotcha Games will soon be shutting down and deleting the RPG Maker forums, erasing a decade and a half of user made resources, tutorials, and assets for the wider community to use and learn from. I don't recommend anyone purchase their releases because they show so little disregard for the community and its history.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你有足够的热情,或者说特别喜欢这种风格的游戏,那么这款制作工具一定很适合你。别像我一样学会了这个引擎的基本操作却对这种风格的游戏不感兴趣,结果没动力接着制作自己的游戏.
Yo hola chicos!🙋♀️ Bts:....😕 Yo:....🤔 Bts:....🤔 Yo:....😕 Suga: Como entraste en el bus?😮 Yo:Tengo Pizza🤷♀️ Todos: :v Jimin: Pues Entonces Te Quedas
This is an OUTSTANDING game engine! I have been using it continuously since 2015 and am very happy with it. It says that I've used it for more than 10,000 hours but I didn't. I did use it for more than 1,000 hours but it sits in the background and accumulates times. I actually didn't like it at first, but over time I've warmed up to it and am now LOVING it! I have used it to create my game Chronicles of Veldoria (currently on Steam's Early Access) as well as various plugins for this engine. It wasn't easy! My most popular plugin is the Press Team Battle (PTB) battle system plugin (also available on Steam with the Gotcha Gotcha Games publisher/company). It contains the same battle system as Atlas' Press Turn Battle system found in the Shin Megami Tensei series. My game, Chronicles of Veldoria, also uses this battle system. This game engine is EXCELLENT for creating various classic, 2D JRPG games. Unlike creating them in game engines like Unity, you don't have to build every system. It makes the process of creating games much quicker, more efficient, and easier, and much less prone to bugs. I love how this game engine features side-view battlers alongside the front-view system, can be ported to systems other than Windows, like Android, has a higher resolution/scaling of the pixel art sprites, and supports the JavaScript programming language and the plugin system. And the assets are excellent, too! This engine has a ton of potential! Highly recommend! A+++!!
I absolutely love this engine. It's basically the same as MZ with a few quality of life features missing but it's still fantastic. While I do wish it could do more in terms of game mechanics and features, the ease of use far outweighs all that. If it were up to me, every child would receive a copy of this engine to allow them to try it out and explore ideas, since it really is THAT easy to use. No code and it even includes art and music. This is where anyone should begin their game dev journey.
可能是我太笨了。。。虽然说是最傻瓜的制作软件了,但是想要制作我想要的效果还是挺麻烦的,直接用软件自带素材的话比较轻松,对美术风格要求不高的捧油可以买,想要玩法自由不如去用unity了(看得懂代码的基础上求助deepseek老师也能用unity做个七七八八
For me who doesn't understand coding on game, this tool are very easy to understand
a pretty solid way to make games, it has made so many bangers like Omori, Fear and Hunger, and way more! pretty good, but there isn't much of a tutorial 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.6M | 23.7K | 44% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.4M | 26.1K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $414.1K | 872 | 93% | $19.99 | |
| $58.9K | 279 | 84% | $11.99 | |
| — | 655 | 83% | — | |
| $0 | 9.7K | 96% | Free | |
| $2.6M | 8.6K | 89% | $11.24 | |
| $1.2M | 2K | 93% | $24.99 |