
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.
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Languages: English, French, Italian, German, Spanish - Spain, Greek, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +17 more
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Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Godot Engine excels at 2D game development, and I really appreciate its 2D rendering pipeline, lightweight editor, and efficient iteration speed. However, although its 3D rendering capabilities are improving, they still cannot match the top-tier graphics quality of Unreal Engine, and its ecosystem is relatively limited in scale. Therefore, Godot is most suitable for small to medium-sized teams and indie developers working on 2D or stylized 3D games, while projects pursuing AAA-quality graphics or console releases should be carefully evaluated.
I started to learn Godot during early 2026. Before that, I have participated in a game jam with some friends for fun creating levels with it, but I never really learnt how to make a game from scratch using Godot. I am now getting closer and closer to developing a full solo made grid-based puzzle game called “little froggy” where you play as a frog eating flies and adventuring the wild. Godot is amazing for developing games on all platforms, especially low end games and it’s so light, it takes no time for the engine to open up. I can just start writing code and develop games on my Macbook. Whereas with Unreal Engine, I refuse to run that engine on my Macbook. The scripting editor is fine, if you want to use your own IDE for developing such as Visual Studio Code or JetBrains Rider, you can do that as well. As well as there are 2 main languages for developing games in Godot which is GD Script and C#. I’ve been using GD Script and it’s been amazing. I know, it’s a Tab-Enforced language and it’s an optionally typed language where you can opt between static and dynamic typing. I tend to statically type most things, but I know people generally aren’t a fan of dynamic typing. Buuuttt, great thing about GD Script is that I'm not really good at programming since I just started to learn how to program and I’m very much doing it on and off, not all the time. And I found it really easy to learn and implement mechanics using GD Script, everything sort of just makes sense and while some things require some thinking, I can mostly just work on creating my ideas. I love that Godot can do 2D and 3D. And it does it really well for BOTH! There’s a game called “PVKK” coming on which is a more realistic 3D game made in Godot which looks sicckk made by the devs of “Dome Keeper”. Honestly, idk what Godot really lacks in compared to Unreal and Unity. Apart from maybe, it’s not set up in a way that is good for large teams and that’s why large studios don’t tend to use Godot as well since it’ll take time for large studios to adopt? idk. It just seems like a good game engine. But with all that being said, I think what’s really important to keep in mind is that the engine you use doesn’t matter too much, as we can pretty much create anything we want with any of the major engines nowadays. It’s really more a matter of preference IMO. Cause I’m planning to use Unreal for my next game I develop, just cause I want to. I don’t use Godot through Steam anymore. There was a time when I almost purely used Godot through Steam so that I could track the hours I’ve used Godot for, but I decided to just download the software on my PC and just use it without Steam at some point. It probably had something to do with using the software while not having internet access, so there was no real need to run it through Steam. Or, I guess the main reason was, I didn’t want the hours of a productive software track since it doesn’t really matter and I don’t believe time spent on a software really reflects the proficiency of using certain software’s, as there are inefficient ways to learn/use software’s and such. Also, when I see the hours of using productive software getting counted, it makes me a bit anxious or something. I’m not too sure how to explain it haha. TLDR: Great software. If you want to use Godot through Steam and you don’t mind or get bothered by your hours getting counted go for it, use it on Steam :)
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Hours played at review time, across 695 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nothing needs to be said. The best thing to happen in game development in this century.
Better than Unity, Better than Unreal. More optimized, more capable, just outright is the best thing on the market for game engines.
doesn't randomly impose fees (unity), enclose you in a greedy corporate ecosystem (roblox), or require a NASA computer to run the UI (unreal engine) 10/10 would buy again
я сделал игру про фембоев типа фембой кликер рокстары сосите, я выпущу свою игру и вы жадная корпорация обанкротитесь, одите и оглядывайтесь суки
小巧好用的游戏引擎,使用简单,做个小游戏DEMO也挺友好的。唯一不足的是Steam版本的不支持Dotnet,作为主要使用C#来开发的人来说,有一点点语法学习成本,不过好在官方文档全面,GDScript还算是一个不错的选择。
хороший движок, воспринимается проще и визуально приятней юнити
i love videogame s , they are so cool
не сразу понял как в это играть Оказывается тут надо сначала придумать игру, а потом уже играть в неё прикольная идея з.ы. а есть художники? xD
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