
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 9Kreviews | 91% | — | $17.5M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对于不会写代码但想制作游戏的人来说,真的非常友好!
내나이 40에 죽기전에 정말 멋진 RPG게임을 만들고자 다운받았으나 2년가까이 손도못대고 있다.
easy dev tool for beginners
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $371.4K | 782 | 93% | $19.99 | |
| $58.9K | 279 | 84% | $11.99 | |
| — | 655 | 83% | — | |
| $0 | 11 | 91% | Free | |
| $2.6M | 8.6K | 89% | $11.24 | |
| $1.2M | 2K | 93% | $24.99 |
Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i am omori mods
Great video game engine.
制作要求最低的制作器
(:
Alors, je viens de VX, qui est daté, (avec le code en Ruby) et je voulais passer sur un moteur plus récent et stable en allant sur MV, mais hélas, comme je fait un jeu en parallaxe mapping (donc je dessine tout moi même) mes maps sont des images entière fixes, MV n'est pas du tout fait pour, sauf y ajouter des plugin, mais c'est une régression pour moi par rapport à VX, ou c'était vraiment simple. Donc c'est peut être bien si vous utiliser les tilesets de base du programme, et ceux fournis par la communauté, mais pour un projet plus perso, ça semble pas très indiqué (je parle sans s'y connaitre en code, vu que c'est mon cas) En tout cas pour l'instant, c'est pas terrible cette version, ce qu'on gagne d'un coté en autonomie et facilité, on y perd en liberté et création perso (alors peut être avec des plugin de partout, mais c'est pas pratique quand je peu le faire "de base" dans VX...)
sim
amazing, it ruined my life, 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.