
The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and hone your skills to defend your safe haven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
The world has fallen into chaos, and it’s up to you and your friends to battle the corrupted beasts that threaten your home. Choose your weapon, upgrade your gear, sharpen your skills, and get ready to take on the frenzied foes of Rotwood!
Surviving Rotwood is no easy task. You’ll need practice, strategy, and refined combat skills to tackle the game’s toughest encounters.
Featuring rich and varied combat mechanics, play solo or co-op with up to three friends, fighting increasingly challenging encounters as you battle your way through 8 unique locations.
Rotwood focuses on combat mastery and gear progression to defeat enemies that you once thought impossible.
Pick your target carefully and sharpen your skills as you face increasingly difficult encounters. Battle your way through deceptively vicious rots in search of your true foe, a powerful, corrupted boss battle that will put your abilities to the test.
Experiment with various gear combinations and refine and perfect your build to best make use of these strange powers. However, true success comes from skill, adaptability, and strategy.
Button mashing and decent gear will only get you so far. Practice and perfect combo attacks for each weapon type to reach your destructive potential. Discover and upgrade different weapons and armor to further enhance your combat effectiveness.
Master a variety of weapons or specialize in the one that suits you best. Each weapon type offers its own distinct combat style and benefits. Get in close to smash, slam, pierce, or hang back and blast your foes from a distance.
Boss fights are not just a test of strength but also a test of skill. Each boss has unique attack patterns and mechanics, requiring careful analysis of their weaknesses and precise mastery of your weapons to tackle Rotwood's toughest foes. Victory grants you unique loot required to face ever-increasing challenges as you progress through the game!
While every run offers different powers and abilities, progression is built on skill and mastery rather than randomness. Through practice and proficiency, you’ll learn to take down increasingly formidable foes more effectively with greater efficiency and precision.
The challenges ahead may be unpredictable, but your fate is not. While Rotwood has elements of randomness, true mastery comes from skill, adaptability, and precise execution, not luck.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为正式版来说十分的不及格,以肉鸽来说不管是局内词条还是局外养成BD联动之间极少,后期紫装更是敷衍,所有武器特性的技能全都一样,并且大部分武器和特效技能完全不适配,基本上用不上,纯凑数拉长游戏时长的。
还以为会和饥荒一样重视呢。就这更新频率。。。。
Just buy Absolum, way better experience than this. Absolum has everything you can ask for combat wise, this game just has random QOL things that don't fit with the genre.. Ask yourself, do you want multiplayer hades, or do you want furry hades sims
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Spanish - Latin America*, Simplified Chinese*, Traditional Chinese*, Russian**languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game had really good bones when I started playing it a year ago. The content has been somewhat slow to come out, but this game has really shaped up. Great multiplayer experience, especially the local co-op. I have a lot of fun playing this with my kids. Tons of progression systems to keep working on and things to unlock.
Yeah just no, weapon kinda clunky. Augments feel unbalance, some are really useless.
[h1]128 ударов копьём! Ты действовал наверняка, да?[/h1] По сравнению с тем что было в раннем доступе, игра изменилась в лучшую сторону, но, мне кажется она немного оверпрайснута... Как бы там не было, начнём с "было - стало": [list] [*]Зоны поделили на этапы: есть где только мини-босс, и фул. Высокая сложность (френзи и френзи+) переехала ближе к эндгейму. [*]Прокачка стала приятнее и гибче: вместо гринда "френзи" на повышение 1 из 4 статов, имеем постепенно разблокируемый по мере убийства боссов внушительный список позволяющий гибко подстроить стиль игры. [*]Уменьшение минимально необходимого гринда для прогресса и прокачки снаряжения. Но его всё ещё больше чем хотелось бы. В какой-то момент, если станет слишком сложно, придётся гриндить "осколки" чтобы качать статы. [*]Кастомизация персонажа расширилась, но многое скрыто за "мастерством". А эмоции по прежнему за мини-испытания на "френзи". [*]За счёт статов на длительность комбо + перка с тем же свойством (а так же шок, шрапнель и кубик) + брони режущей урон вдвое но превращающей один удар в два, мастерство на "циферки комбо" будет выполняться легко, но некоторые по прежнему душат. [*]Бэктрекинга стало меньше, особенно если не пытаться собрать всё оружие/броню, но он есть. [*]Что приятно порадовало, так это то что боссы с "френзи+" обзавелись новыми скинами и мувсетами, а не просто остались обычными с накруткой циферок на ХП/дамаг [/list] В целом, визуал и музыка приятны, кооп опционален и сюжетка с минимально необходимым гриндом/бэктрекингом проходится (наверное) часов за 15. За 20-25 можно закрыть на платину. Боёвка проста для освоения - две кнопки, абилка оружия и додж. ...примерно как-то так, добавить больше нечего. Рекомендую к покупке хотя бы с 30% скидкой, и желательно чтобы было с кем поиграть
看得出来科雷的战斗做的确实不怎么样
不推荐之不推荐--- 游戏内容并不值这个价钱 作为一个刷刷刷的游戏,刷完一把并没有什么成就感 单人刷就很折磨,并不能做到越大越爽,最多只有那几个build能爽 多人的话,联机体验其实还行,但是活跃人数很少,如果不是突然推出正式版,基本上没几个人玩 然后你会发现,新手的你碰见的都是老ASS,那你更没什么体验,被带几个小时你就无聊了
一年半了 内容还是很少
游戏内容匮乏,后期基本就是那么几个套路,基本发展全看局外成长,局内的肉鸽大部分只影响数值,而没有过多实质性提升,没有什么特点 正式版跟EA相比等于只多了些动画和一个打BOSS的地图,成就之类的东西,对游戏玩法没有任何改进和提升
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 7K | 94% | $19.99 | |
| $177.3K | 350 | 85% | $23.99 | |
| $70.8K | 319 | 74% | $14.99 | |
| $1.8M | 21.1K | 91% | $4.79 | |
| $5.3M | 24K | 86% | $9.99 | |
| $3.4M | 4.6K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.4M | 7.2K | 89% | $19.99 | |
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.3M | 5.2K | 91% | $39.99 | |
| $5.4M | 13.5K | 65% | $19.99 | |
| $5.4M | 9.8K | 69% | $19.99 |