
POSTAL 4: No Regerts is a satirical and outrageous comedic open world first person shooter and the long-awaited true sequel to what’s been fondly dubbed as "The Worst Game Ever™", POSTAL 2!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 21 → 3.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.5Kreviews | 65% | — | $5.4M |
| $19.99 | 1.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely unfunny and sanitized compared to previous games, including Postal 3. Full of reddit-tier humor and writing. It's crazy because the game was under development and launched at the perfect time, with lots of irl happenings and trends ready to be parodied, but RWS chickened out. Additionally, the game is still a mess technically despite version 1.0 launching 4 years ago. Easily the worst mainline game in the series.
If you're coming here after finishing Postal 2 looking for more of the same magic turn back now. Postal 4 is a downgrade in every conceivable way. The performance is abysmal which makes no sense because the graphics aren't nearly good enough to justify the frame drops. Combat is mind-numbingly boring with an incredibly limited weapon pool and you can't even dismember people properly anymore. The world is too big for no reason. It feels like they only made it this massive to justify adding vehicles there are some cool areas but overall it just feels empty and dead. NPCs don't help either they don't interact, fight or converse with each other. When they do you'll just hear the same repeating voice lines 'Do you know the number for 911?' Humor falls completely flat and the last two days of the campaign were extremely buggy. Buy it for 10$ on a discount if you really hate your free time but honestly, I would recommend waiting 5+ years for them to fix it but with how many games they're working on right now, I doubt that will ever happen. Extremely disappointed.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 511.8/day in the week to Jul 16 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Russian, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Spanish - Latin America, Turkish*languages with full audio support
| $9.99−50% |
| 169ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's been now 5 years since P4 was announced, and 4 since it's been released. I still remember the day when I got an email from RWS, announcing P4. And as a huge Postal fan I was literally jumping in joy, finally getting a proper sequel to P2. I wish I knew back then, what this game would become, and I still cant believe they managed to f*** it up this bad. P4 lacks everything that made P2 such a masterpiece. It has no soul, no art direction, its the equivalent of a better version of an unreal engine 4 slop game. It bothers me so much, P1 and 2 both have amazing gritty artstyle, and when you look at this.. it just really wants to make you say "is this it?". Postal Redux has the same problem, the art direction is gone completely, which makes it look really generic and boring, but at least it's kinda fun. So, the graphics and general art direction are awful, what else is there? The open world for example, is too open for its own good. I find it really weird that the outside is really barebones while the insides of houses are so cluttered with random ♥♥♥♥, that you cant even figure out what's a pickable item. Making it really frustrating mostly, when trying to look for loot. Since humor is subjective, I wont comment on it too much. Honestly for me, I think it degraded quite a bit from P2, especially with all the toilet humor. But who knows, maybe in 10 years people will get a laugh out of the corona virus jokes at least. I think that I dont even need to talk about the super atrocious performance that every 2nd review talks about. Even after 4 years it still runs really bad. It lags a lot and sudden fps drops are the norm. At this point, I honestly think that its unsaveable no matter what RWS does. One of the few things that I do like are all the voice actor options, even though that Rick Hunter sounds like they were holding him in the voice booth against his will. The easter eggs/references and collectibles, which give you an actual reason to explore an otherwise empty world are a really nice addition too. And weapons, they feel punchy and heavy, and not that stiff and weak like P2's rifles. But the dismemberment being mostly limited just for the edged weapons was a let down. And also, who asked for CO-OP? From a development point of view, I think that CO-OP was holding RWS back so much, with all the tweaks and additions. Postal was never a multiplayer game, so why even think about implementing it, when you have a barely functional singleplayer. It just doesn't make sense. I've been coming back to P4 after every big update, hoping something would change, or that I would suddenly like the game, but after 4 years, only the performance got a bit better and the homes got more cluttered. Last thing I want to mention, Im honestly really happy that RWS decided to hand the P2 remake to another developer, I cant imagine what they would do to it, after this abomination came out. As for the upcoming Flesh and Wire, I couldn't care less. From the trailers, it still looks pretty souless to me and I don't really see the point of it honestly.
this game is unfinished and runs like crap, i think rws lost it's prime in my opinion.
the game doesn't run good at all, and honestly i think Postal III had more love put into it then this one, there is really no point in exploring the map since most places you will want to check out (like the mall) you will end up running around it with nothing but a headache
Dude, you need a NASA computer to run this crap, and even then it'll still be terrible. Besides, why are they remastering Postal 2 when this game isn't polished enough?
I walked into a bathroom and the game crashed. Twice.
It's 2026, it's been a while I played a Postal game, took a chance, unlike the game title, I regert. Pros: - Fun game - Graphic is still okay for a 2022 game Cons: - too many loadings when changing area, how's that possible ? It's 2022, the map is small and quite empty with not so much NPC, why ? - waaaaaaaaaay too many bugs: game crashing, cellphone menu freezing, map keybind that opens another menu in the cellphone, unable to quit menu by pressing tab (must open the game menu from the cellphone menu, then press escape to get back in game) losing crosshair, unable to use fast travel at the end of the game for some reason, some bosses froze (they seems to not take damages but look like they actually do, won't shoot you, need to change location to validate mission. Happened with the mafia boss and another one), and more but I'm not a free QA. Spoiler: the best ending is when you delete the game from your computer.
even after many years, it's still ridiculously broken, performance is still bad, it still looks bad, it's still boring, I only just started wednesday and already faced multiple crashes and game breaking bugs that required me to reload my last save, with last update being over half a year ago. this game is not in a full release state, it's still barely in alpha. I waited many many years for it to reach a good enough state and even now, it's still not enjoyable
I know POSTAL 4: No Regerts gets a lot of mixed reactions, and I understand why. It is rough around the edges, the humor will not land for everyone, and some jokes can feel over-the-top or a little awkward. But as someone who has played a lot of POSTAL over the years, I still find myself coming back to this game and having a good time with it. This is not the cleanest or most polished open-world game out there, but POSTAL has never really been about being clean. It is messy, loud, strange, crude, ridiculous, and sometimes completely unhinged. That is also part of why the series has always had its own identity. POSTAL 4 carries that same raw sandbox comedy spirit, just with a newer coat of paint. Is it as funny or iconic as POSTAL 2? Not quite. POSTAL 2 had lightning-in-a-bottle energy, and that is hard to recreate. Times changed, the studio changed, and comedy itself has changed. But POSTAL 4 still feels like a real POSTAL game in the way that matters: you are dropped into a weird town, given absurd errands, and left to handle situations however you want. You can try to play somewhat peacefully, or you can turn the whole place into a disaster carnival. Either way, the game gives you room to make your own chaos. One thing I respect is that Running With Scissors did not abandon it. Unlike POSTAL 3, which even the series basically treats like a cursed object buried under the floorboards, POSTAL 4 has kept getting updates, fixes, and improvements. That matters. You can tell the developers still care about making it better, even if the game launched with plenty of problems. The humor is definitely not for everyone. Some parts are funny, some parts are cringe, and some parts feel like the game is throwing every joke at the wall just to see what sticks. But that is POSTAL. It is not trying to be safe, elegant, or normal. It is trying to be stupid, offensive, chaotic, and weird in that very specific Running With Scissors way. If you want a polished AAA shooter, this probably is not the game for you. But if you are a POSTAL fan, enjoy absurd open-world sandbox gameplay, and can laugh at a game that knows exactly how ridiculous it is, then I think POSTAL 4 is worth giving a fair shot. It may not be perfect, but it has the attitude, freedom, and ugly little goblin soul of a real POSTAL game. Recommended for fans of the series, especially if you miss that old POSTAL sandbox chaos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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