No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You have never played a game like this before! Demolish different buildings!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 172.2Kratings | 90% | — | not modelled |
| Free | 30.8Kratings | 65% |
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hi I played the game a lot but i spotted a few issues it has many good levels but mostly all the same things to demolish not really like in the video i watched its showedbig building everything different it lags a big too and sometimes i watch a ads to get a chest or new car in get nothing afterwards
Pretty good It’s really fun
Too much Far too many ads. It is not even fun.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $64.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
Game is so bad Game sucks because you constantly have to watch ads it’s just ad watching simulator with brief bits of gameplay in between
Ads Had a lot of ads and sometimes stuff don't load
Add problem The game is fun but the thing is the ads make it optional or add coins if you watch the ads
Rope master Way too many ads, not enjoyable
10 secs of play. 45 secs of ads I don’t know if I like the game. I gave up after level 3. The balance is (with little exaggeration) 10 seconds of ads for 45-90 seconds of ads. It’s a terrible value proposition and disrespects your time. It might be a fun game, but I will never know.
Bro why so Manny ads Bro i got a ad every few seconds bro fix it
E Adds every 5 seconds
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $436M | 401K | 87% | $44.99 | |
| $394.5M | 260.1K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.6K | 78% | $49.99 | |
| $247M | 682.8K | 96% | $19.99 |