No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You have never played a game like this before! Demolish different buildings!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 172.2Kratings | 90% | — | not modelled |
| Free | 30.8Kratings | 65% |
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ads Ok I found your game from a ad right then your ad said that there were no ads so I played it. The first time I played it after the first level I had a ad so yea real fun game but u did lie,
insane amount of ads there are so many ads on this game it feels like a movie pirating website, there’s one on the bottom of the screen and one at the top right at all times, the worst part is that despite having my finger nowhere near either ad, positioned right in the middle of the screen,, it continuously opened my safari to shein as if i had clicked an ad. fun game in theory but didn’t go past level 2 because of the ridiculous ad situation
To many adds 1.67/10
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| — |
| $64.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
Jackson I hate the ads
It’s a very fun game. I used to play when I was younger so it’s 105 stars. I think everybody should And it’s 100
Literally more ads than game …
It’s ok Make the rope longer cause it’s impossible
Ad ruin the game 90sec of ads to knock down one building
Yrrd Worst game ever
E Adds every 5 seconds
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $436M | 401K | 87% | $44.99 | |
| $394.5M | 260.1K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.6K | 78% | $49.99 | |
| $247M | 682.8K | 96% | $19.99 |