
The charming and relaxing stone-age farming sim where you live in a thriving community exploring the wonderful world of Pacha. Discover "ideas," domesticate crops, befriend animals, and help your village grow. Play co-op with friends or explore the early days of civilization in single-player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 23 → 1/day in the week after.
About
Fall in love with Roots of Pacha, where every moment is a pleasant surprise!
Roots of Pacha offers a relaxed and fresh take on the classic farming sim genre. Set in an ancient era, you’ll gather, farm, and explore the enchanting world of Pacha. Befriend animals, craft tools, and customize your character, home, and farm. Expand your village while forging deep community bonds. Thrive and evolve together with your clan through the seasons, and shape your own story at a calm and peaceful pace.

Meet your Clan, delve into the biomes, and discover charming surprises wherever you go. From new flora and fauna to mini-games and cave mysteries. Unearth a long-forgotten world.



Manage crops, gather resources, fish, and discover ways to process and preserve food. Domesticate and breed animals either for goods or as cute pets. Develop tools, items, and buildings to shape your society.


You are not alone in Roots of Pacha, strength comes through cooperation. Contribute to your Clan to progress as new ideas arise and see your village grow. Play single-player or co-op with friends.

Attend festivals and develop friendships, tame your dream pet, and find that special one to start a family with. Customize your character, home and farm to tell your unique story.


Make your way at your own pace; the world of Roots of Pacha is a relaxing haven to explore and play in peace. There is no need to rush, as all ideas and prophecies can be completed in any season.

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 94% | — | $3.5M |
| $14.99−40% | 413ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s just a bit too sweet for me. There’s not much about this game I can say is objectively bad. The one thing I think was an unambiguously poor choice was the lack of a narrative framing to explain the player’s presence in the tribe. It seems to communicate that you’re already an established member with a bit of history with them, which creates a bit of dissonance with the fact that you’ve got no knowledge of the NPCs as a player, and a relationship status of zero as a character. It also really throws a lot of characters at the player right away, which was a bit overwhelming for me. I also didn’t really like the way the game tracked tribal contributions alongside player contributions, part of this is because I’m a try-hard who felt a personal pressure to contribute my “fair share” each day when I probably should have been focused on building my farm/exploring the world, and part of this is because certain game events seem linked to the community contribution level which means that I had a lot less control of the pace of this cozy game than I wanted, however this community contribution system really reenforced the primary message that the developers clearly wanted to this game to have, so even though I disagree with the mechanic I see the logic of why it was included. Now maybe didn’t give this game enough of a chance, farming games are usually more about narrative rather than game mechanics and I did stop a bit early, perhaps before the story had a chance to take off, but nothing in the early game suggested to me that this would be a story I would enjoy. Now this is very much personal opinion, but the set up didn’t seem to allow much space for conflict or interesting growth. It was utopic, even the conflicts seem obvious miscommunications that would be solved just by sitting people down together and having them communicate their feelings. Now I’m not going to hold it against anyone for craving that level of optimism, especially with how the world is currently, but it just wasn’t a story that I was willing to put in the time to watch unfold.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 130/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Good: Where to start. I used to call this one "Stardew Valley but you're a caveman." However, after playing for almost 60 hours, I can assure you it's so much more than that. I looked at the steam achievements recently. I didn't realize just how much stuff there is. I just finished the first main storyline and realized there's two more branching storylines that they added with the latest update?? I always feel like I'm improving and my days are always full. Where in other farming sims I would just water my plants and go to bed before noon, in this one I always have stuff to do and people to talk to and places to go. There's minigames I haven't even unlocked yet. There's progression and evolution and growth and I care about the animals and the people and the story. The Bad: I broke up with my caveman boyfriend to marry someone else. He hated me for a week. ): The Ugly?: There are like 5 hot people total in a cast of 40+ NPCs. I'm not complaining because that's still a lot of people. I think the animals are cute and the people are pretty cool looking and the world and the festivals and the cut scenes are all beautiful. I recommend this game to people who value a lot of gameplay and a lot of progression (I recommend this to basically everyone).
我来聊聊100多小时《帕夏时代》的感受。 先说一下,帕夏时代的早期评价不具备太多参考性,因为游戏后来已经更新了新内容。中文不是机翻、更新了新地图和任务。 简评: 玩法:优秀 画面:够用 音乐:优秀 音效:够用 故事:够用 翻译:优秀(没玩过英文版做对比,只玩了中文版) 主要玩法就是种田挖矿。《帕夏时代》不是硬核的生存游戏,而是吃喝不愁的悠闲(或者忙碌)牧场生活游戏。可以理解为原始人版矿石镇。不过矿洞没有矿石镇的那么肝。矿石镇的矿洞是垂直往下的,帕夏时代的矿洞则是“水平”的。推矿洞进度需要同步推牧场进度,两部分不是完全割裂的。举个例子,升级农具需要挖掘矿石,而挖掘矿石的矿洞需要用农产品解开谜题。反过来说,想只玩挖矿是不可能的。只种地倒是有可能,但是浇水会很累。按照正常流程推进比较好哦,因为可以解锁水渠灌溉!每天按一下,就会出水自动浇灌作物!水壶拜拜!不要介意原始人掌握灌溉技术,这个游戏里甚至有神和从未来穿越的人。正常推进度游戏时间100小时出头。不包括解锁全部要素,如果还想继续玩,也不至于没有可玩要素。像我就没有玩到育儿部分。听说育儿部分蛮有意思,小婴儿还能长大,还能给孩子买衣服。 画面是偏粗犷的像素风,有种原始的美感……好不好看见仁见智。在表现力上刚好够用,不会说分不清人物(小头像除外,实在太小了,除非特征明显否则分不清)或者景物。人物还能在这个像素下跳不同的舞步呢。另外,它的画面不完全是像素,一些灯光效果是高清的。不过这里要吐槽一下矿洞。侧面的矿洞入口不够显眼,我一个不留神就忘记了过场动画提示的入口,导致没能获得火石。我去搜火石如何获得,可能是这个问题过于弱智,没搜到合适的结果(倒是找到了其他没有火石的人)。搜英文攻略看了视频才知道我忽视了矿洞入口!火石其实遍地都是! 音乐的优秀不仅是指音乐本身的质量,还是音乐和玩法相结合的优秀。音乐好不好听见仁见智,但这绝对是用心做的音乐。打个比方,这个游戏的音乐像是加了各种特制香料的咖喱,而不是只有一两种调味的料理。你可以不喜欢咖喱,但不能说它各种香料的加入比例是不用心的。音乐与玩法的结合主要体现在驯服每种动物都有不同音乐,以及猴子相关的谜题上。 音效合格。该有的有,但不够细节。比如玩家自己铺的路没有音效。 故事方面,其实没有特别明确的故事线。预言和时间线都蛮有意思。故事和氏族结合,有原始人风味。各个节日庆典也都是原始风味满满。 翻译,绝大部分都是优秀的,但是有点瑕疵,有错别字,雕齿兽的名字没有翻译等。 可能因为多平台的原因,支持各个平台的手柄,手柄操作完全没问题易上手。不过,打鱼小游戏还是鼠标的体验最好。
fun to play. Lacks an end game goal/goals. By the time you can breed a high stat animal there is nothing you need it for. Same with high end crops, nothing to strive for.
Um jogo de fazendinha na idade da pedra, mas bem moderno kkkk (vários recursos de qualidade de vida interessantes, como: inventário próprio para sementes e para as ferramentas, o que deixa um espaço mais confortável no inventário geral). Tem alguns sistemas diferentes para combinar com o gênero também. Bem divertido, pra jogar sem pressa e curtir os eventos e personagens. Para quem gosta do gênero, começou por Stardew Valley ou algum outro "fazendinha cozy", provavelmente vai gostar de Roots of Pacha!
Плюсы: + классный доисторический сеттинг + достаточно интересная сюжетка про отношения племен + прикольные мини-игры + изобретения привычных нам вещей типа инструментов, одомашнивание животных, выращивание разных культур итд. Минусы: - Русский перевод, который по дефолту считает тебя мужиком. Открыв родословную и обнаружив себя внуком с сиськами поняла, что лучше играть на английском. - Графика (портреты) Я играла в разные пиксельного стиля игры, но эта единственная, что мне графически не понравилась. Дело не в общей картинке, а в персонажах и их портретах. С ними что-то не так. Я обожаю вначале игр создавать персонажей, но тут прямо скука смертная. Волосы будто смесь чего-то непонятного. Типов глаз кот наплакал. А еще мне понравилась идея с первобытным "татуировкам", но по факту они выглядят ужасно на мелком пиксельном лице. Так еще и цвет по интенсивности нельзя подправить. Но хуже всего, это портреты мужчин. Я не знаю почему, но кажется художник умеет рисовать только красивых женщин. Вот у них потерты приятные на вид, а у мужчин бомжи под странными углами. Самое смешное, что на кикстартере графика портретов намного милей и приятней смотрится, чем тут. Очень печально.
Weirdly enough I enjoy this game more than stardew and I haven't even romanced anyone yet! the stories are lovely, the farming is nice, and the progression feels good. it doesn't feel like I'm gaming to get a hit of dopamine or the best items. it feels nice just to discover the animals, the villagers and the prophecies. I guess my only complaint if at all is that the stamina feels very limited and the stamina recovery is a tad slow
Maybe we were all just burned by EA and the like, but the amount of content this game contains without having to buy DLC surprised me again and again. The game mechanics and gameplay felt familiar and still captured me. I would've liked an actual use for the amphitheatre, but that's a negligible aspect in my opinion :) I did have to play a few hours to get into it but now it finally did I have played nothing else for the past months. I'm done now though, having completed all achievements.
If you love Harvest Moon / Story of Seasons, Stardew Valley, Fields of Mistria etc. and are wondering if this game would scratch that itch? Yes, it does. And then some. The game is very cute, has some unique mechanics that make it stand out and there's no combat in the mines, which I appreciate. There's a lot of content and it never gets boring. Recommend it to all cozy games lovers.
I really tried to give this one a shot, but it got too repetitive and grindy. You are super slow and at the beginning you're just wasting all of your time running around. I know you get things to help with that, but it was making it unbearable for me so I used a mod to make me move faster. I enjoyed the animal mechanic at first, but over time the mini game just got annoying. Domesticating plants was interesting, but also really grindy. I finished all of the totems and I finished the prophecies up until I had to befriend certain people to make a plant grow. That was when I decided to quit because the villagers just weren't that interesting and I had eight million other things to do besides talk to and gift them. It turns out the prophecies aren't the endgame either and knowing that I just got too burnt out to continue.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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