
You will play a telepath named James. He has the ability to connect with the soul thus he can understand their past. He was hired to explore what happened in the previous 20 years in a haunted house This is the puzzle game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game ,really touching story and good old mysterious atmosphere i wanted more!!!
이거 도전과제로 클리어한사람 표시하게 해주세요! 퍼즐마다 클리어 하는것도 도전과제로 표시해주세요! 궁금함 진짜 포기를 몇번을 할려고했는데 결국 클리어함 좋은 게임이네요
Хорошая бродилка, но не без недостатков.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кривоватое управление, потраченный перевод и на моментах [spoiler]со статуей и тётей сзади[/spoiler] пару кирпичиков были на подходе, а так всё норм!
Coming across this game randomly one night was a blessing in disguise. The game itself was surprisingly good. Even though it was a one floor loop in the same vein as P.T.; the game offered some very creative puzzles to solve. The jumpscares weren't overused; and really resonated when they did hit. For the time it was made (12 years ago) this game is really impressive graphically as well. The story... with such strong subject matter... feels like it could've been explored more however. The voice acting could've been slightly done better; with a better balance between the ambient sounds of the environment and the spoken word of the characters involved (sometimes the thunder and such would almost drowned out the lines of the actors). Sound design was also a shortcoming on this outing; as when it was raining outside... it sounded like it was inside the house with you at most times. I'm very curious as to why the developer only made this one game and then nothing else. There was a lot of promise shown in this project; and with the oversaturation of the horror game market these days... I feel like this developer in that time span could've made some really impressive pieces seeing as this was their first offering. If you're interested in this title in any way; and curious to whether or not it's worth your time. I enjoyed it... and the feeling of accomplishment whenever I figured out a puzzle was really rewarding.
⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠋⠉⠁⠄⠄⠈⠙⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠟⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙⢿⣿ ⣿⣿⣿⣿⡿⠃⠄⠄⠄⢀⣀⣀⡀⠄⠄⠄⠄⠄⠄⠄⠈⢿ ⣿⣿⣿⡟⠄⠄⠄⠄⠐⢻⣿⣿⣿⣷⡄⠄⠄⠄⠄⠄⠄⠈ ⣿⣿⣿⠃⠄⠄⠄⢀⠴⠛⠙⣿⣿⡿⣿⣦⠄⠄⠄⠄⠄⠄ ⣿⣿⠃⠄⢠⡖⠉⠄⠄⠄⣠⣿⡏⠄⢹⣿⠄⠄⠄⠄⠄⢠ ⣿⠃⠄⠄⢸⣧⣤⣤⣤⢾⣿⣿⡇⠄⠈⢻⡆⠄⠄⠄⠄⣾ ⠁⠄⠄⠄⠈⠉⠛⢿⡟⠉⠉⣿⣷⣀⠄⠄⣿⡆⠄⠄⢠⣿ ⠄⠄⠄⠄⠄⠄⢠⡿⠿⢿⣷⣿⣿⣿⣿⣿⠿⠃⠄⠄⣸⣿ ⠄⠄⠄⠄⠄⢀⡞⠄⠄⠄⠈⣿⣿⣿⡟⠁⠄⠄⠄⠄⣿⣿ ⠄⠄⠄⠄⠄⢸⠄⠄⠄⠄⢀⣿⣿⡟⠄⠄⠄⠄⠄⢠⣿⣿ ⠄⠄⠄⠄⠄⠘⠄⠄⠄⢀⡼⠛⠉⠄⠄⠄⠄⠄⠄⣼⣿⣿ ⠄⠄⠄⠄⠄⡇⠄⠄⢀⠎⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙⢿⣿ ⠄⠄⠄⠄⢰⠃⠄⢀⠎⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙
Конечно! Вот ваш текст с исправленными орфографическими и пунктуационными ошибками — все остальные формулировки сохранены в исходном виде: Итак, с чего же начать? Я люблю головоломки — я на них рос. Неотъемлемая часть головоломки — это сюжет. Здесь он есть, и это приятно. Игра хорошо проходится, и атмосфера в ней хорошая, особенно если вы фанат такого жанра. Но есть и то, что разочаровывает, — и лично для меня это существенно. Речь идёт о нескольких головоломках, в которых пришлось поломать голову… Но, говоря честно, я их так и не понял — пришлось искать решение на стороне (не смог уловить смысл). Если не брать в расчёт эти несколько моментов, игра очень хорошая. Я бы советовал её тем, кто любит такой жанр. А разработчику желаю удачи и советую всегда прислушиваться к комментариям: где промазал, а где попал в самую точку.
Ce jeu est pas mal du tout, je rejoins l'avis de certain qui disent que le personnage se déplace lentement, c'est un peu vrai mais ça n'empêche pas d'apprécier surtout que les déplacements sont assez court. Le jeu est scénaristiquement et graphiquement joli, avec des jumpscares efficaces mais pas excessifs, l'intrigue est bien, les énigmes sont d'une difficulté correcte et le petit twist final est bien aussi, ce que je trouve dommage c'est que l'étage n'est pas exploité et la fin est un peu abrupte, j'aurais bien aimé une petite conclusion, une fin plus aboutie. si je devais mettre une note je dirai 7/10
I wanted to like it so bad. This is my kind of genre. Puzzle with heavy atmosphere and some jump scares. Could be a solid game if the bugs are worked out. Kept getting stuck where I would click to do an action but couldn't press the back button because of the placement of the button so 'd get stuck. The language didn't bother me as much, just needs some tweaking with the grammar.
If you enjoy puzzle-filled escape room games and appreciate elements reminiscent of *P.T.*—endlessly looping through the same house—you will likely enjoy this game. The puzzles are quite easy, if you know what to look for. While the graphics were generally decent, the characters felt somewhat out of place. The environments were decent enough, but the characters appeared unfinished and failed to blend in; as a result, they stood out too much—and not in a good way. The voice acting was rather monotonous; the delivery lacked emotion and the tone sounded flat.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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