
In solo or with your friends, explore in total freedom massive-parkour-ready maps. Uncover hidden spots, time trials, trick challenges, and more! In multiplayer, dive into game modes like TAG, Capture The Flag, and Trick Battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7Kreviews | 95% | — | $6.5M |
| $24.99 | 3.5Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juste incroyable bravo pour 1 seul developper
'tis fun
definetly, SFX: 8/10 ragdolls: meh, 6/10 graphics: 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 9.8K | 79% | $19.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.5M | 45.3K | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 10 | 70% | $3.99 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $545.7K | 1.5K | 90% | $9.09 | |
| — | 0 | — | — | |
| $4.9K | 29 | 79% | $4.99 | |
| $20.7M | 15.9K | 83% | $39.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian +4 more
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
j aime bien
Maybe I'm not burning the different controls and move sets into my brain like a bad habit but for a fully released game, the fluidity of the parkour especially climbing and wall running are clunky/heavy as hell. This is a game for Pete's sake put some speed into it but not sonic speed just something more enjoyable and not rage inducing. It don't need to be hyper realistic to this degree but at the same time saw no mechanic/tutorial for ziplines and all I really played was tag with my best friend. Fun fact: Sliding with x gives you a ridiculous boost in speed so I thought that was a cool touch since to sprint with q you need to do tricks and parkour to build the meter which in turn slows you down substantially. Hope this helps. P.S: My build might be off kilter but this is surprisingly a very demanding game, old PC almost had a heatstroke.
wow!
Really enjoying the game but the time trials and trick rush challenges are not remotely fun. Trick Rush creates a shrinking circle for the player to score points in. In a freerunning and movement game is seems like a very bad decision to confine the player to a limited area for tricking. You end up spamming ground trick moves and look like you're just doing a gymnastics floor routine. The time trials are a bit better, but the skill floor is absurd. There don't seem to be many beginner challenges, and a lot of the routes will require a highly technical jump that will require you to restart the challenge if you miss it. Many of these routes require techniques that the game does not teach you, like sliding, and you need to dig through the games menus to learn them. It feels like the devs and testers for the game got WAY too good at it, so even their "easier" challenges are very difficult. The freeroam is enjoyable, I just wish I had a larger city to roam and explore.
creator is a sick don , the fact he made this on his tod makes me extremely erect
boring af. idk how it got such good reviews. controls are wonky and there arent any real objectives besides running and jumping.
good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.