
Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 1 → 14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
In Romestead, the dead walk at night and the gods have gone silent. Explore, gather, build, and slowly turn a camp into a working settlement.

Romestead scales in difficulty depending on how many players are in the world. Play solo or multiplayer with up to eight players. Host your own server or connect peer to peer.

Heavy resources are physical objects in the world. Gather rocks, ores, and logs, and carry them one at a time back to your town. Or make a cart train to haul them all at once. An enemy closing in? Chuck a boulder in its face.

Search the world for survivors to recruit as artisans, keep your people happy, and turn your towns into hubs for crafting, farming, and automated production. As you discover more biomes you can build more specialized settlements and even set up trade routes between them.

Make offerings and sacrifices to awaken the gods. Restore their connection to the world, earn their favor, and unlock technologies, buffs, and upgrades that will help you rebuild Rome.

The world of Romestead is procedurally generated and filled with handcrafted places and secrets. Explore unique dungeons filled with enemies and puzzles that reward you with gear, trinkets, citizens and more.

Epic bosses stand between you and a glorious empire. Gather your strength, upgrade your gear, and prepare to face them. Defeat the enemies of Rome and the gods will reward you.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 747 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เริศ
Gute Mischung aus Survival, Base-Building und RPG Game. Hat so ein wenig von Valheim + Sims. Absolut empfehlenswert!
Muy bueno
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Turkish +2 more
Hours played at review time, across 749 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前来说东西不够多 有点便秘
As all of you know it, this game is still in the early access. So it is still incomplete and yet made you addicted to it, I'm sure you all felt like there might be oddity or missing something, but I can assure you it will be all worth it after the full release, at this point if you refer to wiki when playing the game, the information might be lacking thus you must reach out to youtube or any other search engine to complete some task or asking information about the game. there is still something that im unsure of and would like to have it in the game, if any dev,programmer or modder sees my comment pls added it in the game or modded it in nexus 1. Cursor/indicator is confusing which made my aims with throwing or shooting missed the intitial enemy I'm targeting especially when I'm on a low amount of arrows which is expensive and time consuming to craft 2. There should be a repopulation, once the city or npc met their needs they should repopulate since finding an npc is hard in the game, especially getting rid of the bad traits npc for a more efficient workforce or city defends. 3.Npc should be equipped with self defensing item such as armory, weaponry or trinkets to defend themselves like in terraria 4. Environment can be destroyed or changed for city building development such as adding water canal or natural formed wall as a barrier. 5.There should be an event other than raiding such as wild monster horde ravaging, slaughtering or sieging the city for roleplaying immersivity 6. Monster variety is too little and the dropped rate item you get is hard to farm, also their attack pattern is easy to undertand which made me a little dissappointed otherwise it's still safer to roam around in the wild and defend yourself 7. For some reason carpenter npc won't do their job at all like carpentry or repairing, their workrange should be within the city walls instead because they run around and left their work unfinished once they heard a monster or being spotted by them even though monster actively hunt for player rather than npc, thus my 3rd number request above prove their credibility for npc to defends themselve and resume their supposed task assigned by us. 8. map border and player indicator on the minimap is not visible enough, made me lose my head a little because of white dot that represent me is white which made it hard to see. There should be indicator for the enemy also. 9. pathfinding for npc, even tho I layed out the road with tiles, theyre still confused and still goes for a far reach of food supplies which made it difficlt for them to resume their work, and they didnt even get bonus for movement speed like player which made it seems much more unreasonable. they also blocked me from going into a certaing building by just standing there! MENACINGLY! 10. For the event occured, watchtower, whistle/horn blower and base defend building should be added for ease to dend the other sides of the walls 11. Dungeon should be resetted in single player because other monster took over them the last tiome we cleared it out, and the supplies should be replenished QUICK TIPS 1. Wagon? Carts? can be linked and dragged around together 2. put campfire under a statues which says "fire under or whatever under them" then they point and marked bosses on the map 3. certain dungeons have their own mechanic/puzzles especially the one who dropped the bomb from above, it is actually a coloured tile that you must stepped on in orderly for chest reward to spawn. LOOK FOR A CLUE ON EACH DUNGEONS TO GET A REWARD, THE MAP WILL SHOW YOU IF ITS CLEARED ONCE THEY TURNED GREY SO BE ON YOUR WAY TO SEARCH FOR CLUES!! 4. Throwing mechanic is important in this game, if you're chased by a monster throw on them some pickable rock or trunks to stund em a little or blocked their path, once you did this it is either: A: they turned around and changes their target to kill other beings/races nearby because theyre either racist or hostile which made exploring better B. they cant get to you because those objects is unmoveable unless they're being picked up by clay pothead, in otherword it is natural formed barrier for you C. great for triggering traps, if there is a bomb and its defused, you should be able to picked it up after it is lit and throw it onto mosnter hords for easy clear 5. FOR MELEE PLAYER: Spear and shield is better than sword because you can attack while defending yourselves keeping the enemy at bay unable to reach out to you unlike sword which have shorter range but aoe swing and less knockback. (I hate sword User because they kept saying ♥♥♥♥ bout their holy sword and preaching or brainwashed other to use it), Spear and shield: go onto a corner or wall and thrust the spear repeatedly while arming yourselves with shield when the enemy is closing onto you, any other range attck got blocked by a shield and spear is great at pocking and knockback which ease yout tension a bit, another tips is, it is better to have spear that thrust at a much better speed because speed=knockback. addictional effect like poison or bleeding on weapon can make up for lack of spear damage in exchange for speed, you can strengthen it further pairing it with trinkets that can either regen your stamina or health sword: unable to be used with shield but good at clearing the fields like chopping down wood or cracked rock. unable to defend from range attack. ION CARE ♥♥♥♥ YALL BRAINWASHED SWORD USER BLA BLA BLA 6. Trinket bonus doesnt added up/overlapped if youre equipped with similar trinket, i found about this after equpping both of hp regen trinket, the only thing stacking is the bonus effect from trinket such as critical or hp ♥♥♥♥ THE CLAY POTHEAD FOR STEALING MY CARTS AND RESOURCES!!!!, there should be a mechanic where they stole your valuable item in chest or better yet picked up your chest filled with valuable loot that you stocked up and then run or dumped it in lava or water lmao!!! I learned 4 language, i'm sorry if you doesnt understand my nonsensical choices of word
基地建设+自动化+多职业构筑,期待正式版
Game would be great if I wasnt attacked every 5 seconds but it would great if the head creatures didnt pick up your town center flag abd destro everything.
i did receive the game thru a streamer who had a code but i am not sponsored or paid to make a review and this game is just awesome. the automation is truly one of a kind and the game loop is very fun. it does seem like you are going thru some of the same motions repeatedly but i think they did a good job of making it rewarding to grind. game is def unique and fun and worth the price all day.
que jogo bom senhores, extremamente simples de aprender, gráficos muito bonitos para pixel art, varias skils, armas, craftar, equipamentos, bosses, dungeons vish bom de mais, podem comprar, muito bomm
So many great mechanics combined. Slow paced crafting, battle with low lvl/equipment barrier like a souls game and the look of it reminds me a lot of heroes of might and magic 3.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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