
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.2Kreviews | 88% | — | $3.1M |
| $49.99 | 1.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] 整体总结 [/b] 优缺点都非常明显,如果有中评档位我大概率会给中评,实在不想玩二周目了。 [b] 画面表现:风格多元混搭,质感好坏参半 [/b] 本作视觉呈现极为丰富,融合了漫画、动画、像素风、写实、电影、MV、红白机等多种画面风格,终章的高达动画演出冲击力极强,带来了很震撼的体验;但部分过场动画质感廉价、表达抽象,整体水平参差不齐,优劣感都很明显。另外,在箱庭式地图下优化仍旧不尽人意,部分场景卡顿严重。 [b] 核心玩法:战斗 + 解谜为核心,亮点与硬伤并存 [/b] 这是本作最突出的亮点,同时也是问题最集中的部分,整体围绕战斗与解谜展开,战斗系统细分为近战、远程、必杀、恶种技能四大模块: 1. 近战与远程武器 远近武器各有 4 把,在游戏超前期就能全部解锁,这也是全程可使用的全部武器,后续升级仅为数值提升,成长路线一眼望到底,缺乏新鲜感。 同时远近武器的升级项目完全一致,没有做差异化设计,逻辑上存在明显违和感 —— 比如远程武器无法使用必杀,却有必杀槽升级项;远程武器升级血槽、血量这类属性,游戏内也没有给出明确解释。 打击感属于中上水准,音效、手柄震动、受击硬直的反馈都很清晰,命中弱点时的正反馈尤其强烈,也是我乐此不疲用火箭筒刷钱的最大动力。但 BOSS 战的交互设计差强人意,部分 BOSS 全程用远程打法反而更轻松,最终 BOSS 尤为明显。 2. 必杀系统 通过攻击积攒必杀条,释放后可以回血,清理小怪时手感非常爽快,搭配音效与手柄震动的加持,战斗爽感很足。 3. 恶种系统 收集僵尸种子后可培育成技能,通过合成、杂交能解锁新技能,技能带有冷却时间,等级上限为 100 级。我游玩过程里近一半的时间都花在了刷种子和升级武器上,但技能的实际强度并不尽人意。 最核心的问题是,这类脱手技能自带受击判定,被怪物打断一定次数后就会失效;如果不是先手放控场技能、或是用普攻先控住怪物,技能很难顺利释放生效,除控场类技能外,其余技能都很难稳定发挥作用。 [b] 剧情叙事:设定老套,流程重复感强 [/b] 故事融合了穿越时空、平行宇宙、僵尸几类元素,整体套路偏老套。开篇草草交代男主成为绝命侠的背景后,全程基本陷入 “穿越时空→找钥匙→开门打 BOSS→返回飞船” 的循环;每个章节以箱庭地图为基础,通过电视在表里世界来回切换,收集钥匙碎片,最终集齐钥匙挑战 BOSS,除去精神病院那一关有点意思外,其余流程结构的重复度比较高。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $49.99 |
| 283ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are a fan of Suda 51, you probably already bought into this, so this review is not for you. Lol Romeo Is A Dead Man is peak Suda 51 surrealism in 2026, and it is glorious. It is (as per usual with Suda) one of the most unorthodox and absurd games in the market, and a total blast if you are looking for a fun Hack n Slash. Story is bonkers. Visuals even more so. The amount of features this madman crammed into this thing is shocking and it oozes passion in every unapologetically unpolished corner. However, viewed objectively as a game, there are some flaws i do have to point out. Optimization is... typical UE5 ♥♥♥♥♥♥♥♥. Micro stutters galore, which has made me rage multiple times. Currently standing there also seems to be a bug that randomly appears on the wheel when you die, where inputs are randomly not registered... until they are. On a more personal note, i genuinely think Chapter 8 (especially the boss) has some bafflingly annoying design choices, after what i find to be 7 well made chapters. I was genuinely raging at some point. Did all GHM devs have family feud that day? lol. On a second note, the input queuing present in TSA is still present, and i find it still a tad annoying. Outside of those...ummm nah i love the rest. I highly recommend it to anyone with the balls to dabble into more... surrealist games. I'd like to comment on the superb character writing too, since Romeo is the most relatable protagonist in a Suda game, because I too would be ♥♥♥♥♥♥♥ DEAD if i met a woman that looked like Juliet-
Это чудесная игра. Она не сломает ваши горизонты или откроет новые вселенные. Это игра про то, что могло бы быть, но не сбылось. Ромео должен умереть, Джульетта будет жить. Гоичи Суда невероятно чувствует, но надо настроится на его волну. Для меня это абсолютный хит, всем советую, конечно
[h2]Это не артхаус, это - трэш.[/h2] [b]Romeo is a Dead Man[/b] - пример кривого и устаревшего геймдизайна. Геймплей здесь не про сложные комбо - вся игра проходится закликиванием мобов и тонет в однообразии. Смена оружия ощущается вообще никак, а способности и значки дают лишь небольшие бонусы в битвах. Прокачка ограничена цифрами и ничего не меняет. Зато здесь есть куча бесполезных активностей в сочетании с табличным вырвиглазным интерфейсом. Летай на корабле, собирай мусор, готовь карри и проходи викторину. Зачем, если от этого никакого толку? По большей части Romeo is a Dead Man вообще бродилка: собираешь предметы, потом бегаешь в лабиринте из кубиков, открываешь проходы - попадаешь в другие места и опять что-то собираешь. Сюжет подаётся несвязными кусками и с кучей бесполезных вставок. Между главами тянут время мини-играми и диалогами в хабе. Под конец всё вообще скатывается в пространственно-временную наркоманию, повтор локаций и зачистку этажей, данжей и арен с боссами. Можно похвалить дизайн персонажей/боссов и эффекты частиц, которые сыплются отовсюду, но Unreal Engine 5 так погано оптимизировали, что вообще поражает. Локации примитивные и маленькие, да и в целом графика в игре на уровне дешевых инди-проектов, но просадки до 50 кадров это чудо умудряется выдавать. Один раз на апельсиновой шоколадке прошёл и хорошо что всё закончилось. Romeo is a Dead Man объективно плохая игра, от которой не получишь удовольствие. Накидали несвязную кучу всего, просто чтобы было странно. Это не удивляет и только вызывает раздражение, потому что смысла в этом всём никакого нет. Постоянная смена стиля и куча мини игр никак не компенсируют бедный геймплей и отвратительную оптимизацию.
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The best game of Suda 51! And i say it as someoem who has played only 4 of his games this, shadow odf the damned lolipo repop and killer is dead. Iti s strange game liek they say because in some parts it has very bad graphic like when you are in the space ship while the rest of the game has amazing grapihcs at EPIC 140P 60 FPS on mine MONSTER PC RYZEN 7 1700 RX 6700XT 12 GB RED DEVIL 16 GB DDR4 3200MHZCL15 MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS For another time i brutally killed all the monsters and the blood run like a river!!!
Gostei bastante do jogo. poderia ser maior. foz 100% em aproximadamente 25hs. tem umas builds bacanas pra usar e um nivel de dificuldade moderado. recomento!!
E' un gioco fantastico se sei attaccato al contatore elettrico del vicino. Questo perchè, grazie a Timmy Tencent e al suo Unreal Slop 5, la scheda grafica consuma svariate centinaia di Watt anche ai livelli di dettagli più bassi, e riesci a sentire il tuo conto corrente urlare di dolore e ridursi a ogni secondo di gioco.
Romeo is a Deadman è un gioco che trasuda l'essenza di Grasshopper Manufacture da tutti i pori. Art direction spaziale, musiche splendide e tanta azione. è un gioco che non ti prende esattamente per mano e può essere difficile amarlo agli inizi, ma una volta sperimentato il playstile preferito (dato dalla varietà di armi e "alleati") troverete sicuramente la vostra combinazione vincente e andrete avanti! Attenzione: la modalità "difficile" non scherza affatto. L'ho selezionata convinto che le mie esperienze con Hack & Slash mi avrebbero sostenuto, ma sappiate che i danni sono davvero ingiusti, lo sbalzo di difficoltà è bello grosso. Ho provato non poca soddisfazione a finire il gioco in modalità difficile, ma per alcuni giocatori potrebbe essere un muro difficile da superare. Detto questo, il gioco, in pieno stile GhM, non ha la linearità narrativa che ci si aspetta in un normale titolo, reggetevi forte, preparatevi a tanti ragequit e tanta azione e divertitevi perchè questo titolo vale la vostra attenzione, difficilmente troverete qualcosa di così unico e singolare nei prossimi anni!
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1] 罗密欧是个绝命侠,于是他杀死了朱丽叶 [/h1] 相信看到这个标题的玩家,可能会好奇这标题到底啥意思?这都在说啥?但其实这个标题,恰好反映出大部分玩家在体验须田刚一的游戏时的感受。 虽然很想模仿须田刚一的风格,来一段电波式的评测,可惜碍于本人的能力有限,还是按着标准顺序,逐步介绍一下这款游戏吧。 本作是一款融合了美式英雄、科幻、浪漫、悬疑、惊悚、灵异、特摄、机战、恋爱的第三人称砍杀僵尸题材动作游戏,虽然从题材上看可能会觉得本作的要素过多杂糅,但实际上在游戏中,故事是以章节的模式进行,不同的章节会选取不同的题材作为本章的主题,上一章玩家可能还在总统府一边寻找保险箱的密码一边与僵尸进行搏斗;下一章玩家就可能就闯入了恐怖的精神病院,一边躲避着巨大的连体婴儿,一边用针玩弄病人的脑子安抚亡灵,寻找脱离循环的方法。 这种游戏风格的跳脱,搭配上须田刚一特有的电波意识流叙事,导致了大部分玩家在游戏体验的过程中云里雾里,不知所谓。但实际上游玩须田刚一的作品并不需要多么过分在意剧情本身,享受游戏带来的独特演出并试图融入这胡闹的风格,就已经足够了。游戏中带有强烈个人特色的演出,就算玩家完全无法理解,也足以被其中所蕴含的情感而感染,这也是须田刚一主导作品的特色。 当然了。我也很理解部分不理清故事前因后果就感觉不自在的剧情党玩家,本作虽然在章节故事中叙事非常混乱,但在游戏中收集的各种小纸条,把整个故事的前因后果以及整个世界观的基础设定都讲得明明白白,因此就算是比较正经的剧情考据党,也可以尝试体验一下这款游戏。 而在游戏玩法与流程设计上,可能有很多须田刚一的粉丝在《英雄不在3》中,被那糟糕的开放世界设计以及数不尽的通马桶支线整得道心破碎,但在本作中则是截然不同。本作采用的章节式流程,章节与章节之间没有支线需要去刷刷刷,虽然流程中有一些随机生成的挑战迷宫,但实际上也几乎没有必要去刷,因此玩家可以直接顺着剧情一路往下推,剧情体验非常丝滑。 在战斗方面,本作采用了四近战+四远程的武器配置。近战攻击是经典的轻攻击接重攻击衍生连段;远程攻击虽然伤害普遍较低,但是精英怪以及BOSS身上都有专门的弱点部位,远程武器可以轻松击破弱点造成硬直和大量伤害,每把武器都有各自独特的手感和定位,战斗时也可以随时切换,搭配上已经达到市面上及格线以上的战斗手感以从种植园中种出来的带有特殊技能的丧尸,本作在战斗体验上还算可圈可点,几大BOSS的设计也挺出色,作为一款动作游戏来说还算不错。 综上所述,本作作为一款第三人称砍杀僵尸题材的动作游戏,质量只能勉强算是及格线以上,但一旦搭配上了独特的电波意识流风格演出叙事,就直接让本作成为了这一独特生态位中优秀作品。事到如今再推荐新玩家去体验《英雄不再》、《链锯甜心》、《花与太阳与雨与无尽的乐园》显然是不现实的,因此本人还是强烈推荐先从本作《罗密欧是个绝命侠》开始,尝试一下是否可以接受这种独特的叙事风格。
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Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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