
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ここまでしっかりプレイヤーキャラが亡くなって次の世代のキャラに引き継いでいく事を意識したゲームはあんまり無いと思う。知らないだけかもしれないけど。 真面目にプレイすれば「先帝の無念を晴らす」の言葉の重みが感じられてとても良い。 そして何世代、何百年も経った後で宿願を果たすスケールの大きさと壮大さが良い。最後の皇帝の随所に含まれる「この世代で終わらせる」感も良き。
原作から変えず継承したところ、変えて進化したところ、そのバランスが絶妙。 多くのレビューで見かけた通りリメイクのお手本のような作品。 ロマサガ2が好きだった人にほどプレイしてほしい。 ストーリーの本筋はほとんど変わらないが、七英雄の過去に関する描写が追加されている。 原作では極めて少ない断片的情報から想像することしかできなかったが、その情報量が増えた。 それでもやはり断片的であることを維持しており、 プレイヤーの想像の余地を残す行間がきちんと保たれている。 この塩梅がとても良い。 装備改造、タイムライン制バトル、皇帝退位など、ゲームシステム面での改変は多くあるものの、 どれも原作の良さを損ねることなく発展的進化を遂げたものばかりだった。 アビリティ追加で各クラスの個性が強まったのは特に良かった。 ゲーム進行もとっつきやすくなった。次どこに行けばいいかが分からなくなることはまずない。 RPGに慣れている人であれば初見難易度オリジナルでもつまずくことはなさそう。 往年のサガにあったあの愛おしい理不尽さを求めるなら、 2周目以降の難易度ベリーハードやロマンシングで邂逅できるので安心(安心?)してほしい。 あえて不満点を挙げるとすれば、 ・装備改造の際に「改造後の装備を現在何個所持しているか」が分からない ・船移動が遅い ぐらい。これはもう重箱の隅をつつくようなものであり、 全体として見れば文句のつけようがない完成度。 少なくとも自分がプレイしてきたリメイク作品の中では傑出している。 オススメです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
绝对好玩强烈推荐
MÖBELWAGEN! (who knows, knows)
評価が高かったのと、セールでだったので購入しクリアしました。 久しぶりのRPGで懐かしさを感じました。昔の良かったRPGを遊んだ感覚です。リメイクで良作だと思います。 ・ストーリーがよかった ・各キャラが立っていた ・戦闘が楽しい(閃きや連携) ・継承システムと武器、スキルで強くなっていくのを感じる事が出来て成長させるのが楽しかった ・遊びやすいボリューム 良い作品だと思います。
經典的復活邪神2重製版
并非JRPG,只能叫回合制模拟器
首先,我认为这个年代更迭的设定只是个噱头,千年过去建筑啊、风土人情啊都不带变的,人物都是换个发型名字接着做队友,把年代更迭的设定删掉也完全不影响剧情和玩法。 但是我还是很推荐这个游戏,刷刷刷并没有让人感觉枯燥,故事剧本也比较有趣,难度也十分适中,没有恶心人的怪,没有为了过某个boss特别要去练级。最后要说忍者很可爱,打人很爽,简直就是尼特罗会长。
very poggers
A masterpiece in the genre. I believe I have played quite a few JRPG such as the Fire Emblem series, Dark Deity to just name a few. This one is by far the one I have enjoyed the most, the difficulty can be brutal at moment forcing to rethink your strategy and team ups. The mechanics are fun and the game do explain most of the mechanics. However, you will still have to figure some things that are hidden and this is where the fun comes in. Most of the time during my playthrough, I was not just spamming the same attacks. If you do, you can lose quite quickly. There is a great diversity of classes to choose from. The world-building really shines through exploration. The difficulty just hit quite right for me. The only con I have with is the price. It is quite a steep price, but the quality is there. Worth it, and must buy when on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8.4K | 20 | 80% | $14.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 8.7K | 85% | $19.99 |