
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is actually a pretty good game. It has its flaws. Some systems I wish they went a different direction with but it is absolutely worth a play.
Exciting
재미있게 플레이함. 그래픽과 직업별 개성이 좀 더 있었으면 하지만
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 8.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8.4K | 20 | 80% | $14.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un clasico bien remasterizado
very fun game, some caveats however: 1. The story takes a major backseat to the gameplay, which is cool if you're into that, but I would have preferred a little more dedicated story. 2. I played on Hard (Classic), and most of the game is tough but with proper party composition it's feasible, but the final boss is the most ridiculous difficulty spike in a video game I've ever seen. I had to lower the difficulty so I could move on with my life (Noob) 3. Sometimes the game will take away your ability to fast travel in context sensitive areas, and this pissed me off every time. good game tho
Absurdo! A fórmula SaGa de progressão é a melhor dos RPGs de turno.
我真的绷不住了。 关于帝国皇位的继承,让佣兵和无关人员继承也就罢了,可以脑补是皇帝在收服地区后纳的妃子生出的后代,有皇家血统。 玩到后面特么地鼠和美人鱼都能继承皇位,这对吗?诺大的帝国让异族混血继承帝位,丢脸丢出阿瓦隆了……而且没有生殖隔离? 想不通,想不通
unique system, fun for first play through.
très sympas, peut-être un peu long, j'ai eut du mal à apprecier les 10 dernières heures et le boss de fin est assez décevant visuellement parlant
Final dificil da pomba
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.