
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.8M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这逼制作组每天上班先过个跳跳乐然后再钻狗洞吗
I played the demo through and just bought the full game, absolutely stellar, exceptionally good game, extremely underrated, IMO.
Um RPG gostosinho e bem viciante. O sistema de combate e de construção de personagem é bem abrangente e bem construído. A história tá ali só para servir de base para seguir um caminho, já que o jogo faz você saltar anos e anos após certos eventos. Recomendado.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
シリーズ自体は昔からBGMなどで知ってはいましたが、グラが古いゲームを遊ぶ気にはなれなかったので、こちらを購入しました。 グラフィックが一新されていて、システム周りも現代風にアレンジされているのでストレスも無く非常に楽しくプレイできました。 サガシリーズは初めてですが、とても面白かったです。 そして余談ですが、帝国大学の問題で20問中18問正解というゲキムズクイズがありますが、これはリソースモニターを起動してプロセスを一回一回中断して答えを見ながらやればクリアできます。
据说是经典游戏,但是不看攻略没法玩,对一周目想多收集的人不友好;头一次玩到个让人不停翻白眼的游戏
Game random crash with fatal error
たまにあるエラー落ち以外は神ゲー
ふー。 とりあえず3周クリアして図鑑埋めたのでひと休憩。ロマンシングも少し手を付けたけど連携のワンパターンゲーっぽいからまたいつかでいいかな…。 総評としては間違いなくサムズアップ。 万人向けではある、が、やはり自分の中で設定や物語を作れたり縛りプレイできる人向け。 ロマサガのフリーシナリオシステムはオープンワールドの祖といってもいいので、 自分であれこれ道筋たてて考えていく人でないと楽しめないかもしれない。 あと万人向けにしたせいでサガらしさはかなり減ってしまった。 ペラペラ喋りすぎ、七英雄の人形劇やとってつけたような元凶も要らない… ラストバトルも原作のように何も言わない方がよかった。 OPのグランドスラムがないのも物足りないし…ダニ見捨ててもひど~い!で終わりだし… 「うりうりビチ〇〇だぞ~」「アーバロンアーバロンうーるわーしのー」をはじめとした 名セリフも埋もれている。ジェラールが泣くせいで昔ほど「はい、はい」の良さもなくなった。 皇帝就任時も薄っぺらいセリフ喋るんじゃなくて「やるぞ!」でいいのに。 一方でサイフリートやギャロン、ヴァイカー、魔導士にキャラ付けされたのは〇 味方キャラも今どきの美男美女になり愛着湧きやすくなった(ちょっとのっぺりフェイスだが) 海女ちゃんとノマ子をこんなに愛用したのはリベサガならでは。 あとEDが素晴らしい。 自分で物語作っていると、今までの思い出がどっと押し寄せてきて泣きそうになる。 1周目でも2周目でもうるっときた。この子達はこの皇帝のときに行ったな…。 王座のシーンが良すぎる。ただ思い入れがないとフーンで終わるかも…。 システム面ではセーブ形式は変わったが、リセットのしやすさは相変わらず良好。 イベント飛ばせるのもいいが、一部飛ばせないので周回時鬱陶しいかも。 図鑑に関しては穴埋めや達成率がなく、もう少しどうにかできないかと思った。 ドロップリングというドロップ率アップアイテムのおかげで、 あの頃憧れだったデストロイヤーやゲイボルグもこの目で見ることができた。 閃きシステムも閃き可能かどうかわかりやすいのはいいですね。 装備面ではだいぶ不満で、年代ジャンプ後の付け替えが面倒臭い。 のと、重鎧、盾、服、ローブあたりの産廃具合どうにかしてほしかった。 原作みたいに重鎧の下に服つけられるようにしてアクセ2つ可能とかできなかったのかな。 ロマサガ2は個人的に人生トップクラスの名ゲームで思い出がたっぷり詰まったゲームなので それも込みでたくさん楽しませてもらいました。 アバロン宮殿もカエルの研究室もまだ生きててびっくりだよ!
Not your traditional RPG in that the story isn't linear so the enemies are always adjusted to the strength of your characters. The story is meant to be epic but the characters aren't likeable as they are all disposable and literally easily replaced. You have LP ratings for each that limits the number of times they can be revived. Additionally I couldn't finish the final boss because the balance system seems to completely herp-a-derp on my character builds. The final boss will wipe out my entire party from full health TWICE in one turn. I have full health, light wall to cut damage to 1/2, AND revive on all characters. It's literally unbeatable, the game doesn't give me enough BP to keep casting revive indefinitely, the buffs arent strong enough, and the game has no way to replenish BP in the midst of battle. The thing is that I absolutely steam rolled almost all the other bosses in the game, often not even being prepared properly for the fight. In the end, this game tried to be a RPG that adjusts itself to the strength of the player but it's a terribly flawed implementation with meaningless characters. It's worth a play if you want to experience something new, just don't expect too much.
[h1] 个人评分:7.8/10 [/h1] [h2] 战斗爽战斗爽战斗爽战斗困zzzz [/h2] (+)剧情路线十分自由、演出不错 (+)选择决定最后的结局颇有成就感 (+)战斗自由度很高 (+)美术不错,角色特别耐看 (+)优化特别不错 (-)对于抉择的影响引导较少,容易有挫败感 (-)中后期流程很重复,容易无聊 (-)怪物太换皮 (-)音乐不错但太少 很难想原作是30年前的游戏了,无论是剧情走向还是战斗策略性,自由度都非常高。如果只是在剧情关键点的对话选项产生分支的话倒不至于特别惊艳,但游戏除了选项以外,我的剧情完成顺序、探索路线、战斗结果甚至战斗次数,都可能决定之后的路线。基本是我的大部分操作,都可能决定了后续剧情走向,不得不说游戏更有一些CRPG的味道在。当最后完成结局时,看到自己从雷昂时代到终末帝时代一路的历程,颇有种“真是朕自己打下的江山”这种感觉,这种成就感确实不赖。 之所以有这种感受,也是源自于游戏的另一个特色。战斗的部分非常自由,无论是资源管理还是策略选择都很有纵深。表面上看,每个角色还是有明面上的职业划分,但也完全可以通过后期的培养,让这个职业的角色可以使用甚至全部的其他武器/法术。而且角色的技能和天赋还有阵型的搭配,想象力足够的话是可以做到心有所想即所得的。 而且,游戏也鼓励反复给同一个职业上阵练级,职业的向上养成空间很大。表面上是没有JRPG经典的角色等级的,但也还是有经验,总得来说就是出场越多数值越高。加上每个职业独有的能力需要通过30/60场战斗习得或者极意化(就是能给其他职业也用上),哪怕不频繁换职业,到后期也不会说战斗很难。 但也就是这个刷子的过程,让游戏的中后期显得很无聊。这套玩法初期是很惊艳的,但考虑到成本并不高吧,怪物的换皮实在太多,游戏的系统也基本在中前期就解锁差不多了。加上领悟新技能也需要不断地使用前置技能才会概率获得,后面无论如何都还是要反复刷怪打怪,过于机械化的操作,加上游戏说不上很好且数量不多的bgm反复播放,很容易催眠 这可能也是历史局限性吧,仔细一想,这游戏毕竟是基于30年前的原作重制,包括剧情文本量匮乏、结局走向缺乏引导在内,游戏存在的问题本身源自于以前的机能所限。但想一下同为SE,FF7的重制就能在内容量和玩法上贴近现代(虽然第二部过于堆料也让我很想吐槽),多少也会对游戏的这些问题感到惋惜。因为游戏的自由度以及世界观着实是非常大的魅力点,正反馈充足的话,光是想领略下不同的路线估计就会让我有想进行多周目的动力。但只是体验一周目来说,游戏也还是值得一玩的,毕竟如今的游戏想要真正改变剧情走向,除了CRPG以外真没有什么大作能做到了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
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| $8K | 22 | 82% | $8.99 | |
| $3.6M | 3.8K | 79% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
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| $1.8M | 7.6K | 97% | $14.99 | |
| $1.8M | 9.7K | 97% | $9.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 3.7K | 88% | $14.99 | |
| $1.8M | 2.2K | 80% | $29.99 | |
| $1.8M | 2.9K | 84% | $24.99 |