
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.8M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Severely Underrated. Better than Metaphor: ReFantazio? Honestly, yes. If you’re on the fence, just buy it. This game is a masterpiece of mechanics and exploration, provided you don't optimize the fun out of it. Here is the breakdown from two very different playthroughs: *************The "YOLO" Blind Run (Hard Mode) - 10/10 Played this strictly as an RPG. No guides, hard difficulty, just accepting the roguelite nature of the generational system and letting the chips fall where they may. The Loop is Addictive: The Glimmer system (learning moves mid-combat) is genuinely thrilling when you don't look up a wiki. It hits that dopamine center perfectly. Visuals & Performance: Graphics are clean and the art direction is solid. No performance hitches—it just runs well. AI & Combat: The enemy AI on Hard actually pushes you to learn the systems. It feels fair but punishing if you get lazy. Narrative Flow: Playing naturally, the time skips feel like a real history unfolding. Watching the cutscenes and letting the story breathe makes this an S-tier JRPG experience. *****************The 100% Completionist Run - 7.5/10 I went back to 100% the achievements on Steam (characters, map unlocks, etc.), and this is where the cracks show. Optimization Kills the Magic: When you start chasing specific unlocks, the game turns into a spreadsheet simulator. The Time Skip Issue: To get optimal quest unlocks, you find yourself begging the RNG for +150 year time skips. It forces you to grind battles unnecessarily just to manipulate the generation mechanic. Pacing Breaker: Playing for the meta-game ruins the natural immersion. The "roguelite" charm vanishes when you are forcing specific outcomes. More people need to play this. It honestly grabbed me more than Metaphor: ReFantazio. Advice: Do your first run blind. Accept the mistakes, enjoy the difficulty, and don't touch a guide. It’s a 10/10 experience if you let it be. Save the guides for a second run if you really care about that 100% badge.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.6K | 97% | $14.99 | |
| $1.8M | 9.7K | 97% | $9.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 3.7K | 88% | $14.99 | |
| $1.8M | 2.2K | 80% | $29.99 | |
| $1.8M | 2.9K | 84% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.6M | 3.8K | 79% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ん~……面白い! 歴代サガをぜんぶリメイクしておくれ~
abadani kawaii yatta-!!
經費不足但誠意爆炸的重製 加上本身就好玩 棒 JRPG玩家必入
据说是经典游戏,但是不看攻略没法玩,对一周目想多收集的人不友好;头一次玩到个让人不停翻白眼的游戏
Not your traditional RPG in that the story isn't linear so the enemies are always adjusted to the strength of your characters. The story is meant to be epic but the characters aren't likeable as they are all disposable and literally easily replaced. You have LP ratings for each that limits the number of times they can be revived. Additionally I couldn't finish the final boss because the balance system seems to completely herp-a-derp on my character builds. The final boss will wipe out my entire party from full health TWICE in one turn. I have full health, light wall to cut damage to 1/2, AND revive on all characters. It's literally unbeatable, the game doesn't give me enough BP to keep casting revive indefinitely, the buffs arent strong enough, and the game has no way to replenish BP in the midst of battle. The thing is that I absolutely steam rolled almost all the other bosses in the game, often not even being prepared properly for the fight. In the end, this game tried to be a RPG that adjusts itself to the strength of the player but it's a terribly flawed implementation with meaningless characters. It's worth a play if you want to experience something new, just don't expect too much.
ロマサガ初プレイでしたがかなり楽しめました。二周目は選択肢全部逆にして楽しんでます。
ロマンシングでみんなもラスボスを倒そう!
这逼制作组每天上班先过个跳跳乐然后再钻狗洞吗
I played the demo through and just bought the full game, absolutely stellar, exceptionally good game, extremely underrated, IMO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.