
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 3.9Kreviews | 93% | — | $1.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was fairly difficult from beginning to end. While things would have gone more smoothly on casual, I'll say I found myself enjoying the difficulty. I only had to go casual on the last 2 bosses, since they were designed to be damage bursted and my squad was not designed to burst as effectively as the game was demanding. I also wasn't going to grind for several more hours when the game was so close to the end. The changing the difficulty feature was really good for that last bit there.
近期最喜歡的JRPG 可以多周目體驗不同選擇的劇情線 養成不同職業組成非常耐玩 建模有點僵硬 物理引擎的重點都放在乳搖
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 7.6K | 95% | $12.99 | |
| $1.5M | 2.7K | 94% | $29.99 | |
| $1.5M | 23.4K | 33% | $2.99 | |
| $1.5M | 2.5K | 90% | $29.99 | |
| $1.5M | 2.3K | 72% | $19.99 | |
| $1.5M | 1.4K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $519.1K | 2.7K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $3M | 2.1K | 95% | $49.99 | |
| $2.3M | 8.7K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このゲームでRPGの楽しさを久々に味わうことができました! 初見でも楽しめるとても良いリメイクだと思います!
戦闘が面白くない 音楽もテンション上がる曲がなくていまいち盛り上がりに欠ける
Yeah, still feel very unsettling for a RPG to avoid/flee combat whenever you can to be able to reach the ending. It’s unconventional, but it’s good. Still, it itches my brain adagfijgazfjk!
游戏本身还是足够吸引人的,只是年代跳跃机制实在是太难受了。。。
難易度ロマンシングでラスボス倒すとこまでやりました。 RPGでこんなに強いラスボスは他にいないんじゃないかってくらい痺れる戦闘でした。 キャラも自由に選べるので、私は肌の露出多めの女子パーティー(最終皇帝女、インペリアルガード女、踊り子、忍者、イーリス)にし、全土統一したかったので冥術は封印としました。 あえてネットで攻略も見ずに自力で考えて倒したので数時間かかりましたが、それ故に倒した時の感動がすごかったですね。 SFC版を既プレイの人もそうでない人も、必ず自分に合った難易度で楽しめると思います。 何より、最終皇帝とパーティを共にするメンバーを選ぶところが一番楽しかった。(9割顔と露出度で選びました。) 最高でした。
主线卡死不推荐
best rpg of all time
瑕不掩瑜的作品 抛开前期平砍半天刷不出闪悟 后期一个技能动画看半天不能跳 迷宫堆怪看回忆还会刷新 明雷躲着怪跑酷蹦出个潜行的忍者堵着以外 没有什么大缺点 不过一周目还是建议看攻略 能错过的队友全错过了 瞎练武器很容易就崩了 感觉不如灭了国去打博库欧然后被一轮两动+地向回血恶心的死去活来
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.