
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.7M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
光荣三国志系列历来就是喜欢追加新内容的,14更是强化了2次追加了不少东西。主要核心内容情报系统增加了外交谈判筹码让玩家在谈判的过程中利于不败,主要体现在提升外交接受度上,通过消耗情报强行让原本不可能的结果变为可能,毕竟三国志的外交一向是以利益为第一考量点的,AI只认钱,现在我们砸情报就好了,同时再次提升文官的作用性。 第二功劳,将领积累功劳后可以提升等级并二选一决定路线,文官可以增加内政管辖数量,武将可以提升带兵数量。 第三方策,根据武将的志向主张获得经验产生的技能点来强化志向的增益,并且天下大志可以给最高的势力提供大额增益,但是也会给最低的带来惩罚,属于是某些搞末尾淘汰制的公司了。 增量方面增加了历史事件,就算是非相关势力也可以执行只要满足条件,还有名胜可以带来增益,另外小势力缺少有名武将给发展带来不便,这次提供了可雇佣虚拟武将,虽然属性很平庸但度过开荒期是够了。 本次更新对于老玩家可以购买SLC,新玩家则可以直接入手完整版一步到位。
♥♥♥♥
ㅗ
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.8M | 47.1K | 90% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $478.6K | 692 | 83% | $29.99 | |
| $110.1K | 148 | 74% | $29.99 | |
| $3.2M | 3.8K | 92% | $39.99 | |
| $417.8K | 453 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #43, worst CN #81 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的很喜欢。
垃圾, 浪費錢, 比不上之前幾代, 沒有什麼內容, 超級悶
굳
666666666666666666666666666666666666666666666666666
快出三国志15
666
7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.