
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.7M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不赖
4년 전 스위치로 200시간인가 하고 지겨워져서 안하고 코에이삼국지는 내 인생에 없다하고 살고있었는데 그저 코에이삼국지 보면서 코웃음 치면서 살았는데... 오랜만에 한번 구매했는데 ...삼국지14 재밌게 하고있는 내가 너무 싫다... 재미없는데 재미있다 진짜 너무 후지고 재미없는 전략시뮬인데 재미있다.... 구닥다리 이따구 게임 이거 손도 잘 안가서 잘 안켜는 게임 한번 켰다가 10시간 넘겼다 내가 싫다 내 뇌가 싫다. 앞으로도 더 할 생각이다... 내가.. 싫다...
曾经对三国志14很感兴趣,既然出了传承版就尝试了一下。一共玩了三把,这代操作极其繁琐,内政逻辑迷惑,UI交互一坨,严重消耗我的鼠标寿命。看起来很有操作空间但实际上我经常拔剑四顾心茫然不知道干什么。前期破局手忙脚乱,中期已然无敌但依旧手忙脚乱,最后交给军团收尾,但我总不能发完工资不停点下一回合吧,从后方拉一支大军出来之后不小心打掉一座城自动进城,再出阵就要吃这座烂城的粮,一下军粮又不够了,再加上地形和阵型移速的设计有些队走路很慢,非常折磨人。当然我知道拉几个运输队就行了,但此刻我只想当天意爷一个右键平推结束,我看新生制作人或许体验了314连夜设计了个决战。再加上和信野不一样必须消灭全部势力,有些山沟沟里是真的难受。 打仗基本就围绕断粮和战法爆破,感觉各种地方都有为了断粮而让步的设计,敌强我断粮,敌弱我还要防被断粮,但如果我有高达…吕布一个战法aoe打1万伤害,一用一个不吱声,哦,原来是上杉谦信,抱歉没认出您。 虽然系统相关文本有些翻译问题,但剧情之类的还算比较有味道。如果是想趁传承版体验一下,还是可以玩一下的。
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.8M | 47.1K | 90% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $478.6K | 692 | 83% | $29.99 | |
| $110.1K | 148 | 74% | $29.99 | |
| $3.2M | 3.8K | 92% | $39.99 | |
| $417.8K | 453 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #43, worst CN #81 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好挑人的游戏,不喜欢这种玩起来就很痛苦
CA는 워해머를 사람으로 치면 절름발이 개백수를 1인분 하는 사람으로 바꿔서 취직까지 시켰다면 테크모는 20년 전 20만엔 받던 회사원을 지금도 20만엔 받는 잃어버린 30년을 직격으로 맞은 회사원으로 포장만 바꿔서 내놓았다. 쌍팔년도 게임도 아니고 반응 개쳐느리고 단축키 등 UX 편의성 좆도 없거나 구리고 모딩, 스킨 확장성 엿 바꿔먹은거 보니 앞으로 20년도 이대로 일듯하다. (니들이 못 하겠으면 창작마당 열어 병신들아)
什么破军情系统, 每次要干别人的时候都被强制结盟,要在结盟期间疯狂的交换区域被拒绝才能降好感,玩的真窝火,回去玩威力加强版了
취향에 맞는 사람에게는 몇백시간 플탐을 제공하는 게임
狗屎
역시 재미있어~ㅠㅠ
最好玩的三国志,最好玩的三国战略游戏之一,暗耻要是有点上进心就快点出15😡👿
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.