
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
시간때우기용
추억의 맛으로 하는건데 가격이 비싸네요. 할인하면 사세요~
It's a good RTK game. Siege battles could use some improvement though, there's no need to attack the city since enemy generals can't hide in it. Tactics are not as deep as rtk 11, but servicable.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love it. It is a up to date and a easy to obtain English variant of RoTK that is not a pain to get to work. That being said it has its issues like very ignorant ones like giving the Ma family and the Gongsun Zan families tier 4 cavalry which literally turns these two into gods in combat and this also applies to Liu Biao with their tier 4 ships which is not as bad. . A good example if you end up fighting Ma Chao with his tier 4 nomadic calvary in a battle he can use his rank 2 or 3 cav ult to dang near one shot anything in the AoE that he hits which is absurd if you are like me and start near the Ma Teng family as a Zhang Lu officer or whatever cause they will reach you decently early on and obliterate you in a heart beat but its not because of skill its because they have end game units and you do not which is the dumbest thing they could have done in this game. The fix for this comes from opening up the Edit screen in the options tab and selecting all the factions in the game and removing their tech or adding tech to everyone so its fair. . I don't know why they thought it was a good idea to give anyone such massive advantages in game based on strategy. That being said that is the biggest complaint I have. The AI is not that bad once you realize it rarely comes after you or ambushes you most of the time but it you push in and accept that its not perfect the AI does fine at fighting back. Also the maps are small and the Naval fighting in this is damn near never going to happen as the water battles are so minimal that its laughable. . Also the PuK adds the chaos system which just gives random events that make the game not very realistic feeling and take away from the game itself. That being said this can also be turned down to such a point that it basically has an off button for the most part also you can adjust how powerful linked chains can be cause they can get a bit insane not just for you but the AI for instance the Sun family can get strong enough to just one shot anything cause of the the relationships built within the faction that being said this can be tuned down so its not so insanely powerful. I mention being able to change these things in the game cause despite the issues you have a lot of control in this RoTK to change how the game acts toward certain mechanics which to be fair is absolutely amazing in this game. It is RoTK 8 but its greatest benefit to you the player is the amount of control the player gets to have while adjusting the scenario settings so if you end up hating the chaos system you can literally just turn it off when you start a new scenario. Next up back in the day when you completed scenarios you would unlock hidden scenarios and or pre built chars for a new game I bring this up cause that is in this one as well there tons of scenarios in this one as well they have fictional based starts and what if scenarios like what if Dong Zhuo had one the battle of Hu Lao Gate instead of losing the battle and retreating and you can play that what if scenario start. Most of these scenarios REQUIRE you to beat the initial ones that are already in the game first however. I have loved and absolutely had a blast playing this RoTK. Its not perfect but when you get used to what is in the game and how to adjust the scenarios settings that what you want and enjoy you will have fun as well. Just dont forget to edit the factions science trees in the edit options otherwise you will have a the same problem I did where you lose just because a faction starts with T4 nomadic cav which like I said I get it from a history stand point but its stupid to add it into a strategy game where the AI will literally just run you over from the start with 0 issues.
Ca peu aller mais c est pas le meilleur de la série
本作是《三国志8》的威力加强版,主要更新是宝珠系统,游戏根据玩家所扮演武将的身份给予了对应的宝珠系统,分为君主、总督、太守、军师、普通、在野和首领。除此之外,还有特殊的文人、武人和恶人。当前身份的宝珠能发挥完全的功效,除此之外还能额外装备一种解锁过的宝珠,但只能激活其中五个主要功能。宝珠中不乏超级强力的效果,比如在野系统中有通过所持宝物数量给予金钱的宝珠,在宝物数量够多的情况下,每季能直接获得上限的99999金钱。宝珠系统的强力极大程度上增加了玩家改变历史的能力。 《三国志》系列的玩法较为固定,玩家选择某一剧本的某一武将开局,然后按照自己的想法进行游戏。虽然本作有着在野和流浪军的玩法,但这些玩法较为简陋,相比于《太阁立志传》而言差距很大,所以实际上主要玩法还是作为武将出人头地。游戏的战斗机制是回合制,在属性和战技够高的情况下,可以用范围战技造成巨大伤害,可以实现一两个武将开无双的操作,战斗体验更偏向于爽游。 游戏的历史部分主要是靠演义传来进行模拟,但效果相当一般。除了史实演义传外,还有通用的个人演义传,能帮玩家解决配偶问题,甚至还能获得任意一个天赋,进一步降低了游戏难度。
亏了,太恶心了,一点乐趣都没有。
威力加強傳承版 𨳒你老母冚家鏟
14는 그래도 엔딩은 봤는데 이건 그냥 해도해도 비슷비슷... 뭔가 성취율이 없고, 복잡했던 게임성에서 단순화 했다고 하기엔 너무 단순화되서 굳이 pc로 컴퓨터 앞에 의자에 앉아서 이런 단순화된 게임을 해야하나... 하는 생각까지 들게됨. 약간 애매함. 팬심에 사긴 했는데... 하다 안하다 흐름 끊겨서 결국 엔딩도 못보고 사요나라 하는게임.
瑕不掩瑜 上头
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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