
Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The ancients speak of a Book written since time immemorial containing all the world's legends. After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook!
You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. Put together the best synergies between cards, relics and abilities, and take on the Roguebook.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 84% | — | $2.1M |
| $24.99 | 1.9Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏我真是又爱又恨。难度不算高,但是跑图挺费时间的。前期新手没点局外养成不可能走远,后面熟悉卡牌后可以爽爽了。画笔的设置初看觉得很新颖,后面觉得有点难受,因为无论你怎么画画,好像都没有个最优解。然后在画画跟跑图上也浪费了不少时间。而且游戏讨论度小,dlc人物卡牌居然在网上找不到测评。中文翻译有些不清晰,玩的有点难顶。但总的来说还是值得入手,一折的情况下
Roguebook is a genuinely innovative and unique deckbuilding roguelike that's fun enough at its core to overcome a few serious flaws. Combat is standard roguelike deckbuilder fare, with decent balance, some interesting synergies and enemy tactics, and a cleverly innovative "swapping" mechanic, where heroes gain buffs or take damage based on whether you move them to the front or back. But Roguebook's real strength is in its map exploration mechanic. Between combats, you can spend "brushes" to find gold, consumables, relics, and more combats. This system is incredibly deep and planning out my exploration is probably the most fun activity I've done in any deckbuilder. Optimizing your path long-term often means sacrificing the ability to get stronger for the next combat, and choosing the proper order to collect rewards can help you make better decisions. My two main gripes with games in this genre is that they either fail to innovate - and leave me wondering, "why am I not just playing Slay the Spire instead" - or they "innovate" by throwing a hundred half-baked mechanics at the player, choosing quantity over quality. But Roguebook centers one easy-to-learn, hard-to-master innovation with its exploration system that make me genuinely prefer it in some ways over deckbuilders I've played extensively before. A few major flaws keep Roguebook to an 8/10, unfortunately. Firstly, the length of runs can be brutal. Roguelikes need to have a pretty strict upper time limit because the worst feeling in the world is losing to bad RNG in Act 3 and thinking "ugh, I've just spent my whole day on this stupid wasted run". For me, 40 minutes is perfect for avoiding this feeling, but Roguebook pushes the 2-2.5 hour mark. Later combats can drag, because drawing and playing animations are just *slightly* longer than they need to be, so once you've got a 30-card-per-turn synergistic deck going, you're just clicking for 2 minutes without really thinking. Secondly, achievements are kinda lame and some are bugged. I'd consider 100%ing this game if there were some more interesting challenges, but the "hardest" achievements are just "find this event 500 times", which sucks. Lastly, balance can be a little iffy, especially with meta-progression. My first win was genuinely the hardest run I played, because after it, I unlocked meta abilities like "double your gold", "start with a relic", "find 2-3 more relics on the map", and "triple your damage against the final boss". These are all fun and make runs unique, which is important too, but I think it could have been implemented much better to make the difficulty curve smoother.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.49−90% |
| 57ratings |
| 86% |
| — |
| not modelled |
| $19.99 | 40ratings | 84% | — | not modelled |
| $24.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it doesn't have the challenge and polish of Slay The Spire or StS2 but it sure is fun. I highly recommend it as a nice StS change of pace. If you are a StS expert (beat a20 on StS or a10 on StS2 consistently), this will likely be so easy as to be a bit boring but I am only good at StS not great, so this is really enjoyable.
好玩的,尤其是开挂之后,爽歪歪
this is ridiculous! the writing on the cards is SO tiny! UNREADABLE! Who are these developers? Do they expect me to play with magnifying glasses or what?
不错的卡牌游戏
Ich habe sowohl Slay the Spire als auch "Across the Obelisk" ausprobiert aber bin mit beiden Spielen leider nicht warm geworden. Gerade über Slay the Spire hat man so viel Gutes gehört aber schließlich und endlich konnte es mich nicht überzeugen und wirkte auf mich sehr schnell repetitiv. Across the Obelisk empfand ich als zu umständlich gestaltet (die Karteneffekte waren mir zu verworren), wodurch es mir leider keinen Spaß gemacht hat (das gibt es ja manchmal, dass es bei gewissen Spielen einfach nicht "Klick macht" - was natürlich in vielen Fällen den persönlichen Vorlieben geschuldet ist). Tatsächlich finde ich Rogue Book in vielen Belangen um einiges ansprechender - mir gefallen die Karten, ihre Effekte und die Gegnertypen um einiges besser und was an Rogue Book ganz besonders lustig und herausstechend ist, ist die Exploration auf der Karte / "Overworld-Map". Man bahnt sich seinen Weg innovativ mit Tinte (die in unterschiedlichen Varianten kommt), ganz im Sinne der Thematik, dass wir hier sozusagen in ein "lebendes" Buch eintauchen (was mich ein bisschen an Tintenherz erinnert hat). Dabei muss man strategisch vorgehen, denn die Tinte ist begrenzt und so können wir dem Buch nicht alle Geheimnisse entlocken, die unsere Team für das Weiterkommen stärken. Finden lassen sich auf der Karte nicht nur neue Karten für unser Deck, sondern auch Items, Edelsteine zum Modifizieren unserer Karten und Events durch die wir diverse Boni abstauben können. Diese Events sind sehr unterhaltsam gestaltet und nicht alle bestehen nur aus Text und Antwortmöglichkeiten - manchmal verwickeln sie uns auch in einen Kampf mit einzigartigen Gegnern, die lustig gestaltet sind und abwechslungsreiche Kampf-Strategien aufweisen. Einen Shop gibt es natürlich ebenfalls auf der Karte in dem wir Items und neue Karten erwerben können. Dabei kommen die Karten, die wir für unser Deck zusammentragen, in unterschiedlichen Seltenheitsstufen und mit unterschiedlichen Edelsteinfassungen. Getreu anderer Deckbuilding-Roguelites werden im Laufe des Spiels neue Karten für jene Charaktere freigeschaltet, die wir mit auf das Abenteuer genommen haben. Mit dem Durchspielen kommen auch neue Funktionen hinzu: eine diverse Auswahl an "Challenges" von denen sich nach und nach mehrere gleichzeitig auswählen lassen um die Schwierigkeit des Spiels nach Herzenslust anzupassen. Damit wir diesen neuen Herausforderungen gewachsen sind, gibt es natürlich auch die für Roguelites übliche "Meta-Progression" die unser Team stärker macht. Manche der möglichen Entdeckungen auf der Weltkarte werden ebenfalls erst durch das Ausgeben, von den in den Runs gesammelten Seiten, freigeschaltet. Übrigens hatte sich jemand in seiner Rezension den Mangel an Heilungsmöglichkeiten beklagt und das ist etwas was mir am Anfang auch auffiel - aber durch die Meta-Progressionen wird die Anzahl an Heilungsitems auf der Weltkarte nach und nach erhöht und es gibt auch einige Items und Karten, die Leben wiederherstellen können (einer der freischaltbaren Charaktere hat hier auch eine besondere Funktion, die ich aber an dieser Stelle nicht verraten möchte). Also lasst euch dadurch nicht abschrecken...die Meta-Progressionen sind außerdem fair gestaltet - man braucht keine Ewigkeit, wie in Rogue Legacy, um hilfreiche Funktionen freizuschalten. Insbesondere durch das Auwählen von Challenges (von denen einige durchaus human und gut zu meistern sind), kann man schnell an "Seiten" kommen, die man in Verbesserungen der Weltkarte und Charaktere investieren kann - unter anderem lässt sich so auch das maximale Leben der Charaktere steigern. Insgesamt gibt es an diesem Spiel sehr viele motivierende Faktoren und ich kann es für Roguelite / Deckbuilder Fans wärmstens empfehlen. Natürlich ist das alles letzten Endes Geschmacksache, aber mir hat hier auch der Artstyle / die optische Aufmachung viel besser gefallen als bei Slay the Spire. Neben diesem Spiel kann ich auch "Gordian Quest" wärmstens empfehlen. Rogue Book, Gordian Quest und Chrono Ark waren die beiden Deckbuilder, die ich mich bisher am längsten / intensivsten begeistern konnten.
カードを全部使うという実績があるのに使ったカード一覧が見れないなど、実績回りの不便はあるが、それ以外は楽しめた。 ただバグが多い。
I bought this because of Slay the Spire... but it is not in the same league...This game is dogsh*t.
슬더스류 게임 중에서는 상위권
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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