
The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions. Discover devastating synergies and create overpowered builds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Craft your own skills by wiring up modules. Some generate energy, others amplify or store it, and others convert it into effects. Pick from over 150 unique modules to construct crazy machines, discover devastating synergies, and create overpowered builds.
Connect the right modules and watch chaos unfold: Energy cascades through your circuits, triggering satisfying chain reactions. Feel like a mad scientist as you tinker, experiment, and discover new ways to amplify your power.

Every turn you have to decide where you want to put your energy: Into your blaster module? Do you have to crack a healing potion? Or do you store energy in a battery to prepare an even bigger move next turn?

Turns can be tactically pushed and pulled forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies on the timeline or throw them into a devastating Grav-Spike.

Your adventure leads you through strange biomes where tricky enemies try to ruin your day. Compose your racks wisely to deal with the procedurally generated and progressively dangerous threats.
Between runs, return to your camp to upgrade buildings and unlock permanent progression. Store your favorite modules, expand your collection, and even build your own custom character.

Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
再好玩的游戏,如果打不开,那就是一坨大便.
This game was an absolute blast! I really enjoyed the mechanics once I got to know them, and it was really satisfying to create some builds that absolutely destroyed all enemies. [b]Pros[/b] The mechanics were really well thought out and very satisfying. I also really like the story, the characters, and the art. The SFX also felt really satisfying. The time mechanic is really well done. It took me a bit to realize that you can't just focus on dealing damage, but you also need to manage your time economy. The game had some self balancing mechanics that I really like. When you blow through a fight and get the highest reward, it takes even more speed to get the highest reward in the next combat. The opposite is true of the lowest reward, where they require less speed to get higher rewards in the future. [b]Cons[/b] There were a few small quality of life improvements that could be made, like being able to see where you are on the map during events and encounters to better inform your decisions. I wasn't the biggest fan of the soundtrack. After listening for about 30 minutes, I decided to turn it off and put on some Zelda action music, which I found to be more enjoyable. Some of the achievements are bugged. Not a huge deal, but unfortunate because I do like getting my achievements. [b]Overall[/b] Excellent game. Easy 10/10 from a gameplay mechanics standpoint, and I would definitely recommend!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, French, Russian, Portuguese - Brazil, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Spanish - Spain
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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游戏好玩,但更新后经常卡死,闪退 always crashed after hotfix
Crashes every second
extremely good, very surprised it hasn't been more successful provides combat puzzles and decisions that are far more fulfilling and multi-faceted than your typical deckbuilder roguelike like STS
感觉还挺有新意和想法的游戏,作者也非常积极的收集玩家意见和反馈。可重玩度、roguelike与强度之间的平衡也不错,值得好评。
If you like inventory management battling (e.g. like backpack battles / backpack heroes) with a emphasis on combo building, this one is for you.
Really cool game! The central mechanic is fun to play around with, and each new character brings a new way to think about combat. If this at all looks interesting to you, there is a great demo that will finish convincing you to buy it.
pretty fun
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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