
The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions. Discover devastating synergies and create overpowered builds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Craft your own skills by wiring up modules. Some generate energy, others amplify or store it, and others convert it into effects. Pick from over 150 unique modules to construct crazy machines, discover devastating synergies, and create overpowered builds.
Connect the right modules and watch chaos unfold: Energy cascades through your circuits, triggering satisfying chain reactions. Feel like a mad scientist as you tinker, experiment, and discover new ways to amplify your power.

Every turn you have to decide where you want to put your energy: Into your blaster module? Do you have to crack a healing potion? Or do you store energy in a battery to prepare an even bigger move next turn?

Turns can be tactically pushed and pulled forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies on the timeline or throw them into a devastating Grav-Spike.

Your adventure leads you through strange biomes where tricky enemies try to ruin your day. Compose your racks wisely to deal with the procedurally generated and progressively dangerous threats.
Between runs, return to your camp to upgrade buildings and unlock permanent progression. Store your favorite modules, expand your collection, and even build your own custom character.

Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
局外建营地非常慢,尤其是通关了以后直接结算,不让你升级营地,那我第三章赚钱是干嘛的,整体一局游戏节奏很慢,一直都是重复操作,很累。游戏创意确实不错,
This is a super fun game. The mechanics are interesting, there's plenty of build variety, and the mastery curve is challenging but not overwhelming.
ugly art, ugly menu, ugly animation, ugly sounds
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, French, Russian, Portuguese - Brazil, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Spanish - Spain
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a flood of roguelikes, Rogue Voltage feels new and unique. Accordingly, I needed a little moment to find my bearings. But then it clicked and since then I have had a lot of fun with the game. It is challenging, but not overwhelming.
好玩,每一局每一步都是一个找最优解的小解密
It's a fun optimization game with enough side effects and mutations that you have to rethink each turn. Try it out!
A solid addition to the roguelike genera. Winning isn’t quite as hard as some other games, and there’s not too much in the way of variety between runs (most events are the same, for example) but it ends up being fun regardless. The wire system allows for interesting combos in each run and a level of skill expression once you learn how to manipulate the order of triggers to maximize the energy received from sensors, or mitigate the downsides of some of the more powerful modules. Content is introduced in a reasonable manner, it’ll take somewhere around 15-20 games to get most stuff unlocked, depending on how aggressively you produce plasma. Overall a good game, well worth the $16 price tag.
Good fun, a fresh concept. A true joy to find a game like this. It takes advantage of the mechanics a rewarding way, more than I was expecting. Wire, rewire, move things around. Every turn there is a lot to do.
Fascinating, even if I don't understand what is going on.
创意不错,但落地下来并不是很好玩,但也没啥缺点,打了几轮组件的组合一直都挺束手束脚的,设计的比较保守,比如孔的颜色等经常会卡你一下,并没有类似背包英雄的那种构筑的快感
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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