
The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions. Discover devastating synergies and create overpowered builds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Craft your own skills by wiring up modules. Some generate energy, others amplify or store it, and others convert it into effects. Pick from over 150 unique modules to construct crazy machines, discover devastating synergies, and create overpowered builds.
Connect the right modules and watch chaos unfold: Energy cascades through your circuits, triggering satisfying chain reactions. Feel like a mad scientist as you tinker, experiment, and discover new ways to amplify your power.

Every turn you have to decide where you want to put your energy: Into your blaster module? Do you have to crack a healing potion? Or do you store energy in a battery to prepare an even bigger move next turn?

Turns can be tactically pushed and pulled forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies on the timeline or throw them into a devastating Grav-Spike.

Your adventure leads you through strange biomes where tricky enemies try to ruin your day. Compose your racks wisely to deal with the procedurally generated and progressively dangerous threats.
Between runs, return to your camp to upgrade buildings and unlock permanent progression. Store your favorite modules, expand your collection, and even build your own custom character.

Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo muito bom, gráficos simples porém bem feitos, boas animações, sons, uma gameplay que faz você pensar em cada jogada, tem bom fator replay e progressão, ainda não terminei o jogo mas até aqui me divertiu. Recomendo.
Very clever roguelite for the folks who like combo-y stuff. A particularly good aspect of the game design is that you are encouraged to frequently change wiring and sometimes even change loadouts mid-run. It keeps every round as a fun little puzzle rather than encouraging you to just make the same attack over and over again. Great game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, French, Russian, Portuguese - Brazil, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Spanish - Spain
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這遊戲很玄,評價這麼多,死亡10次跟成功10次的成就達成率都超低。 代表很多人根本打不超過20場,偏可憐
Each round is a fun puzzle, where you try to optimize your little modular engine. Tons of options, lots of replayability.
After finishing my first complete run (All the way to the unlockable "Final Chapter" to not spoil the name), I have enjoyed this game to no end. I bought it part of a bundle with another wiring game, intending to buy the other one and try this one out on the side. I did not expect to like it... and yet this one is the game I actually came to really enjoy, and the other was nowhere near as engaging. This game has a very simple sort of loop at first, wire this, charge that, next turn discharge that, wire into this, simple sorts of things. However, as you play and unlock more modules the depth of build strategy and sheer puzzle-yness of your own build state becomes very engaging. You want to figure out how to wire all the things together for the perfect turn, and you feel like a genius when you figure it out. The feature to hold shift or toggle a step-by-step mode in the pause screen allows for even more complex maneuvers on your turns. While i do feel that the game can become a bit repetitive (and on normal difficulties, is relatively easy), the fact that your entire rack, not just one item, becomes so fun to play around with and tinker with to improve makes it very worth it for those who don't mind the relatively low count of unique "items" compared to other games of the genre. The fact its so focused on what works is part of what makes this game good, and the developer is still working on it! I would reccomend this game to anyone who really likes to optimize things, or likes that feeling of chaining things together for lots of effects or stacking things to a big damage number. It's entirely feasible to oneshot the final boss if you play your cards right and save up the right things throughout a run or multiple runs. My best advice for its longevity is to take it slow, a run or two then wait a few days. It's what's kept me feeling engaged and has helped it not feel as repetitive as it could have gotten had i kept binging it like i had the first few days. Overall, i'd say it's an 8/10! But in my personal list, its a 10, hands down.
Так как отчеты в игре о багах не отправляются, пишу сюда. Надеюсь обратите внимание: По ошибкам: 1) Есть проблема с синхронизацией сохранённых игр. Я играю с двух компьютеров и на одном открыл почти всех героев(можете увидеть это по достижениям на моем аккаунте), когда я зашел с другого компьютера то лагерь был прокачен, а герои закрыты, как будто я не играл 2 дня. Поправьте пожалуйста. 2) Не ясен смысл случайного появления кнопки демо режима, где можно добавлять себе ресурсы неограниченно. Интерес от игры пропадает мгновенно, это как art money. Думаю, что этот режим не нужен обычным игрокам. 3) Пытался отправить Вам отчет, пишет 3 раз уже отчет не отправлен.
Really solid game. Plays like a roguelike but feels more like a soduku puzzle, where you optimize the board for the best turn. Each run is a little slow to get rolling as each turn feels the same, but things really start to click when you have triggers triggering other triggers to build a huge chain reaction.
yes
回復が強いからか難易度はそこまで高くない 機械をガチャガチャ組み合わせて戦うのはたのしい
It's neat. Unique mechanics. Solid gameplay. Go buy it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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