
Lead your stone villagers to build an ever-growing tribe around a mysterious cube. Gather resources, create powerful builds, and maintain the cycle of growth as the entire system spirals into overwhelming floods of effects and numbers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is an idle game with rich skill development and upgrade elements.
At the center of the island stands a mysterious cube that constantly spits out resources. Before long, an entire stone tribe begins revolving around it in a frenzy.
Some villagers punch the cube. Others run around collecting the coins and resources scattered everywhere. And your job is to keep the whole tribe growing.
This is more than just a typical idle game. As the cube levels up, the resource cycle gradually becomes unstable. You’ll need to continuously adjust skills, professions, and growth paths to keep the entire system running efficiently.
From simple gathering to complex synergies. From a handful of tiny villagers to a massive tribe operating at full speed and impossible to stop.
As the game progresses, you’ll gradually unlock:
More professions and skill builds
Talent combinations and temple blessings
Seasonal island challenges and growth rewards
Increasingly absurd numbers and screen-filling effects

You can play casually and let the tribe idle on its own. Or dive deep into optimizing every possible growth route and efficiency chain. Until the entire island is consumed by a flood of resources.
Incremental gameplay built around resource flow and growth balance
Expanding systems of skills, professions, and builds
Evolves from light idle gameplay into complex resource synergies
Satisfying late-game explosions of resources, effects, and scaling numbers
Charming pixel art and a constantly thriving stone tribe
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
但凡能加一个把你那拖尾特效关了的设置都不会卡成这样
was fun, lags when stuff gets more crazy and there are a lot of effects on the screen
방치용 게임으로는 좋긴 한데 8시간 업적을 하면서까지 하고싶지는 않다. 스피드런 하려 방치하려는건 아니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I adore this game, and i adored the demo. Be sure you're okay with the problems with the forge however if you choose to buy the game. It doesn't save your choices, or what is automated through runs and as far as I can tell it has some passive bonuses that it doesn't communicate you aren't receiving until you unlock certain upgrades through the ascension. There's a bit of confusion in general around a lot of things. If you can get past that though, and the fact that it doesn't really have any active play elements, I have nothing but good things to say about the progression speed, and the actual gameplay itself. The interactions are interesting and the dev seems to be listening to the criticism and making steps to fix the issues. If these are dealbreakers for you then I'd perhaps come back and see if these issues get fixed in the future. So far, I'd still recommend it in general, because I really enjoy it regardless, and to me it seems clear that love and care have been poured into making this game.
terminei a ultima fase nesse tempo registrado q voce ta vendo, e é possivel ganhar mais pontos de prestige entao nao sei se dá pra pegar tudo mas aparentemente sim dá p pegar todos os upgrades, esse é o jogo incremental com prestige mais legal que eu ja vi, a sensaçao de progresso nao é lenta e joguei 19 horas de progresso rapido, isso é incrivel, mas fica o aviso que no final o jogo fica frenetico entao cuidado com seu computador, de resto ta perfeito sobre a duvida de se é possivel pegar todos os upgrades, no futuro eu vou editar essa analise pra falar se é possivel ou nao
游戏内容不多,但是价格也确实不高,所以能接受。算是一个设计还不错的cookie clicker。需要一个更新或者DLC增加内容,并且要修改园艺师的设定,过于复杂缺不好用
LOVE this game! Graphics are cozy and the gameplay is . . . well just play it!!
Richtig langweiliges Spiel. Ich mag sonst Incremental Games, aber hier ist der Grind einfach viel zu langsam. Statt Spass zu machen, fühlt es sich von Anfang an wie eine lästige Pflicht an.
Neat little Game.
나쁘지는 않음 할꺼없을때 하면 좋긴함 방치하고 냅둬도 되는거니까 다만 마지막 맵까지 깨고 느낀점은 도전과제에서 스런 8시간이나 스킬포인트 전부 획득 같은게 있는데 그걸 할 만큼의 재미가 있냐? 하면 아님
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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