
Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 14 → 3.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roboquest is a fast-paced FPS with Roguelite mechanics playable in singleplayer or 2 players co-op.
Shoot and run your way through randomly generated environments, pick-up upgrades along the way and blast the powerful big bad bosses you encounter.
Upgrade your basecamp and unlock persistent upgrades to customize your playstyle and dive further on each subsequent run.


Fast Movement – Master the frantic movement mechanics in order to run and jump through the levels with evasive maneuvers against the enemy bullet-hell.
Guardian Classes – Choose from several classes: lead your army of drones, blast tons of enemies at once with a powerful rocket or stealth-in for a sudden burst attack.
Build Customization - Create your build along the way with unique sets of upgrades for each class, find powerful synergies and further personalize your playstyle.
Weapon Diversity – From regular shotguns, rifles and snipers to the almighty mortar and flare gun, Roboquest offers a large diversity of weapons to choose from.
Random Levels – Each with a different theme and atmosphere, generated with a careful mix of pre-placed and randomized chunks, the levels offer a fresh challenge each run.
Run, fall, run again – Tough challenges await you, and mastery is required. Learn the way of the enemy and master movement and shooting to prevail. Prepare to return to your basecamp if you are destroyed by the evil bots.
Persistent Upgrades – Collect wrenches during your runs and use them to upgrade your basecamp and unlock new gameplay elements and choices to help you dive further into the game each run.
Singleplayer or 2p-Coop – Dive into the fray alone or in 2-player co-op with your brobot (and find even more brobots with the cross-platform and the public matchmaking).
Polished experience – Responsive input system with many quality-of-life ‘under-the-radar’ features to make it as fluid as possible and make sure nothing comes in your way when unleashing havoc on the badbots.
Original Soundtrack – High octane, custom-tailored soundtrack supports the fast gameplay and robot-smashing action.


The year is 2700. Humans live scattered through the desert, struggling to survive. It’s looking pretty bleak.
Until a young scavenger girl named Max stumbles across an old Guardian robot, laying abandoned in the sand. She reactivates him, knowing that with a Guardian by her side, she may be able to give mankind a fighting chance…
Together, the two begin to explore the mysterious canyons that surround them, searching for answers and a way to survive.
There’s just one problem. The canyons are crawling with evil bots, determined to stop them from advancing. But who are they? And what are they guarding?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 24.4Kreviews | 95% | — | $12.3M |
| $24.99 | 5.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a well polished Rouge-like that I cannot get enough of. Lots of replay experiences to be had which is awesome. Worth a buy!
Demo was great, and the full release is also great. Received it as a gift and am very grateful. Right level of challege, awesome gunplay. great progression compared to some other rogue-likes. Art style and music are also good. No notes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Korean, Spanish - Spain, Hungarian, Japanese, Italian, German, Bulgarian, Portuguese - Brazil, Russian +4 more
| $14.99−40% |
| 1Kratings |
| 96% |
| — |
| not modelled |
| $14.99−40% | 74ratings | 92% | — | not modelled |
| $24.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THIS GAME HAS SOME OF THE HARDEST MISIC OF ALL TIME AND THE GAME PLAY IS VARY SMOTH
Roboquest is a First Person Shooter. It follows the story of a young female protagonist, Max, who is fighting against the evil AI, IRIS. IRIS has turned the robots against the humans. You play as a robot awakened by Max. The objective of the game is to defeat the various rogue robots and defeat IRIS on the moon. Gameplay-wise, mouse and keyboard is the best for FPS. Conclusion, do try Roboquest. The game is better than average. A smooth FP, like a small step up from Borderlands. There isn't a multiplayer base to play with but it is a good game, just not great. The samey feel could be due to the Unreal Engine. Notes: RyseUp is a French indie game studiio at Rue gorge de loup 5 Lyon, Rhone 69009, FR [h1][b]PROS[/b][/h1] 1. Standardised Most of the things you expect from a standard FPS. It's missing zoom scope, target tracking, wall running, wall climbing, pass through walls, see through vision, auto headshot cheats etc 2. Simple Gameplay Just point and shoot. They even provide you red spots to deal critical damage. Aim for the red spots. [h1][b]CONS[/b][/h1] 1. Repetition A LOT OF REPETITION. Bots, stages, classes, abilities, perks, guns, maps, etc. Even though they are "random" or have different names, they are very similar in feel to one another. I think this is a major factor. For enemies, they kind of attack you the same way. For abilities, the add-ons rarely change the gameplay, Most of the time, you get perks that boost numbers e.g. +10%, +20%. +30%. In programming, you are taught Don't Repeat Yourself (DRY). So, I am unsure why this occurs. 2, Map / Level Desgin Haven and District XIII. A bit of a weird design with all the buildings. They are similar with the only change being the arenas turning into purple jump puzzles. 3. Unsatisfying Rail Rides For some reason, the designer implemented rails around pillars and short rail rides that end in the air. 4. Alt-Fire/Click Not well done. Most of the time, Alt-fire felt like a tiny shotgun you occassionally right-clicked. There were some weird combos like a droppable energy shield wall (Reinhardt in Overwatch). 5. So Many Keyboard Buttons To Press WASD to move, Q for power 1, V for power 2, left mouse shoot, right mouse alt-fire, Shift to sprint, Spacebar to jump, E to grapple hook, Ctrl to crouch or superhero slam, R to reload. 1 for primary gun, 2 for secondary gun. Minimum of 15 keys. Most of the time, you just spammed multiple buttons at once. I'm surprised you didn't add G in for grenade. [h1][b]NEUTRAL[/b][/h1] 1. Rough to Smooth Gameplay Major clunkiness at the beginning as they coded "Sprint" badly. But once you know how to turn auto-run on, the game immediately jumps to the okay stage. I'm unsure if the clunkiness was due to a rogue programmer or just poor design. They should have made "Sprinting" the default mode at the start of the game. The game description literally states, "Roboquest is a fast FPS Roguelite". 2. Purple Puzzles Fun at the start when you don't know what to expect but once you clear them once, it gets boring fast. The solution is repetitive.
MASAYA
Amazing. More games need to have grind rails.
Um FPS roguelike que antecede abyssus, deadzone, apesar de ser mais antigo, é muito bem feito. joguei pouco, mas gostei bastante. recomendo.
its crazy hard if you die your entire game resets from square 1 like in mario
It feels like if Borderlands and Nightreign had a baby with more chill vibes and great soundtrack
isaac + doom. Like
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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