
Robo Do It is a funny game to learn logic programming without writing code by building scripts to program robots in each level. The goal is to find the best solution to create an algorithm that takes these robots into victory capsules.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je joue sur Linux. Version Linux : très bien. [h1]Le jeu[/h1] Un petit jeu de puzzle. Le but de chaque niveau est d'amener des robots à destination à l'aide de commandes simples : avancer, sauter, tourner, appuyer sur un bouton, ... les commandes étant enchainées de façons séquentielle. Les graphismes sont corrects, la musique est assez variée, ça va du naze au pas désagréable. Le gameplay à la souris est bien, mais des raccourcis clavier ne seraient pas de refus. Les niveaux du début sont simples. L'augmentation de la difficulté est graduelle, les niveaux avancés ajoutant progressivement de nouvelles possibilités : des sous programmes, des conditions sur la couleur des cases, de la récursivité, ... bref, comme la description du jeu l'indique, ça se rapproche de la programmation. Bon, de loin hein, mais dans l'idée, c'est ça. Le jeu propose un éditeur de niveaux intégré, qui est tout à fait utilisable. Je ne suis pas un adepte des éditeurs de niveaux, je laisse ça aux autres, mais c'est fonctionnel, rien à redire. Là où le bât blesse un peu, c'est que la communauté est inexistante. A l'heure où je tape ces lignes, il y a 15 niveaux proposés par la communauté, dont les 3/4 par le même joueur. Les leaderboards sont trustés par les mêmes personnes, et la majorité des derniers niveaux n'ont pas été terminés par plus d'une poignée de joueurs... Seules deux joueurs ont terminé le dernier. Bon, bientôt 3 j'espère, il ne me reste que celui là. [h1]Rejouabilité, achievements[/h1] Aucun achievement, mais la rejouabilité est présente, si on veut améliorer son score en optimisant ses programmes, ou bien avec l'éditeur de niveau et les niveaux de communauté. [h1]En bref[/h1] Une fois passé les niveaux faciles du début, le jeu montre du potentiel. Recommandé ! [h1]GNU/Linux[/h1] La version Linux est très bien, et souffre d'un seul bug : il faut lancer jeu en fenêtré, puis le repasser en fullscreen à chaque lancement. Si on le lance en plein écran, on ne peut cliquer nulle part. Unity a encore frappé ! OS: Linux Mint 19 x64, MATE edition. Hardware : i7 7700K OC@5Ghz, Nvidia 1080GTX, 32GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just do it
The first thing I saw when I started up this game was a racial slur from the completely unnesessary chatbox sat on the main title screen. I tried to contact the developers to see if they could remove it or block the user who posted it but they completely ignored me. Don't support these people or the community surrounding this game which seems to think that it is OK to post such things and/or accept them being posted.
Игру дали халявно решил глянуть ну вроде с кайвом
[h1] Don't DO IT>>. [/h1]
🤖 Bascaninha. É no formato puzzle, onde você precisa dar comandos ao robô pra ele chegar no objetivo. Infelizmente acho que não tem tutorial no YouTube pra zerar.
Robo Do It is one of a number of niche "programming/hacking" sims on Steam where you solve grid puzzles by giving a robot a series of commands. There's also a level editor which adds extra value to the game. It is let down in just a couple of areas, from the lacklustre graphics to the mobile phone-esque design. Troublingly, the developer immediately harvests your Steam details and logs you onto an online chat room without asking permission. This is particularly alarming because the game seems to be aimed at children. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Robo Do It might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. Robo Do It is relatively cheap at $1 USD, which is why this qualifies as somewhat of a "Maybe". Unfortunately Valve doesn't give us that review option. It's not really a game that sparked joy for me. I feel this game would have done much better on the mobile app stores it seems to have been designed for, so hopefully it will appear on the app stores and find a more suitable audience. The creepy Steam data harvesting and chat room thing is a definite dealbreaker.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 29 | 55% | Free | |
| $1.3M | 3.2K | 89% | $14.99 | |
| $427.4K | 63 | 46% | $199.99 | |
| $398.3K | 1.1K | 64% | $7.49 | |
| $167.2K | 22 | 73% | $199.99 | |
| $164.3K | 33 | 42% | $199.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3K | 87 | 84% | $4.99 | |
| $8.3K | 81 | 75% | $3.99 | |
| $8.2K | 81 | 83% | $5.99 | |
| $8.2K | 83 | 88% | $5.99 | |
| $8.2K | 145 | 73% | $3.99 | |
| $8.2K | 145 | 58% | $3.99 |