
Fly through the sky! Rain down fire on the enemy forces from above! Enjoy solid combat and simple non-linear exploration in this high flying side-scrolling action shooter!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wish there was "sideways" thumb for this one. It's not a BAD game, but the 90% approval rating it currently has paints far too rosy a picture for my liking. Lets get one thing out of the way, I paid $2.39 for Rocketron on sale, and I do feel like I got my money's worth. However, I also feel like my time would've been better spent playing other games. Lets start with the good. + Graphics have an attractive retro style + Maps are large and have plenty of secrets + The limited duration jetpack (rocket musket?), makes for fun aerial maneuvers, and upgrades found in the maps that make it last longer make it that much more fun + There are a large number of upgradable weapons to destroy enemies with, and they all have infinite ammo + The the drill weapon you get early on is indestructible and is fun to barrel through enemies with + You can save the game at save points (duh) and are given more save slots than you would ever want to use. And the bad: - To retry boss fights you often have to travel from the last save point through multiple rooms full of respawning enemies and environmental hazards. Thankfully this doesn't apply to the final boss fight which has a savepoint less than a minute away with no enemies in between. - Every once in a while you get a communication from "NavCom 6". These communications almost never have anything besides "This is NavCom 6." This goes even for what should be a congratulatory message after you beat the game. This has been mentioned in the comments since the game's launch, but as it hasn't been fixed yet, the game is obviously abandoned. - The final boss fight is very hard if you try to go through it with most weapons, and [b]incredibly easy[/b] if you've upgraded your rocket launcher. I'm talking the easiest fight in the game by far. It's also pretty easy to just drill the final boss to death assuming you've acquired the X-Boost power up in a nearby secret area, but that secret area is pretty hard so that's OK. - Instead of ammo, the weapons have durability. Your currently equipped weapon takes damage when you take damage, and for some it's so low that they break in one or two hits. On its own this isn't a bad thing, the problem is that repairing broken weapons takes a lot of farming enemy orbs which occasionally drop from destroyed enemies, and the only other way to repair weapons is to upgrade them, but of course there are limited upgrade materials and limited upgrade levels per weapons. - Health is restored the same way as weapons - by farming energy orbs. It does take a lot less farming to fully restore your health from 1 HP than to fully restore a weapon from broken. - Beating bosses gives a large number of energy orbs, but it's still not enough to even bring broken weapons to usable state, much less full repair them. This weapon durability and, to a smaller degree, health issues described above are the reason for the Thumbs Down. They add nothing to the game except mindless farming of respawning mobs to replenish your HP pool and restore damaged and broken weapons. The simple change of letting save points restore your HP and weapons to full would make this game significantly better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The controls for aiming your gun are awful. Hold Up or Down to change the aiming angle. I feel no need to describe how rubbish those controls are in 2023. There are positive things that I could say about the game, but it would be kind of redundant if it feels bad to play. Avoid.
https://youtu.be/yxNEiTqVIMc Mechanically straightforward as a metroidvania many of the details could use an extra polish pass, especially for character controls to make the title feel smoothly delivered.
Splendido gioco retrò in stile Metroid. Gameplay vario e mai stancante longevità classica per il genere attorno alle 7 ore. Divertente con un leggero backtraking mai pesante e un minimo di farming per rigenerare vita e armi. Ma nulla di pesante. Consigliatissimo
the dev(s) really captured the feel of a snes game though they copied some of the bad thing to. Rocketron is a Metroid clone where the weapons feel more a kin to contra (spread, rapid fire, missile, heat seeking, ect). i do feel this game nailed the difficulty easy is easy and on the hardest level it will rip your face off and they don't use 1 hit death traps to extend gameplay. you find crystals to upgrade your weapons, hp, and walking speed (dash upgrades are found). one thing to note is how damage and weapons are handled. when you take damage so does your current weapon and if it loses all of it's bar you can not use it again until you refill it to it's max (or upgrade it). enemies drop hp spheres that give hp and fills your weapons bars a bit. the game has 4 main flaws in my eyes 1) when you die you are taken back to your last save losing all progress since then (yes i'm spoiled), 2) Metroid clones are about backtracking so it's nice when they add doors and items you have seen but could not get to the map so it's easy to go back and get them. well this games does not do that. you can see where you have not been though there are only 2 kinds of locks and drill walls. 3) when you beat the game there is no replay option. if you missed anything you have to start a new game and the last save point is a point of no return so you can not reload it to get stuff you missed. 4) there seemed to be missing story text but i'm not sure if this is on my end or the games. (reading other reviews there are no mid to late game story text out side what the broken robots tell you. this also means there is no ending story but they made 3 of them anyway) 7/10
Solid game and fun
Heard joke once: man goes to mechanic. Says he's depressed. Says game seems harsh and cruel. Says he feels naked in a threatening world with a broken weapon he can't repair and is spiralling into defeat. Mechanic says, "Fix is simple. Each area has great room that spawns lots of enemies. Go there and spam Homing Ninja Star until they drop enough green dots. That should fix your weapon." Man bursts into tears. Says, "But mechanic... my broken weapon IS Homing Ninja Star!" Moral of the story: Homing Ninja Star is your friend, use it often.
八方向ブースト移動が特徴的なメトロイド風2Dアクション 武器には耐久力があり被弾するとHPと同時に耐久も減るという仕様で、 耐久がゼロになった武器は一定数回復アイテムを取らないと再利用できない それ自体は強武器一個で無双するのを防ぐ手段としては悪くないと思う が、だ このゲーム、なんとセーブポイントでHPや武器耐久が回復しないのだ しかも武器の耐久を回復させるには膨大な回復アイテムが必要で、 しばしばちんたら回復稼ぎをさせられて中々ダルイ ワープのような移動手段がなく移動が面倒なのも難点 まあ遊べないレベルではないが一瞬で終わるゲームなので、 単品での購入はあまりおすすめできない
Dev could have planned the saving points at somewhere better and more meaningful, but they didn't. The boss was not even difficult, but the route between last saving point and the boss room was the worst suffer.
Great run n' gun metroidvania that reminds me a bit of good old Turrican. But I can confirm that the game tries to kill you in the last section with hardcore platforming and bad music! Rocketron is still recommended though, as I had a lot of fun for the few bucks it cost.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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