
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.
A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points, simple survival mechanics or quests restricted by in-game time.
Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
Create your own background, abilities, beliefs, and personality
Embark either as a warrior, mage, or scholar and define your character‘s attitudes
Immerse yourself in profound dialogues and sidequests with dozens of NPCs
Collect hints and investigate the true nature of this world
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−75% | 4.5Kreviews | 95% | — | $215.1K |
| $2.75−75% | 159ratings | 88% | #236 | not modelled | |
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EXTREMELY underrated game. Knows what it is and doesn't overstay its welcome. Also a great game to replay because there's genuine variance. Demonstrates that an RPG isn't just Numbers going up Very looking forward to the teased sequel/successor from this dev
看到npc因为你的所作所为而好感提升,甚至进一步对你释放善意的部分真的很有感觉 不太适合多周目,因为剧情的可变程度其实没那么高,说到底也就是好感度刷了多高的区别。实在想追求完美的话,推荐一周目无限时间。我磨磨蹭蹭浪费了一堆时间,把过半角色/聚落的好感度刷满了也就用了四十多天。 记录一下自己感觉的几个关键任务的关键点,如果不想看攻略又怕耽搁太久毁档的话可以参考: 老帕格斯的[spoiler] 瘟疫 [/spoiler]:[spoiler] 东侧的女巫会卖灵气石,在吼猴溪谷以南的祭坛上献祭四个,就能拿到树结出的果实用它让隐居在最南边洞穴里的老者恢复魔力后即可解决。!!注意:在恢复魔力后,去往老帕格斯的路上,会被吼猴溪谷的村长带人拦下,好感度不够的情况下可能会真翻脸[/spoiler] 白沼地的[spoiler] 亡灵法术 [/spoiler]:[spoiler] 把吼猴溪谷的村长苔丝和强盗营地的情报告诉村长就能见到亡灵法师,建议等对半岛情报掌握的足够了再前往,方便说服[/spoiler] 溪村的[spoiler]猎人 [/spoiler]:[spoiler] ①一个在雾湖西侧“北部道路”的北方,可以选择“把马留在雾湖然后进去”,不建议没有准备就进去![/spoiler][spoiler]②一个在中心森林靠东部,这个不难[/spoiler][spoiler]③一个获得青山部族的情报后,路上在一个洞穴会碰见 [/spoiler] 找前任路守:个人感觉有点烂了,铺垫了大半天,结果真找到他也没什么进一步的描写。这里列俩会大幅减少路上困难的点[spoiler] ①向北皮的守卫请教对付野生动物的方法 ②帮助修道院的僧侣,获取唤醒青山部族门口巨人的方法,得到寻找路守的详细地图 [/spoiler]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $4.94−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This plays like an interactive book but I just couldn't connect with the lore and story in any way.
[h1]Opinia pełnej wersji gry[/h1] [hr][/hr] [h2](0.5/1) - Audio:[/h2] klimatyczne utwory dźwiękowe, dodatkowe efekty tworzące klimat danej sceny, ale po kilkunastu godzinach stają się powtarzalne i może nieco monotonne [h2](1/1) - Grafika:[/h2] dosyć prosty w odbiorze pixel art, bardzo ciekawie dobrana kolorystyka scen i samego interfejsu, może trochę brakowało postaci na scenach lub ich portretów, ale mimo to wizualnie jak na ten typ gry jest naprawdę dobrze [h2](1/1) - Płynność:[/h2] wszystko działa jak należy, żadnych problemów, wczytywanie i zapisywanie gry trwa dosłownie moment [h2](2/2) - Stan techniczny:[/h2] nie napotkałem żadnych błędów w grze, mam wrażenie, że może gra powinna mi zaliczyć jakieś dodatkowe achievementy na Steamie, ale nie jestem pewien w 100% warunków, czy je spełniłem [h2](2/2) - Świat:[/h2] nie wszystko pasowało mi w przedstawionym świecie, ale był on spójny od początku do końca, naprawdę sporo pracy musiało pójść na przygotowanie postaci, dialogów i relacji między nimi i wszystkimi wydarzeniami dziejącymi się w grze, samo miejsce akcji też było intrygujące i po prostu wciągające, trochę czuć niedosyt po samym zakończeniu [h2](2/3) - Rozgrywka:[/h2] możliwość zapisania i wczytania w dowolnym momencie, pozwala eksperymentować i bawić się rozgrywką, mimo że rzadko czuje się potrzebę poprawiania swoich decyzji i zazwyczaj idzie się po prostu dalej z konsekwencjami, system podróżowania i rozmawiania w porządku, trochę zarzutów mogę mieć do interfejsu ekwipunku i czasami ukrytych tam opcji, nie do końca jestem zadowolony z dziennika, czasami po prostu brakowało trochę informacji, które nasza postać już posiada, jest potencjał na rozegranie gry ze 2-3 razy aby poznać w całości świat i spróbować różnych wyborów [hr][/hr] [h2](8.5/10) - Ocena[/h2] Bardzo wciągający tekstowy RPG, angażująca historia, która rozwija się w wielu kierunkach. Widać napracowanie przy postaciach, dialogach i historiach między nimi, które objawiają się czasem w mało spodziewanych momentach. Graficznie przyjemna, może czasami zbyt ogólnikowa, ale dobrze oddająca klimat. Niektóre mechaniki można by nieco poprawić lub minimalnie popracować nad balansem, żeby początek nie dawał mocno w kość, gdzie w środku robi się zdecydowanie łatwiej, a pod koniec brakuje po prostu czasu na dokończenie wszystkich zadań. Polecam każdemu, nawet tym co nie grają w takie gry, ale lubią czytać dobre historie.
Great story and soundtrack. Highly recommended!
The game I have most enjoyed playing of any so far. Absolutely wonderful.
A story that really draws you in. Super enjoyable and would play again.
Plays nice. I would love to have this on mobile though haha. Also, MacOS cloud sync seems broken, it just doesn't sync at all.
This game was an amazing surprise, truly made me want more and more about the characters and the wild world they inhabit.
Art.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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