
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.
A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points, simple survival mechanics or quests restricted by in-game time.
Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
Create your own background, abilities, beliefs, and personality
Embark either as a warrior, mage, or scholar and define your character‘s attitudes
Immerse yourself in profound dialogues and sidequests with dozens of NPCs
Collect hints and investigate the true nature of this world
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−75% | 5.2Kreviews | 94% | — | $249.4K |
| $2.75−75% | 159ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic athmosphere and gameplay
Incredible, atmospheric RPG with an interesting time mechanic that limits the amount of exploration you can do in any given day (don't worry, you have time enough if you play your cards right). Far, far exceeded expectations and therefore recommended to anyone who likes a bit of reading in their games. Perfect on the Steam Deck, however I recommend using an external keyboard as you will have to do some typing.
这个差评给猴溪村庄的德鲁伊的,还有那个苔丝,太生气了陡村的人物做的我。。。。无语的14小时的档玩不下去了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $4.94−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game. You have to be okay with most of the gameplay being reading and clicking on text, but I really like the pixel art visuals and the musics are awesome as well. The universe is very original in my opinion, I don't exactly know how I would describe it but I'd say the [b] basis [/b] is a medieval fantasy setting. It isn't super loaded with magic things but it's not low fantasy either, and it's really far from the usual orcs / elves stories.
it's neat
非常无趣,玩了一会全是对话事件,缺少冒险元素,配上大段大段苍白的文字,头皮发麻,不知道玩下去的动力是什么
A hidden gem! Roadwarden's story is not particularly poignant, neither did it change my perception of life in any meaningful way and arguably the world presented is not terribly original - but that's not the point. With each presented character, story and event the Roadwarden grows on you. You start to empathise with, loath, doubt and root for the many souls you encounter. Gradually you feel more and more connected with and responsible for this diverse and troubled community; the choices matter and the story flows naturally. If you don't mind having to read a lot and value experience and immersion over engaging action and stunning visuals, absolutely try this game!
El juego es muy aburrido, la mayoría de las elecciones te tienen dando círculos y por momentos es difícil entender que curso de acción sería el mejor, no hay nada que te guie en ese sentido.
Right from the start, I was locked in into Roadwarden's magical world. You're not all-powerful hero, but a simple roadwarden trying to do your part in a brutal, untamed land. I found the main overarching questline a bit vague, but the game shines with the lore and history you gradually uncover from each village you visit, the obstacles you overcome and seeing your own natural progression, especially when you rise from a starving drifter to a experienced roadwarden shaping the fate of the peninsula. It's also awesome to see how your descisions in side quests make a meaningful impact, both good and and/or potentially at the cost of others. Fantastic game if you're hunting for an immersive journey that thrives on player agency, like Disco Elysium, Esoteric Ebb or similar games that excel in its storytelling.
I really liked this game a lot, the detailed descriptions of the places you visit and people you meet went very well with the art design while still leaving a lot open to your imagination. The role playing felt (mostly) very coherent and you really get the opportunity to be as good or evil (/ selfish) as you want. The time pressure in regular game mode combined with playing blind on my first playthrough really forced me to play very carefully and keep notes of everything that was mentioned and seemed somewhat important, and immediately you can see how this pays off very often. By the end of my 40 days I had a feeling that I'd gotten barely anything done and yet I wasn't mad about it in the slightest, immediately starting a new playthrough. You get a lot of replayability this way! In the end my inner completionist made me do a playthrough without time limit and no longer blind because I wanted to get as many achievements as possible, which made for an extremely rich game where I got the feeling of being on top of the world, also giving me one hell of an awesome epilogue. I will say that once you've done this though the replayability goes down a little bit, as you will at some point have the feeling that you've really done everything that could be done. All in all 9/10 game for me, and I can't wait for more games like this to come out!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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